Original Espruino Board Software Reference
This is a software reference containing only the functionality available in Original Espruino Board. For a reference showing all available functionality, click here.
Version 2v25
Contents
- Globals
- Array
- ArrayBuffer
- ArrayBufferView
- Boolean
- console
- crypto
- DataView
- Date
- E
- Error
- File
- Flash
- Float32Array
- Float64Array
- fs
- Function
- Graphics
- heatshrink
- I2C
- Int16Array
- Int32Array
- Int8Array
- InternalError
- JSON
- Math
- Modules
- neopixel
- Number
- Object
- OneWire
- Pin
- process
- Promise
- ReferenceError
- RegExp
- Serial
- SPI
- Stepper
- Storage
- StorageFile
- String
- SyntaxError
- TypeError
- Uint16Array
- Uint24Array
- Uint32Array
- Uint8Array
- Uint8ClampedArray
- Waveform
Globals
Methods and Fields
- variable __FILE__
- function analogRead(pin)
- function analogWrite(pin, value, options)
- variable arguments
- function atob(base64Data)
- variable BTN
- variable BTN1
- function btoa(binaryData)
- function changeInterval(id, time)
- function clearInterval(id, ...)
- function clearTimeout(id, ...)
- function clearWatch(id, ...)
- function decodeURIComponent(str)
- function digitalPulse(pin, value, time)
- function digitalRead(pin)
- function digitalWrite(pin, value)
- function dump()
- function echo(echoOn)
- function edit(funcName)
- function encodeURIComponent(str)
- function eval(code)
- function getPinMode(pin)
- function getSerial()
- function getTime()
- variable global
- variable globalThis
- variable HIGH
- I2C1
- I2C2
- variable Infinity
- function isFinite(x)
- function isNaN(x)
- variable LED
- variable LED1
- variable LED2
- variable LED3
- function load(filename)
- LoopbackA
- LoopbackB
- variable LOW
- variable NaN
- function parseFloat(string)
- function parseInt(string, radix)
- function peek16(addr, count)
- function peek32(addr, count)
- function peek8(addr, count)
- function pinMode(pin, mode, automatic)
- function poke16(addr, value)
- function poke32(addr, value)
- function poke8(addr, value)
- function print(text, ...)
- function require(moduleName)
- function reset(clearFlash)
- function save()
- Serial1
- Serial2
- Serial3
- Serial4
- Serial5
- function setBusyIndicator(pin)
- function setDeepSleep(sleep)
- function setInterval(function, timeout, args, ...)
- function setSleepIndicator(pin)
- function setTime(time)
- function setTimeout(function, timeout, args, ...)
- function setWatch(function, pin, options)
- function shiftOut(pins, options, data)
- SPI1
- SPI2
- SPI3
- function trace(root)
- USB
variable __FILE__ ⇒
Call type:
variable __FILE__
Returns
The filename of the JavaScript that is currently executing
Description
The filename of the JavaScript that is currently executing.
If load
has been called with a filename (eg load("myfile.js")
) then
__FILE__
is set to that filename. Otherwise (eg load()
) or immediately
after booting, __FILE__
is not set.
function analogRead ⇒
Call type:
function analogRead(pin)
Parameters
pin
- The pin to use
You can find out which pins to use by looking at your board's reference page and searching for pins with the ADC
markers.
Returns
The Analog Value of the Pin between 0(GND) and 1(VCC). See below.
Description
Get the analogue value of the given pin.
This is different to Arduino which only returns an integer between 0 and 1023
However only pins connected to an ADC will work (see the datasheet)
Note: if you didn't call pinMode
beforehand then this function will also
reset pin's state to "analog"
Note: Jolt.js motor driver pins with analog inputs are scaled with a potential divider, and so those pins return a number which is the actual voltage.
function analogWrite ⇒
Call type:
function analogWrite(pin, value, options)
Parameters
pin
- The pin to use
You can find out which pins to use by looking at your board's reference page and searching for pins with the PWM
or DAC
markers.
value
- A value between 0 and 1
options
- An object containing options for analog output - see below
Description
Set the analog Value of a pin. It will be output using PWM.
Objects can contain:
freq
- pulse frequency in Hz, e.g.analogWrite(A0,0.5,{ freq : 10 });
- specifying a frequency will force PWM output, even if the pin has a DACsoft
- boolean, If true software PWM is used if hardware is not available.forceSoft
- boolean, If true software PWM is used even if hardware PWM or a DAC is available
On nRF52-based devices (Puck.js, Pixl.js, MDBT42Q, etc) hardware PWM runs at 16MHz, with a maximum output frequency of 4MHz (but with only 2 bit (0..3) accuracy). At 1Mhz, you have 4 bits (0..15), 1kHz = 14 bits and so on.
Note: if you didn't call pinMode
beforehand then this function will also
reset pin's state to "output"
variable arguments ⇒
Call type:
variable arguments
Returns
An array containing all the arguments given to the function
Description
A variable containing the arguments given to the function:
function hello() {
console.log(arguments.length, JSON.stringify(arguments));
}
hello() // 0 []
hello("Test") // 1 ["Test"]
hello(1,2,3) // 3 [1,2,3]
Note: Due to the way Espruino works this is doesn't behave exactly the same
as in normal JavaScript. The length of the arguments array will never be less
than the number of arguments specified in the function declaration:
(function(a){ return arguments.length; })() == 1
. Normal JavaScript
interpreters would return 0
in the above case.
function atob ⇒
Call type:
function atob(base64Data)
Parameters
base64Data
- A string of base64 data to decode
Returns
A string containing the decoded data
Description
Decode the supplied base64 string into a normal string
Note: This is not available in devices with low flash memory
variable BTN
Call type:
variable BTN
Returns
Button 1
variable BTN1
Call type:
variable BTN1
Returns
BTN1
function btoa ⇒
Call type:
function btoa(binaryData)
Parameters
binaryData
- A string of data to encode
Returns
A base64 encoded string
Description
Encode the supplied string (or array) into a base64 string
Note: This is not available in devices with low flash memory
function changeInterval ⇒
Call type:
function changeInterval(id, time)
Parameters
id
- The id returned by a previous call to setInterval
time
- The new time period in ms
Description
Change the Interval on a callback created with setInterval
, for example:
var id = setInterval(function () { print('foo'); }, 1000); // every second
changeInterval(id, 1500); // now runs every 1.5 seconds
This takes effect immediately and resets the timeout, so in the example above,
regardless of when you call changeInterval
, the next interval will occur
1500ms after it.
function clearInterval ⇒
Call type:
function clearInterval(id, ...)
Parameters
id, ...
- The id returned by a previous call to setInterval. Only one argument is allowed.
Description
Clear the Interval that was created with setInterval
, for example:
var id = setInterval(function () { print('foo'); }, 1000);
clearInterval(id);
If no argument is supplied, all timeouts and intervals are stopped.
To avoid accidentally deleting all Intervals, if a parameter is supplied but is undefined
then an Exception will be thrown.
function clearTimeout ⇒
Call type:
function clearTimeout(id, ...)
Parameters
id, ...
- The id returned by a previous call to setTimeout. Only one argument is allowed.
Description
Clear the Timeout that was created with setTimeout
, for example:
var id = setTimeout(function () { print('foo'); }, 1000);
clearTimeout(id);
If no argument is supplied, all timeouts and intervals are stopped.
To avoid accidentally deleting all Timeouts, if a parameter is supplied but is undefined
then an Exception will be thrown.
function clearWatch ⇒
Call type:
function clearWatch(id, ...)
Parameters
id, ...
- The id returned by a previous call to setWatch. Only one argument is allowed. (or pass nothing to clear all watches)
Description
Clear the Watch that was created with setWatch. If no parameter is supplied, all watches will be removed.
To avoid accidentally deleting all Watches, if a parameter is supplied but is undefined
then an Exception will be thrown.
function decodeURIComponent ⇒
Call type:
function decodeURIComponent(str)
Parameters
str
- A string to decode from a URI
Returns
A string containing the decoded data
Description
Convert any groups of characters of the form '%ZZ', into characters with hex code '0xZZ'
Note: This is not available in devices with low flash memory
function digitalPulse ⇒
Call type:
function digitalPulse(pin, value, time)
Parameters
pin
- The pin to use
value
- Whether to pulse high (true) or low (false)
time
- A time in milliseconds, or an array of times (in which case a square wave will be output starting with a pulse of 'value')
Description
Pulse the pin with the value for the given time in milliseconds. It uses a
hardware timer to produce accurate pulses, and returns immediately (before the
pulse has finished). Use digitalPulse(A0,1,0)
to wait until a previous pulse
has finished.
e.g. digitalPulse(A0,1,5);
pulses A0 high for 5ms.
digitalPulse(A0,1,[5,2,4]);
pulses A0 high for 5ms, low for 2ms, and high for
4ms
Note: if you didn't call pinMode
beforehand then this function will also
reset pin's state to "output"
digitalPulse is for SHORT pulses that need to be very accurate. If you're doing anything over a few milliseconds, use setTimeout instead.
function digitalRead ⇒
Call type:
function digitalRead(pin)
Parameters
pin
- The pin to use
Returns
The digital Value of the Pin
Description
Get the digital value of the given pin.
Note: if you didn't call pinMode
beforehand then this function will also
reset pin's state to "input"
If the pin argument is an array of pins (e.g. [A2,A1,A0]
) the value returned
will be an number where the last array element is the least significant bit, for
example if A0=A1=1
and A2=0
, digitalRead([A2,A1,A0]) == 0b011
If the pin argument is an object with a read
method, the read
method will be
called and the integer value it returns passed back.
function digitalWrite ⇒
Call type:
function digitalWrite(pin, value)
Parameters
pin
- The pin to use
value
- Whether to write a high (true) or low (false) value
Description
Set the digital value of the given pin.
digitalWrite(LED1, 1); // light LED1
digitalWrite([LED1,LED2,LED3], 0b101); // lights LED1 and LED3
Note: if you didn't call pinMode(pin, ...)
or Pin.mode(...)
beforehand then this function will also
reset pin's state to "output"
If pin argument is an array of pins (e.g. [A2,A1,A0]
) the value argument will
be treated as an array of bits where the last array element is the least
significant bit.
In this case, pin values are set least significant bit first (from the
right-hand side of the array of pins). This means you can use the same pin
multiple times, for example digitalWrite([A1,A1,A0,A0],0b0101)
would pulse A0
followed by A1.
In 2v22 and later firmwares, using a boolean for the value will set all pins in
the array to the same value, eg digitalWrite(pins, value?0xFFFFFFFF:0)
. Previously
digitalWrite with a boolean behaved like digitalWrite(pins, value?1:0)
and would
only set the first pin.
If the pin argument is an object with a write
method, the write
method will
be called with the value passed through.
function dump ⇒
Call type:
function dump()
Description
Output current interpreter state in a text form such that it can be copied to a new device
Espruino keeps its current state in RAM (even if the function code is stored in
Flash). When you type dump()
it dumps the current state of code in RAM plus
the hardware state, then if there's code saved in flash it writes "// Code saved
with E.setBootCode" and dumps that too.
Note: 'Internal' functions are currently not handled correctly. You will
need to recreate these in the onInit
function.
Note: This is not available in devices with low flash memory
function echo ⇒
Call type:
function echo(echoOn)
Parameters
echoOn
-
Description
Should Espruino echo what you type back to you? true = yes (Default), false = no. When echo is off, the result of executing a command is not returned. Instead, you must use 'print' to send output.
function edit ⇒
Call type:
function edit(funcName)
Parameters
funcName
- The name of the function to edit (either a string or just the unquoted name)
Description
Fill the console with the contents of the given function, so you can edit it.
NOTE: This is a convenience function - it will not edit 'inner functions'. For that, you must edit the 'outer function' and re-execute it.
Note: This is not available in devices with low flash memory
function encodeURIComponent ⇒
Call type:
function encodeURIComponent(str)
Parameters
str
- A string to encode as a URI
Returns
A string containing the encoded data
Description
Convert a string with any character not alphanumeric or - _ . ! ~ * ' ( )
converted to the form %XY
where XY
is its hexadecimal representation
Note: This is not available in devices with low flash memory
function eval ⇒
Call type:
function eval(code)
Parameters
code
-
Returns
The result of evaluating the string
Description
Evaluate a string containing JavaScript code
function getPinMode ⇒
Call type:
function getPinMode(pin)
Parameters
pin
- The pin to check
Returns
The pin mode, as a string
Description
Return the current mode of the given pin. See pinMode
for more information on
returned values.
Note: This is not available in devices with low flash memory
function getSerial ⇒
Call type:
function getSerial()
Returns
The board's serial number
Description
Get the serial number of this board
Note: This is not available in devices with low flash memory
function getTime ⇒
Call type:
function getTime()
Returns
See description above
Description
Return the current system time in Seconds (as a floating point number)
variable global ⇒
Call type:
variable global
Returns
The global scope
Description
A reference to the global scope, where everything is defined.
global
is used in Node.js. Consider using the identical globalThis
as it was introduced in the ECMAScript spec.
variable globalThis ⇒
Call type:
variable globalThis
Returns
The global scope
Description
A reference to the global scope, where everything is defined.
This is identical to global
but was introduced in the ECMAScript spec.
variable HIGH ⇒
Call type:
variable HIGH
Returns
Logic 1 for Arduino compatibility - this is the same as just typing 1
Description
DEPRECATED - this will be removed in subsequent versions of Espruino
Note: This is not available in devices with low flash memory
I2C1 ⇒
Instance of I2C
Description
The first I2C port
Note: This is only available in devices with more than \2 \1 peripherals
I2C2
⇒
The first I2C port
Note: This is only available in devices with more than \2 \1 peripherals
Instance of I2C
Description
The second I2C port
Note: This is only available in devices with more than \2 \1 peripherals
variable Infinity
⇒
The second I2C port
Note: This is only available in devices with more than \2 \1 peripherals
Call type:
variable Infinity
Returns
Positive Infinity (1/0)
Description
function isFinite ⇒
Call type:
function isFinite(x)
Parameters
x
-
Returns
True is the value is a Finite number, false if not.
Description
Is the parameter a finite number or not? If needed, the parameter is first converted to a number.
function isNaN ⇒
Call type:
function isNaN(x)
Parameters
x
-
Returns
True is the value is NaN, false if not.
Description
Whether the x is NaN (Not a Number) or not
variable LED
Call type:
variable LED
Returns
LED1
variable LED1
Call type:
variable LED1
Returns
LED1
variable LED2
Call type:
variable LED2
Returns
LED2
variable LED3
Call type:
variable LED3
Returns
LED3
function load ⇒
Call type:
function load(filename)
Parameters
filename
- [optional] The name of a text JS file to load from Storage after reset
Description
Restart and load the program out of flash - this has an effect similar to completely rebooting Espruino (power off/power on), but without actually performing a full reset of the hardware.
This command only executes when the Interpreter returns to the Idle state - for
instance a=1;load();a=2;
will still leave 'a' as undefined (or what it was
set to in the saved program).
Espruino will resume from where it was when you last typed save()
. If you want
code to be executed right after loading (for instance to initialise devices
connected to Espruino), add an init
event handler to E
with
E.on('init',
function() { ... your_code ... });
. This will then be automatically executed by
Espruino every time it starts.
If you specify a filename in the argument then that file will be loaded from
Storage after reset in much the same way as calling reset()
then
eval(require("Storage").read(filename))
LoopbackA ⇒
Instance of Serial
Description
LoopbackB
⇒
Instance of Serial
Description
variable LOW
⇒
Call type:
variable LOW
Returns
Logic 0 for Arduino compatibility - this is the same as just typing 0
Description
DEPRECATED - this will be removed in subsequent versions of Espruino
Note: This is not available in devices with low flash memory
variable NaN ⇒
Call type:
variable NaN
Returns
Not a Number
Description
function parseFloat ⇒
Call type:
function parseFloat(string)
Parameters
string
-
Returns
The value of the string
Description
Convert a string representing a number into an float
function parseInt ⇒
Call type:
function parseInt(string, radix)
Parameters
string
-
radix
- [optional] The Radix of the string
Returns
The integer value of the string (or NaN)
Description
Convert a string representing a number into an integer
function peek16 ⇒
Call type:
function peek16(addr, count)
Parameters
addr
- The address in memory to read
count
- [optional] the number of items to read. If >1 a Uint16Array
will be returned.
Returns
The value of memory at the given location
Description
Read 16 bits of memory at the given location - DANGEROUS!
function peek32 ⇒
Call type:
function peek32(addr, count)
Parameters
addr
- The address in memory to read
count
- [optional] the number of items to read. If >1 a Uint32Array
will be returned.
Returns
The value of memory at the given location
Description
Read 32 bits of memory at the given location - DANGEROUS!
function peek8 ⇒
Call type:
function peek8(addr, count)
Parameters
addr
- The address in memory to read
count
- [optional] the number of items to read. If >1 a Uint8Array
will be returned.
Returns
The value of memory at the given location
Description
Read 8 bits of memory at the given location - DANGEROUS!
function pinMode ⇒
Call type:
function pinMode(pin, mode, automatic)
Parameters
pin
- The pin to set pin mode for
mode
- The mode - a string that is either 'analog', 'input', 'inputpullup', 'inputpulldown', 'output', 'opendrain', 'afoutput' or 'afopendrain'. Do not include this argument or use 'auto' if you want to revert to automatic pin mode setting.
automatic
- Optional, default is false. If true, subsequent commands will automatically change the state (see notes below)
Description
Set the mode of the given pin.
auto
/undefined
- Don't change state, but allowdigitalWrite
/etc to automatically change state as appropriateanalog
- Analog inputinput
- Digital inputinput_pullup
- Digital input with internal ~40k pull-up resistorinput_pulldown
- Digital input with internal ~40k pull-down resistoroutput
- Digital outputopendrain
- Digital output that only ever pulls down to 0v. Sending a logical1
leaves the pin open circuitopendrain_pullup
- Digital output that pulls down to 0v. Sending a logical1
enables internal ~40k pull-up resistoraf_output
- Digital output from built-in peripheralaf_opendrain
- Digital output from built-in peripheral that only ever pulls down to 0v. Sending a logical1
leaves the pin open circuitNote:
digitalRead
/digitalWrite
/etc set the pin mode automatically unlesspinMode
has been called first. If you wantdigitalRead
/etc to set the pin mode automatically after you have calledpinMode
, simply call it again with no mode argument (pinMode(pin)
),auto
as the argument (
), or with the 3rd 'automatic' argument set to true (pinMode(pin, "auto")
).pinMode(pin, "output", true)
function poke16 ⇒
Call type:
function poke16(addr, value)
Parameters
addr
- The address in memory to write
value
- The value to write, or an array of values
Description
Write 16 bits of memory at the given location - VERY DANGEROUS!
function poke32 ⇒
Call type:
function poke32(addr, value)
Parameters
addr
- The address in memory to write
value
- The value to write, or an array of values
Description
Write 32 bits of memory at the given location - VERY DANGEROUS!
function poke8 ⇒
Call type:
function poke8(addr, value)
Parameters
addr
- The address in memory to write
value
- The value to write, or an array of values
Description
Write 8 bits of memory at the given location - VERY DANGEROUS!
function print ⇒
Call type:
function print(text, ...)
Parameters
text, ...
-
Description
Print the supplied string(s) to the console
Note:* If you're connected to a computer (not a wall adaptor) via USB but *you are not running a terminal app then when you print data Espruino may pause execution and wait until the computer requests the data it is trying to print.
function require ⇒
Call type:
function require(moduleName)
Parameters
moduleName
- A String containing the name of the given module
Returns
The result of evaluating the string
Description
Load the given module, and return the exported functions and variables.
For example:
var s = require("Storage");
s.write("test", "hello world");
print(s.read("test"));
// prints "hello world"
Check out the page on Modules for an explanation of what modules are and how you can use them.
function reset ⇒
Call type:
function reset(clearFlash)
Parameters
clearFlash
- Remove saved code from flash as well
Description
Reset the interpreter - clear program memory in RAM, and do not load a saved program from flash. This does NOT reset the underlying hardware (which allows you to reset the device without it disconnecting from USB).
This command only executes when the Interpreter returns to the Idle state - for
instance a=1;reset();a=2;
will still leave 'a' as undefined.
The safest way to do a full reset is to hit the reset button.
If reset()
is called with no arguments, it will reset the board's state in RAM
but will not reset the state in flash. When next powered on (or when load()
is
called) the board will load the previously saved code.
Calling reset(true)
will cause all saved code in flash memory to be cleared
as well.
function save ⇒
Call type:
function save()
Description
Save the state of the interpreter into flash (including the results of calling
setWatch
, setInterval
, pinMode
, and any listeners). The state will then be
loaded automatically every time Espruino powers on or is hard-reset. To see what
will get saved you can call dump()
.
Note: If you set up intervals/etc in onInit()
and you have already called
onInit
before running save()
, when Espruino resumes there will be two copies
of your intervals - the ones from before the save, and the ones from after -
which may cause you problems.
For more information about this and other options for saving, please see the Saving code on Espruino page.
This command only executes when the Interpreter returns to the Idle state - for
instance a=1;save();a=2;
will save 'a' as 2.
When Espruino powers on, it will resume from where it was when you typed
save()
. If you want code to be executed right after loading (for instance to
initialise devices connected to Espruino), add a function called onInit
, or
add a init
event handler to E
with
E.on('init', function() { ... your_code
... });
. This will then be automatically executed by Espruino every time it
starts.
In order to stop the program saved with this command being loaded automatically, check out the Troubleshooting guide
Note: This is not available in \1
Serial1 ⇒
Instance of Serial
Description
The first Serial (USART) port
Note: This is only available in devices with more than \2 \1 peripherals
Serial2
⇒
The first Serial (USART) port
Note: This is only available in devices with more than \2 \1 peripherals
Instance of Serial
Description
The second Serial (USART) port
Note: This is only available in devices with more than \2 \1 peripherals
Serial3
⇒
The second Serial (USART) port
Note: This is only available in devices with more than \2 \1 peripherals
Instance of Serial
Description
The third Serial (USART) port
Note: This is only available in devices with more than \2 \1 peripherals
Serial4
⇒
The third Serial (USART) port
Note: This is only available in devices with more than \2 \1 peripherals
Instance of Serial
Description
The fourth Serial (USART) port
Note: This is only available in devices with more than \2 \1 peripherals
Serial5
⇒
The fourth Serial (USART) port
Note: This is only available in devices with more than \2 \1 peripherals
Instance of Serial
Description
The fifth Serial (USART) port
Note: This is only available in devices with more than \2 \1 peripherals
function setBusyIndicator
⇒
The fifth Serial (USART) port
Note: This is only available in devices with more than \2 \1 peripherals
Call type:
function setBusyIndicator(pin)
Parameters
pin
-
Description
When Espruino is busy, set the pin specified here high. Set this to undefined to disable the feature.
Note: This is not available in devices with low flash memory
function setDeepSleep ⇒
Call type:
function setDeepSleep(sleep)
Parameters
sleep
-
Description
Set whether we can enter deep sleep mode, which reduces power consumption to around 100uA. This only works on STM32 Espruino Boards (nRF52 boards sleep automatically).
Please see http://www.espruino.com/Power+Consumption for more details on this.
Note: This is only available in STM32 devices (including Espruino Original, Pico and WiFi) and EFM32 devices
function setInterval ⇒
Call type:
function setInterval(function, timeout, args, ...)
Parameters
function
- A Function or String to be executed
timeout
- The time between calls to the function (max 3153600000000 = 100 years
args, ...
- Optional arguments to pass to the function when executed
Returns
An ID that can be passed to clearInterval
Description
Call the function (or evaluate the string) specified REPEATEDLY after the timeout in milliseconds.
For instance:
setInterval(function () {
console.log("Hello World");
}, 1000);
// or
setInterval('console.log("Hello World");', 1000);
// both print 'Hello World' every second
You can also specify extra arguments that will be sent to the function when it is executed. For example:
setInterval(function (a,b) {
console.log(a+" "+b);
}, 1000, "Hello", "World");
// prints 'Hello World' every second
If you want to stop your function from being called, pass the number that was
returned by setInterval
into the clearInterval
function.
Note: If setDeepSleep(true)
has been called and the interval is greater
than 5 seconds, Espruino may execute the interval up to 1 second late. This is
because Espruino can only wake from deep sleep every second - and waking early
would cause Espruino to waste power while it waited for the correct time.
function setSleepIndicator ⇒
Call type:
function setSleepIndicator(pin)
Parameters
pin
-
Description
When Espruino is asleep, set the pin specified here low (when it's awake, set it high). Set this to undefined to disable the feature.
Please see http://www.espruino.com/Power+Consumption for more details on this.
Note: This is not available in devices with low flash memory
function setTime ⇒
Call type:
function setTime(time)
Parameters
time
-
Description
Set the current system time in seconds (time
can be a floating point value).
This is used with getTime
, the time reported from setWatch
, as well as when
using new Date()
.
Date.prototype.getTime()
reports the time in milliseconds, so you can set the
time to a Date
object using:
setTime((new Date("Tue, 19 Feb 2019 10:57")).getTime()/1000)
To set the timezone for all new Dates, use E.setTimeZone(hours)
.
function setTimeout ⇒
Call type:
function setTimeout(function, timeout, args, ...)
Parameters
function
- A Function or String to be executed
timeout
- The time until the function will be executed (max 3153600000000 = 100 years
args, ...
- Optional arguments to pass to the function when executed
Returns
An ID that can be passed to clearTimeout
Description
Call the function (or evaluate the string) specified ONCE after the timeout in milliseconds.
For instance:
setTimeout(function () {
console.log("Hello World");
}, 1000);
// or
setTimeout('console.log("Hello World");', 1000);
// both print 'Hello World' after a second
You can also specify extra arguments that will be sent to the function when it is executed. For example:
setTimeout(function (a,b) {
console.log(a+" "+b);
}, 1000, "Hello", "World");
// prints 'Hello World' after 1 second
If you want to stop the function from being called, pass the number that was
returned by setTimeout
into the clearTimeout
function.
Note: If setDeepSleep(true)
has been called and the interval is greater
than 5 seconds, Espruino may execute the interval up to 1 second late. This is
because Espruino can only wake from deep sleep every second - and waking early
would cause Espruino to waste power while it waited for the correct time.
function setWatch ⇒
Call type:
function setWatch(function, pin, options)
Parameters
function
- A Function or String to be executed
pin
- The pin to watch
options
- If a boolean or integer, it determines whether to call this once (false = default) or every time a change occurs (true). Can be an object of the form { repeat: true/false(default), edge:'rising'/'falling'/'both', debounce:10}
- see below for more information.
Returns
An ID that can be passed to clearWatch
Description
Call the function specified when the pin changes. Watches set with setWatch
can be removed using clearWatch
.
If the options
parameter is an object, it can contain the following
information (all optional):
{
// Whether to keep producing callbacks, or remove the watch after the first callback
repeat: true/false(default),
// Trigger on the rising or falling edge of the signal. Can be a string, or 1='rising', -1='falling', 0='both'
edge:'rising'(default for built-in buttons)/'falling'/'both'(default for pins),
// Use software-debouncing to stop multiple calls if a switch bounces
// This is the time in milliseconds to wait for bounces to subside, or 0 to disable
debounce:10 (0 is default for pins, 25 is default for built-in buttons),
// Advanced: If the function supplied is a 'native' function (compiled or assembly)
// setting irq:true will call that function in the interrupt itself
irq : false(default)
// Advanced: If specified, the given pin will be read whenever the watch is called
// and the state will be included as a 'data' field in the callback (`debounce:0` is required)
data : pin
// Advanced: On Nordic devices, a watch may be 'high' or 'low' accuracy. By default low
// accuracy is used (which is better for power consumption), but this means that
// high speed pulses (less than 25us) may not be reliably received. Setting hispeed=true
// allows for detecting high speed pulses at the expense of higher idle power consumption
hispeed : true
}
The function
callback is called with an argument, which is an object of type
{state:bool, time:float, lastTime:float}
.
state
is whether the pin is currently a1
or a0
time
is the time in seconds at which the pin changed statelastTime
is the time in seconds at which the pin last changed state. When usingedge:'rising'
oredge:'falling'
, this is not the same as when the function was last called.data
is included ifdata:pin
was specified in the options, and can be used for reading in clocked data. It will only work ifdebounce:0
is used
For instance, if you want to measure the length of a positive pulse you could use
setWatch(function(e) { console.log(e.time-e.lastTime); }, BTN, {
repeat:true, edge:'falling' });
. This will only be called on the falling edge
of the pulse, but will be able to measure the width of the pulse because
e.lastTime
is the time of the rising edge.
Internally, an interrupt writes the time of the pin's state change into a queue
with the exact time that it happened, and the function supplied to setWatch
is
executed only from the main message loop. However, if the callback is a native
function void (bool state)
then you can add irq:true
to options, which will
cause the function to be called from within the IRQ. When doing this, interrupts
will happen on both edges and there will be no debouncing.
Note: if you didn't call pinMode
beforehand then this function will reset
pin's state to "input"
Note: The STM32 chip (used in the Espruino Board and
Pico) cannot watch two pins with the same number - e.g. A0
and B0
.
Note: On nRF52 chips (used in Puck.js, Pixl.js, MDBT42Q) setWatch
disables
the GPIO output on that pin. In order to be able to write to the pin again you
need to disable the watch with clearWatch
.
function shiftOut ⇒
Call type:
function shiftOut(pins, options, data)
Parameters
pins
- A pin, or an array of pins to use
options
- Options, for instance the clock (see below)
data
- The data to shift out (see E.toUint8Array
for info on the forms this can take)
Description
Shift an array of data out using the pins supplied least significant bit first, for example:
// shift out to single clk+data
shiftOut(A0, { clk : A1 }, [1,0,1,0]);
// shift out a whole byte (like software SPI)
shiftOut(A0, { clk : A1, repeat: 8 }, [1,2,3,4]);
// shift out via 4 data pins
shiftOut([A3,A2,A1,A0], { clk : A4 }, [1,2,3,4]);
options
is an object of the form:
{
clk : pin, // a pin to use as the clock (undefined = no pin)
clkPol : bool, // clock polarity - default is 0 (so 1 normally, pulsing to 0 to clock data in)
repeat : int, // number of clocks per array item
}
Each item in the data
array will be output to the pins, with the first pin in
the array being the MSB and the last the LSB, then the clock will be pulsed in
the polarity given.
repeat
is the amount of times shift data out for each array item. For instance
we may want to shift 8 bits out through 2 pins - in which case we need to set
repeat to 4.
SPI1 ⇒
Instance of SPI
Description
The first SPI port
Note: This is only available in devices with more than \2 \1 peripherals
SPI2
⇒
The first SPI port
Note: This is only available in devices with more than \2 \1 peripherals
Instance of SPI
Description
The second SPI port
Note: This is only available in devices with more than \2 \1 peripherals
SPI3
⇒
The second SPI port
Note: This is only available in devices with more than \2 \1 peripherals
Instance of SPI
Description
The third SPI port
Note: This is only available in devices with more than \2 \1 peripherals
function trace
⇒
The third SPI port
Note: This is only available in devices with more than \2 \1 peripherals
Call type:
function trace(root)
Parameters
root
- The symbol to output (optional). If nothing is specified, everything will be output
Description
Output debugging information
Note: This is not included on boards with low amounts of flash memory, or the Espruino board.
Note: This is not available in devices with low flash memory
USB ⇒
Instance of Serial
Description
The USB Serial port
Note: This is only available in devices with USB
Array Class
The USB Serial port
Note: This is only available in devices with USB
This is the built-in JavaScript class for arrays.
Arrays can be defined with []
, new Array()
, or
new
Array(length)
Methods and Fields
- constructor Array(args, ...)
- function Array.concat(args, ...)
- function Array.every(function, thisArg)
- function Array.fill(value, start, end)
- function Array.filter(function, thisArg)
- function Array.find(function)
- function Array.findIndex(function)
- function Array.forEach(function, thisArg)
- function Array.includes(value, startIndex)
- function Array.indexOf(value, startIndex)
- Array.isArray(var)
- function Array.join(separator)
- property Array.length
- function Array.map(function, thisArg)
- function Array.pop()
- function Array.push(arguments, ...)
- function Array.reduce(callback, initialValue)
- function Array.reverse()
- function Array.shift()
- function Array.slice(start, end)
- function Array.some(function, thisArg)
- function Array.sort(var)
- function Array.splice(index, howMany, elements, ...)
- function Array.toString(radix)
- function Array.unshift(elements, ...)
constructor Array ⇒
Call type:
new Array(args, ...)
Parameters
args, ...
- The length of the array OR any number of items to add to the array
Returns
An Array
Description
Create an Array. Either give it one integer argument (>=0) which is the length of the array, or any number of arguments
function Array.concat ⇒
Call type:
function Array.concat(args, ...)
Parameters
args, ...
- Any items to add to the array
Returns
An Array
Description
Create a new array, containing the elements from this one and any arguments, if any argument is an array then those elements will be added.
Note: This is not available in devices with low flash memory
function Array.every ⇒
Call type:
function Array.every(function, thisArg)
Parameters
function
- Function to be executed
thisArg
- [optional] If specified, the function is called with 'this' set to thisArg
Returns
A boolean containing the result
Description
Return 'true' if the callback returns 'true' for every element in the array
Note: Do not modify the array you're iterating over from inside the callback (a.every(()=>a.push(0))
).
It will cause non-spec-compliant behaviour.
function Array.fill ⇒
Call type:
function Array.fill(value, start, end)
Parameters
value
- The value to fill the array with
start
- Optional. The index to start from (or 0). If start is negative, it is treated as length+start where length is the length of the array
end
- Optional. The index to end at (or the array length). If end is negative, it is treated as length+end.
Returns
This array
Description
Fill this array with the given value, for every index >= start
and < end
Note: This is not available in devices with low flash memory
function Array.filter ⇒
Call type:
function Array.filter(function, thisArg)
Parameters
function
- Function to be executed
thisArg
- [optional] If specified, the function is called with 'this' set to thisArg
Returns
An array containing the results
Description
Return an array which contains only those elements for which the callback function returns 'true'
Note: Do not modify the array you're iterating over from inside the callback (a.filter(()=>a.push(0))
).
It will cause non-spec-compliant behaviour.
function Array.find ⇒
Call type:
function Array.find(function)
Parameters
function
- Function to be executed
Returns
The array element where function
returns true
, or undefined
Description
Return the array element where function
returns true
, or undefined
if it
doesn't returns true
for any element.
["Hello","There","World"].find(a=>a[0]=="T")
// returns "There"
Note: Do not modify the array you're iterating over from inside the callback (a.find(()=>a.push(0))
).
It will cause non-spec-compliant behaviour.
Note: This is not available in devices with low flash memory
function Array.findIndex ⇒
Call type:
function Array.findIndex(function)
Parameters
function
- Function to be executed
Returns
The array element's index where function
returns true
, or -1
Description
Return the array element's index where function
returns true
, or -1
if it
doesn't returns true
for any element.
["Hello","There","World"].findIndex(a=>a[0]=="T")
// returns 1
Note: Do not modify the array you're iterating over from inside the callback (a.findIndex(()=>a.push(0))
).
It will cause non-spec-compliant behaviour.
Note: This is not available in devices with low flash memory
function Array.forEach ⇒
Call type:
function Array.forEach(function, thisArg)
Parameters
function
- Function to be executed
thisArg
- [optional] If specified, the function is called with 'this' set to thisArg
Description
Executes a provided function once per array element.
Note: Do not modify the array you're iterating over from inside the callback (a.forEach(()=>a.push(0))
).
It will cause non-spec-compliant behaviour.
function Array.includes ⇒
Call type:
function Array.includes(value, startIndex)
Parameters
value
- The value to check for
startIndex
- [optional] the index to search from, or 0 if not specified
Returns
true
if the array includes the value, false
otherwise
Description
Return true
if the array includes the value, false
otherwise
Note: This is not available in devices with low flash memory
function Array.indexOf ⇒
Call type:
function Array.indexOf(value, startIndex)
Parameters
value
- The value to check for
startIndex
- [optional] the index to search from, or 0 if not specified
Returns
the index of the value in the array, or -1
Description
Return the index of the value in the array, or -1
Array.isArray ⇒
Call type:
Array.isArray(var)
Parameters
var
- The variable to be tested
Returns
True if var is an array, false if not.
Description
Returns true if the provided object is an array
function Array.join ⇒
Call type:
function Array.join(separator)
Parameters
separator
- The separator
Returns
A String representing the Joined array
Description
Join all elements of this array together into one string, using 'separator'
between them. e.g. [1,2,3].join(' ')=='1 2 3'
property Array.length ⇒
Call type:
property Array.length
Returns
The length of the array
Description
Find the length of the array
function Array.map ⇒
Call type:
function Array.map(function, thisArg)
Parameters
function
- Function used to map one item to another
thisArg
- [optional] If specified, the function is called with 'this' set to thisArg
Returns
An array containing the results
Description
Return an array which is made from the following:
A.map(function) =
[function(A[0]), function(A[1]), ...]
Note: Do not modify the array you're iterating over from inside the callback (a.map(()=>a.push(0))
).
It will cause non-spec-compliant behaviour.
function Array.pop ⇒
Call type:
function Array.pop()
Returns
The value that is popped off
Description
Remove and return the value on the end of this array.
This is the opposite of [1,2,3].shift()
, which removes an element from the
beginning of the array.
function Array.push ⇒
Call type:
function Array.push(arguments, ...)
Parameters
arguments, ...
- One or more arguments to add
Returns
The new size of the array
Description
Push a new value onto the end of this array'
This is the opposite of [1,2,3].unshift(0)
, which adds one or more elements to
the beginning of the array.
function Array.reduce ⇒
Call type:
function Array.reduce(callback, initialValue)
Parameters
callback
- Function used to reduce the array
initialValue
- if specified, the initial value to pass to the function
Returns
The value returned by the last function called
Description
Execute previousValue=initialValue
and then
previousValue =
callback(previousValue, currentValue, index, array)
for each element in the
array, and finally return previousValue.
Note: Do not modify the array you're iterating over from inside the callback (a.reduce(()=>a.push(0))
).
It will cause non-spec-compliant behaviour.
Note: This is not available in devices with low flash memory
function Array.reverse ⇒
Call type:
function Array.reverse()
Returns
The array, but reversed.
Description
Reverse all elements in this array (in place)
Note: This is not available in devices with low flash memory
function Array.shift ⇒
Call type:
function Array.shift()
Parameters
Returns
The element that was removed
Description
Remove and return the first element of the array.
This is the opposite of [1,2,3].pop()
, which takes an element off the end.
Note: This is not available in devices with low flash memory
function Array.slice ⇒
Call type:
function Array.slice(start, end)
Parameters
start
- Start index
end
- [optional] End index
Returns
A new array
Description
Return a copy of a portion of this array (in a new array)
function Array.some ⇒
Call type:
function Array.some(function, thisArg)
Parameters
function
- Function to be executed
thisArg
- [optional] If specified, the function is called with 'this' set to thisArg
Returns
A boolean containing the result
Description
Return 'true' if the callback returns 'true' for any of the elements in the array
Note: Do not modify the array you're iterating over from inside the callback (a.some(()=>a.push(0))
).
It will cause non-spec-compliant behaviour.
function Array.sort ⇒
Call type:
function Array.sort(var)
Parameters
var
- A function to use to compare array elements (or undefined)
Returns
This array object
Description
Do an in-place quicksort of the array
Note: Do not modify the array you're iterating over from inside the callback (a.sort(()=>a.push(0))
).
It will cause non-spec-compliant behaviour.
Note: This is not available in devices with low flash memory
function Array.splice ⇒
Call type:
function Array.splice(index, howMany, elements, ...)
Parameters
index
- Index at which to start changing the array. If negative, will begin that many elements from the end
howMany
- An integer indicating the number of old array elements to remove. If howMany is 0, no elements are removed.
elements, ...
- One or more items to add to the array
Returns
An array containing the removed elements. If only one element is removed, an array of one element is returned.
Description
Both remove and add items to an array
function Array.toString ⇒
Call type:
function Array.toString(radix)
Parameters
radix
- unused
Returns
A String representing the array
Description
Convert the Array to a string
function Array.unshift ⇒
Call type:
function Array.unshift(elements, ...)
Parameters
elements, ...
- One or more items to add to the beginning of the array
Returns
The new array length
Description
Add one or more items to the start of the array, and return its new length.
This is the opposite of [1,2,3].push(4)
, which puts one or more elements on
the end.
Note: This is not available in devices with low flash memory
ArrayBuffer Class
This is the built-in JavaScript class for array buffers.
If you want to access arrays of differing types of data you may also find
DataView
useful.
Methods and Fields
constructor ArrayBuffer ⇒
Call type:
new ArrayBuffer(byteLength)
Parameters
byteLength
- The length in Bytes
Returns
An ArrayBuffer object
Description
Create an Array Buffer object
property ArrayBuffer.byteLength ⇒
Call type:
property ArrayBuffer.byteLength
Returns
The Length in bytes
Description
The length, in bytes, of the ArrayBuffer
ArrayBufferView Class
This is the built-in JavaScript class that is the prototype for:
- Uint8Array
- UintClamped8Array
- Int8Array
- Uint16Array
- Int16Array
- Uint24Array (Espruino-specific - not standard JS)
- Uint32Array
- Int32Array
- Float32Array
- Float64Array
If you want to access arrays of differing types of data you may also find
DataView
useful.
Methods and Fields
- property ArrayBufferView.buffer
- property ArrayBufferView.byteLength
- property ArrayBufferView.byteOffset
- function ArrayBufferView.fill(value, start, end)
- function ArrayBufferView.filter(function, thisArg)
- function ArrayBufferView.find(function)
- function ArrayBufferView.findIndex(function)
- function ArrayBufferView.forEach(function, thisArg)
- function ArrayBufferView.includes(value, startIndex)
- function ArrayBufferView.indexOf(value, startIndex)
- function ArrayBufferView.join(separator)
- function ArrayBufferView.map(function, thisArg)
- function ArrayBufferView.reduce(callback, initialValue)
- function ArrayBufferView.reverse()
- function ArrayBufferView.set(arr, offset)
- function ArrayBufferView.slice(start, end)
- function ArrayBufferView.sort(var)
- function ArrayBufferView.subarray(begin, end)
property ArrayBufferView.buffer ⇒
Call type:
property ArrayBufferView.buffer
Returns
An ArrayBuffer object
Description
The buffer this view references
property ArrayBufferView.byteLength ⇒
Call type:
property ArrayBufferView.byteLength
Returns
The Length
Description
The length, in bytes, of the ArrayBufferView
property ArrayBufferView.byteOffset ⇒
Call type:
property ArrayBufferView.byteOffset
Returns
The byte Offset
Description
The offset, in bytes, to the first byte of the view within the backing
ArrayBuffer
function ArrayBufferView.fill ⇒
Call type:
function ArrayBufferView.fill(value, start, end)
Parameters
value
- The value to fill the array with
start
- Optional. The index to start from (or 0). If start is negative, it is treated as length+start where length is the length of the array
end
- Optional. The index to end at (or the array length). If end is negative, it is treated as length+end.
Returns
This array
Description
Fill this array with the given value, for every index >= start
and < end
Note: This is not available in devices with low flash memory
function ArrayBufferView.filter ⇒
Call type:
function ArrayBufferView.filter(function, thisArg)
Parameters
function
- Function to be executed
thisArg
- [optional] If specified, the function is called with 'this' set to thisArg
Returns
An array containing the results
Description
Return an array which contains only those elements for which the callback function returns 'true'
Note: This is not available in devices with low flash memory
function ArrayBufferView.find ⇒
Call type:
function ArrayBufferView.find(function)
Parameters
function
- Function to be executed
Returns
The array element where function
returns true
, or undefined
Description
Return the array element where function
returns true
, or undefined
if it
doesn't returns true
for any element.
Note: This is not available in devices with low flash memory
function ArrayBufferView.findIndex ⇒
Call type:
function ArrayBufferView.findIndex(function)
Parameters
function
- Function to be executed
Returns
The array element's index where function
returns true
, or -1
Description
Return the array element's index where function
returns true
, or -1
if it
doesn't returns true
for any element.
Note: This is not available in devices with low flash memory
function ArrayBufferView.forEach ⇒
Call type:
function ArrayBufferView.forEach(function, thisArg)
Parameters
function
- Function to be executed
thisArg
- [optional] If specified, the function is called with 'this' set to thisArg
Description
Executes a provided function once per array element.
function ArrayBufferView.includes ⇒
Call type:
function ArrayBufferView.includes(value, startIndex)
Parameters
value
- The value to check for
startIndex
- [optional] the index to search from, or 0 if not specified
Returns
true
if the array includes the value, false
otherwise
Description
Return true
if the array includes the value, false
otherwise
Note: This is not available in devices with low flash memory
function ArrayBufferView.indexOf ⇒
Call type:
function ArrayBufferView.indexOf(value, startIndex)
Parameters
value
- The value to check for
startIndex
- [optional] the index to search from, or 0 if not specified
Returns
the index of the value in the array, or -1
Description
Return the index of the value in the array, or -1
function ArrayBufferView.join ⇒
Call type:
function ArrayBufferView.join(separator)
Parameters
separator
- The separator
Returns
A String representing the Joined array
Description
Join all elements of this array together into one string, using 'separator'
between them. e.g. [1,2,3].join(' ')=='1 2 3'
function ArrayBufferView.map ⇒
Call type:
function ArrayBufferView.map(function, thisArg)
Parameters
function
- Function used to map one item to another
thisArg
- [optional] If specified, the function is called with 'this' set to thisArg
Returns
An array containing the results
Description
Return an array which is made from the following:
A.map(function) =
[function(A[0]), function(A[1]), ...]
Note: This returns an ArrayBuffer
of the same type it was called on. To
get an Array
, use Array.map
, e.g. [].map.call(myArray, x=>x+1)
function ArrayBufferView.reduce ⇒
Call type:
function ArrayBufferView.reduce(callback, initialValue)
Parameters
callback
- Function used to reduce the array
initialValue
- if specified, the initial value to pass to the function
Returns
The value returned by the last function called
Description
Execute previousValue=initialValue
and then
previousValue =
callback(previousValue, currentValue, index, array)
for each element in the
array, and finally return previousValue.
Note: This is not available in devices with low flash memory
function ArrayBufferView.reverse ⇒
Call type:
function ArrayBufferView.reverse()
Returns
This array
Description
Reverse the contents of this ArrayBufferView
in-place
Note: This is not available in devices with low flash memory
function ArrayBufferView.set ⇒
Call type:
function ArrayBufferView.set(arr, offset)
Parameters
arr
- Floating point index to access
offset
- [optional] The offset in this array at which to write the values
Description
Copy the contents of array
into this one, mapping this[x+offset]=array[x];
function ArrayBufferView.slice ⇒
Call type:
function ArrayBufferView.slice(start, end)
Parameters
start
- Start index
end
- [optional] End index
Returns
A new array
Description
Return a copy of a portion of this array (in a new array).
Note: This currently returns a normal Array
, not an ArrayBuffer
Note: This is not available in devices with low flash memory
function ArrayBufferView.sort ⇒
Call type:
function ArrayBufferView.sort(var)
Parameters
var
- A function to use to compare array elements (or undefined)
Returns
This array object
Description
Do an in-place quicksort of the array
Note: This is not available in devices with low flash memory
function ArrayBufferView.subarray ⇒
Call type:
function ArrayBufferView.subarray(begin, end)
Parameters
begin
- Element to begin at, inclusive. If negative, this is from the end of the array. The entire array is included if this isn't specified
end
- Element to end at, exclusive. If negative, it is relative to the end of the array. If not specified the whole array is included
Returns
An ArrayBufferView
of the same type as this one, referencing the same data
Description
Returns a smaller part of this array which references the same data (it doesn't copy it).
Note: This is not available in devices with low flash memory
Boolean Class
Methods and Fields
constructor Boolean ⇒
Call type:
new Boolean(value)
Parameters
value
- A single value to be converted to a number
Returns
A Boolean object
Description
Creates a boolean
console Class
An Object that contains functions for writing to the interactive console
Methods and Fields
- console.debug(text, ...)
- console.error(text, ...)
- console.info(text, ...)
- console.log(text, ...)
- console.warn(text, ...)
console.debug ⇒
Call type:
console.debug(text, ...)
Parameters
text, ...
- One or more arguments to print
Description
Implemented in Espruino as an alias of console.log
console.error ⇒
Call type:
console.error(text, ...)
Parameters
text, ...
- One or more arguments to print
Description
Implemented in Espruino as an alias of console.log
console.info ⇒
Call type:
console.info(text, ...)
Parameters
text, ...
- One or more arguments to print
Description
Implemented in Espruino as an alias of console.log
console.log ⇒
Call type:
console.log(text, ...)
Parameters
text, ...
- One or more arguments to print
Description
Print the supplied string(s) to the console
Note:* If you're connected to a computer (not a wall adaptor) via USB but *you are not running a terminal app then when you print data Espruino may pause execution and wait until the computer requests the data it is trying to print.
console.warn ⇒
Call type:
console.warn(text, ...)
Parameters
text, ...
- One or more arguments to print
Description
Implemented in Espruino as an alias of console.log
crypto Library
Cryptographic functions
Note: This library is currently only included in builds for boards where
there is space. For other boards there is crypto.js
which implements SHA1 in
JS.
Methods and Fields
crypto.SHA1 ⇒
Call type:
require("crypto").SHA1(message)
Parameters
message
- The message to apply the hash to
Returns
Returns a 20 byte ArrayBuffer
Description
Performs a SHA1 hash and returns the result as a 20 byte ArrayBuffer.
Note: On some boards (currently only Espruino Original) there isn't space for a fully unrolled SHA1 implementation so a slower all-JS implementation is used instead.
Note: This is only available in devices that support Crypto Functionality (Espruino Pico, Original, Espruino WiFi, Espruino BLE devices, Linux or ESP8266)
DataView Class
This class helps
Methods and Fields
- constructor DataView(buffer, byteOffset, byteLength)
- function DataView.getFloat32(byteOffset, littleEndian)
- function DataView.getFloat64(byteOffset, littleEndian)
- function DataView.getInt16(byteOffset, littleEndian)
- function DataView.getInt32(byteOffset, littleEndian)
- function DataView.getInt8(byteOffset, littleEndian)
- function DataView.getUint16(byteOffset, littleEndian)
- function DataView.getUint32(byteOffset, littleEndian)
- function DataView.getUint8(byteOffset, littleEndian)
- function DataView.setFloat32(byteOffset, value, littleEndian)
- function DataView.setFloat64(byteOffset, value, littleEndian)
- function DataView.setInt16(byteOffset, value, littleEndian)
- function DataView.setInt32(byteOffset, value, littleEndian)
- function DataView.setInt8(byteOffset, value, littleEndian)
- function DataView.setUint16(byteOffset, value, littleEndian)
- function DataView.setUint32(byteOffset, value, littleEndian)
- function DataView.setUint8(byteOffset, value, littleEndian)
constructor DataView ⇒
Call type:
new DataView(buffer, byteOffset, byteLength)
Parameters
buffer
- The ArrayBuffer
to base this on
byteOffset
- [optional] The offset of this view in bytes
byteLength
- [optional] The length in bytes
Returns
A DataView
object
Description
Create a DataView
object that can be used to access the data in an
ArrayBuffer
.
var b = new ArrayBuffer(8)
var v = new DataView(b)
v.setUint16(0,"0x1234")
v.setUint8(3,"0x56")
console.log("0x"+v.getUint32(0).toString(16))
// prints 0x12340056
Note: This is not available in devices with low flash memory
function DataView.getFloat32 ⇒
Call type:
function DataView.getFloat32(byteOffset, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Returns
the index of the value in the array, or -1
Description
Note: This is not available in devices with low flash memory
function DataView.getFloat64 ⇒
Call type:
function DataView.getFloat64(byteOffset, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Returns
the index of the value in the array, or -1
Description
Note: This is not available in devices with low flash memory
function DataView.getInt16 ⇒
Call type:
function DataView.getInt16(byteOffset, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Returns
the index of the value in the array, or -1
Description
Note: This is not available in devices with low flash memory
function DataView.getInt32 ⇒
Call type:
function DataView.getInt32(byteOffset, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Returns
the index of the value in the array, or -1
Description
Note: This is not available in devices with low flash memory
function DataView.getInt8 ⇒
Call type:
function DataView.getInt8(byteOffset, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Returns
the index of the value in the array, or -1
Description
Note: This is not available in devices with low flash memory
function DataView.getUint16 ⇒
Call type:
function DataView.getUint16(byteOffset, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Returns
the index of the value in the array, or -1
Description
Note: This is not available in devices with low flash memory
function DataView.getUint32 ⇒
Call type:
function DataView.getUint32(byteOffset, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Returns
the index of the value in the array, or -1
Description
Note: This is not available in devices with low flash memory
function DataView.getUint8 ⇒
Call type:
function DataView.getUint8(byteOffset, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Returns
the index of the value in the array, or -1
Description
Note: This is not available in devices with low flash memory
function DataView.setFloat32 ⇒
Call type:
function DataView.setFloat32(byteOffset, value, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
value
- The value to write
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Description
Note: This is not available in devices with low flash memory
function DataView.setFloat64 ⇒
Call type:
function DataView.setFloat64(byteOffset, value, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
value
- The value to write
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Description
Note: This is not available in devices with low flash memory
function DataView.setInt16 ⇒
Call type:
function DataView.setInt16(byteOffset, value, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
value
- The value to write
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Description
Note: This is not available in devices with low flash memory
function DataView.setInt32 ⇒
Call type:
function DataView.setInt32(byteOffset, value, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
value
- The value to write
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Description
Note: This is not available in devices with low flash memory
function DataView.setInt8 ⇒
Call type:
function DataView.setInt8(byteOffset, value, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
value
- The value to write
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Description
Note: This is not available in devices with low flash memory
function DataView.setUint16 ⇒
Call type:
function DataView.setUint16(byteOffset, value, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
value
- The value to write
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Description
Note: This is not available in devices with low flash memory
function DataView.setUint32 ⇒
Call type:
function DataView.setUint32(byteOffset, value, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
value
- The value to write
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Description
Note: This is not available in devices with low flash memory
function DataView.setUint8 ⇒
Call type:
function DataView.setUint8(byteOffset, value, littleEndian)
Parameters
byteOffset
- The offset in bytes to read from
value
- The value to write
littleEndian
- [optional] Whether to read in little endian - if false or undefined data is read as big endian
Description
Note: This is not available in devices with low flash memory
Date Class
The built-in class for handling Dates.
Note: By default the time zone is GMT+0, however you can change the timezone
using the E.setTimeZone(...)
function.
For example E.setTimeZone(1)
will be GMT+0100
However if you have daylight savings time set with E.setDST(...)
then the
timezone set by E.setTimeZone(...)
will be ignored.
Methods and Fields
- constructor Date(args, ...)
- function Date.getDate()
- function Date.getDay()
- function Date.getFullYear()
- function Date.getHours()
- function Date.getIsDST()
- function Date.getMilliseconds()
- function Date.getMinutes()
- function Date.getMonth()
- function Date.getSeconds()
- function Date.getTime()
- function Date.getTimezoneOffset()
- Date.now()
- Date.parse(str)
- function Date.setDate(dayValue)
- function Date.setFullYear(yearValue, monthValue, dayValue)
- function Date.setHours(hoursValue, minutesValue, secondsValue, millisecondsValue)
- function Date.setMilliseconds(millisecondsValue)
- function Date.setMinutes(minutesValue, secondsValue, millisecondsValue)
- function Date.setMonth(monthValue, dayValue)
- function Date.setSeconds(secondsValue, millisecondsValue)
- function Date.setTime(timeValue)
- function Date.toISOString()
- function Date.toJSON()
- function Date.toLocalISOString()
- function Date.toString()
- function Date.toUTCString()
- function Date.valueOf()
constructor Date ⇒
Call type:
new Date(args, ...)
Parameters
args, ...
- Either nothing (current time), one numeric argument (milliseconds since 1970), a date string (see Date.parse
), or [year, month, day, hour, minute, second, millisecond]
Returns
A Date object
Description
Creates a date object
function Date.getDate ⇒
Call type:
function Date.getDate()
Returns
See description above
Description
Day of the month 1..31
function Date.getDay ⇒
Call type:
function Date.getDay()
Returns
See description above
Description
Day of the week (0=sunday, 1=monday, etc)
function Date.getFullYear ⇒
Call type:
function Date.getFullYear()
Returns
See description above
Description
The year, e.g. 2014
function Date.getHours ⇒
Call type:
function Date.getHours()
Returns
See description above
Description
0..23
function Date.getIsDST ⇒
Call type:
function Date.getIsDST()
Returns
true if daylight savings time is in effect
Description
This returns a boolean indicating whether daylight savings time is in effect.
Note: This is not available in devices with low flash memory
function Date.getMilliseconds ⇒
Call type:
function Date.getMilliseconds()
Returns
See description above
Description
0..999
function Date.getMinutes ⇒
Call type:
function Date.getMinutes()
Returns
See description above
Description
0..59
function Date.getMonth ⇒
Call type:
function Date.getMonth()
Returns
See description above
Description
Month of the year 0..11
function Date.getSeconds ⇒
Call type:
function Date.getSeconds()
Returns
See description above
Description
0..59
function Date.getTime ⇒
Call type:
function Date.getTime()
Returns
See description above
Description
Return the number of milliseconds since 1970
function Date.getTimezoneOffset ⇒
Call type:
function Date.getTimezoneOffset()
Returns
The difference, in minutes, between UTC and local time
Description
This returns the time-zone offset from UTC, in minutes.
Note: This is not available in devices with low flash memory
Date.now ⇒
Call type:
Date.now()
Returns
See description above
Description
Get the number of milliseconds elapsed since 1970 (or on embedded platforms, since startup).
Note: Desktop JS engines return an integer value for Date.now()
, however Espruino
returns a floating point value, accurate to fractions of a millisecond.
Date.parse ⇒
Call type:
Date.parse(str)
Parameters
str
- A String
Returns
The number of milliseconds since 1970
Description
Parse a date string and return milliseconds since 1970. Data can be either '2011-10-20T14:48:00', '2011-10-20' or 'Mon, 25 Dec 1995 13:30:00 +0430'
function Date.setDate ⇒
Call type:
function Date.setDate(dayValue)
Parameters
dayValue
- the day of the month, between 0 and 31
Returns
The number of milliseconds since 1970
Description
Day of the month 1..31
Note: This is not available in devices with low flash memory
function Date.setFullYear ⇒
Call type:
function Date.setFullYear(yearValue, monthValue, dayValue)
Parameters
yearValue
- The full year - eg. 1989
monthValue
- [optional] the month, between 0 and 11
dayValue
- [optional] the day, between 0 and 31
Returns
The number of milliseconds since 1970
Description
Note: This is not available in devices with low flash memory
function Date.setHours ⇒
Call type:
function Date.setHours(hoursValue, minutesValue, secondsValue, millisecondsValue)
Parameters
hoursValue
- number of hours, 0..23
minutesValue
- number of minutes, 0..59
secondsValue
- [optional] number of seconds, 0..59
millisecondsValue
- [optional] number of milliseconds, 0..999
Returns
The number of milliseconds since 1970
Description
0..23
Note: This is not available in devices with low flash memory
function Date.setMilliseconds ⇒
Call type:
function Date.setMilliseconds(millisecondsValue)
Parameters
millisecondsValue
- number of milliseconds, 0..999
Returns
The number of milliseconds since 1970
Description
Note: This is not available in devices with low flash memory
function Date.setMinutes ⇒
Call type:
function Date.setMinutes(minutesValue, secondsValue, millisecondsValue)
Parameters
minutesValue
- number of minutes, 0..59
secondsValue
- [optional] number of seconds, 0..59
millisecondsValue
- [optional] number of milliseconds, 0..999
Returns
The number of milliseconds since 1970
Description
0..59
Note: This is not available in devices with low flash memory
function Date.setMonth ⇒
Call type:
function Date.setMonth(monthValue, dayValue)
Parameters
monthValue
- The month, between 0 and 11
dayValue
- [optional] the day, between 0 and 31
Returns
The number of milliseconds since 1970
Description
Month of the year 0..11
Note: This is not available in devices with low flash memory
function Date.setSeconds ⇒
Call type:
function Date.setSeconds(secondsValue, millisecondsValue)
Parameters
secondsValue
- number of seconds, 0..59
millisecondsValue
- [optional] number of milliseconds, 0..999
Returns
The number of milliseconds since 1970
Description
0..59
Note: This is not available in devices with low flash memory
function Date.setTime ⇒
Call type:
function Date.setTime(timeValue)
Parameters
timeValue
- the number of milliseconds since 1970
Returns
the number of milliseconds since 1970
Description
Set the time/date of this Date class
function Date.toISOString ⇒
Call type:
function Date.toISOString()
Returns
A String
Description
Converts to a ISO 8601 String, e.g: 2014-06-20T14:52:20.123Z
Note: This always assumes a timezone of GMT
function Date.toJSON ⇒
Call type:
function Date.toJSON()
Returns
A String
Description
Calls Date.toISOString
to output this date to JSON
function Date.toLocalISOString ⇒
Call type:
function Date.toLocalISOString()
Returns
A String
Description
Converts to a ISO 8601 String (with timezone information), e.g:
2014-06-20T14:52:20.123-0500
Note: This is not available in devices with low flash memory
function Date.toString ⇒
Call type:
function Date.toString()
Returns
A String
Description
Converts to a String, e.g: Fri Jun 20 2014 14:52:20 GMT+0000
Note: This uses whatever timezone was set with E.setTimeZone()
or
E.setDST()
function Date.toUTCString ⇒
Call type:
function Date.toUTCString()
Returns
A String
Description
Converts to a String, e.g: Fri, 20 Jun 2014 14:52:20 GMT
Note: This always assumes a timezone of GMT
Note: This is not available in devices with low flash memory
function Date.valueOf ⇒
Call type:
function Date.valueOf()
Returns
See description above
Description
Return the number of milliseconds since 1970
E Class
This is the built-in JavaScript class for Espruino utility functions.
Methods and Fields
- E.asm(callspec, assemblycode, ...)
- E.asUTF8(str)
- E.clip(x, min, max)
- E.compiledC(code)
- E.connectSDCard(spi, csPin)
- E.convolve(arr1, arr2, offset)
- E.CRC32(data)
- E.decodeUTF8(str, lookup, replaceFn)
- E.defrag()
- E.dumpFragmentation()
- E.dumpFreeList()
- E.dumpLockedVars()
- E.dumpStr()
- E.dumpTimers()
- E.dumpVariables()
- E.enableWatchdog(timeout, isAuto)
- event E.errorFlag(errorFlags)
- E.FFT(arrReal, arrImage, inverse)
- E.fromUTF8(str)
- E.getAddressOf(v, flatAddress)
- E.getAnalogVRef()
- E.getClock()
- E.getConsole()
- E.getErrorFlags()
- E.getFlags()
- E.getPowerUsage()
- E.getRTCPrescaler(calibrate)
- E.getSizeOf(v, depth)
- E.getTemperature()
- E.HSBtoRGB(hue, sat, bri, format)
- E.hwRand()
- event E.init()
- E.isUTF8(str)
- E.kickWatchdog()
- event E.kill()
- E.lockConsole()
- E.lookupNoCase(haystack, needle, returnKey)
- E.mapInPlace(from, to, map, bits)
- E.memoryArea(addr, len)
- E.memoryMap(baseAddress, registers)
- E.nativeCall(addr, sig, data)
- E.openFile(path, mode)
- E.pipe(source, destination, options)
- E.reboot()
- E.reverseByte(x)
- E.setBootCode(code, alwaysExec)
- E.setClock(options)
- E.setConsole(device, options)
- E.setDST(params, ...)
- E.setFlags(flags)
- E.setPassword(password)
- E.setRTCPrescaler(prescaler)
- E.setTimeZone(zone)
- E.srand(v)
- E.stopEventPropagation()
- E.sum(arr)
- E.toArrayBuffer(str)
- E.toFlatString(args, ...)
- E.toJS(arg)
- E.toString(args, ...)
- event E.touch(x, y, b)
- E.toUint8Array(args, ...)
- E.unmountSD()
- E.variance(arr, mean)
E.asm ⇒
Call type:
E.asm(callspec, assemblycode, ...)
Parameters
callspec
- The arguments this assembly takes - e.g. void(int)
assemblycode, ...
- One of more strings of assembler code
Description
Provide assembly to Espruino.
This function is not part of Espruino. Instead, it is detected by the
Espruino IDE (or command-line tools) at upload time and is replaced with machine
code and an E.nativeCall
call.
See the documentation on the Assembler for more information.
Note: This is not available in devices with low flash memory
E.asUTF8 ⇒
Call type:
E.asUTF8(str)
Parameters
str
- The string to turn into a UTF8 Unicode String
Returns
A String
Description
By default, strings in Espruino are standard 8 bit binary strings
unless they contain Unicode chars or a \u####
escape code
that doesn't map to the range 0..255.
However calling E.asUTF8 will convert one of those strings to UTF8.
var s = String.fromCharCode(0xF0,0x9F,0x8D,0x94);
var u = E.asUTF8(s);
s.length // 4
s[0] // "\xF0"
u.length // 1
u[0] // hamburger emoji
NOTE: UTF8 is currently only available on Bangle.js devices
Note: This is not available in devices with low flash memory
E.clip ⇒
Call type:
E.clip(x, min, max)
Parameters
x
- A floating point value to clip
min
- The smallest the value should be
max
- The largest the value should be
Returns
The value of x, clipped so as not to be below min or above max.
Description
Clip a number to be between min and max (inclusive)
Note: This is not available in devices with low flash memory
E.compiledC ⇒
Call type:
E.compiledC(code)
Parameters
code
- A Templated string of C code
Description
Provides the ability to write C code inside your JavaScript file.
This function is not part of Espruino. Instead, it is detected by the
Espruino IDE (or command-line tools) at upload time, is sent to our web service
to be compiled, and is replaced with machine code and an E.nativeCall
call.
See the documentation on Inline C for more information and examples.
Note: This is not available in devices with low flash memory
E.connectSDCard ⇒
Call type:
E.connectSDCard(spi, csPin)
Parameters
spi
- The SPI object to use for communication
csPin
- The pin to use for Chip Select
Description
Setup the filesystem so that subsequent calls to E.openFile
and
require('fs').*
will use an SD card on the supplied SPI device and pin.
It can even work using software SPI - for instance:
// DI/CMD = C7
// DO/DAT0 = C8
// CK/CLK = C9
// CD/CS/DAT3 = C6
var spi = new SPI();
spi.setup({mosi:C7, miso:C8, sck:C9});
E.connectSDCard(spi, C6);
console.log(require("fs").readdirSync());
See the page on File IO for more information.
Note: We'd strongly suggest you add a pullup resistor from CD/CS pin to 3.3v. It is good practise to avoid accidental writes before Espruino is initialised, and some cards will not work reliably without one.
Note: If you want to remove an SD card after you have started using it, you
must call E.unmountSD()
or you may cause damage to the card.
Note: This is not available in devices with low flash memory
E.convolve ⇒
Call type:
E.convolve(arr1, arr2, offset)
Parameters
arr1
- An array to convolve
arr2
- An array to convolve
offset
- The mean value of the array
Returns
The variance of the given buffer
Description
Convolve arr1 with arr2. This is equivalent to
v=0;for (i in arr1) v+=arr1[i] *
arr2[(i+offset) % arr2.length]
Note: This is not available in devices with low flash memory
E.CRC32 ⇒
Call type:
E.CRC32(data)
Parameters
data
- Iterable data to perform CRC32 on (each element treated as a byte)
Returns
The CRC of the supplied data
Description
Perform a standard 32 bit CRC (Cyclic redundancy check) on the supplied data (one byte at a time) and return the result as an unsigned integer.
Note: This is not available in devices with low flash memory
E.decodeUTF8 ⇒
Call type:
E.decodeUTF8(str, lookup, replaceFn)
Parameters
str
- A string of UTF8-encoded data
lookup
- An array containing a mapping of character code -> replacement string
replaceFn
- If not in lookup, replaceFn(charCode)
is called and the result used if it's a function, or if it's a string, the string value is used
Returns
A string containing all UTF8 sequences flattened to 8 bits
Description
Decode a UTF8 string.
- Any decoded character less than 256 gets passed straight through
- Otherwise if
lookup
is an array and an item with that char code exists inlookup
then that is used - Otherwise if
lookup
is an object and an item with that char code (as lowercase hex) exists inlookup
then that is used - Otherwise
replaceFn(charCode)
is called and the result used ifreplaceFn
is a function - If
replaceFn
is a string, that is used - Or finally if nothing else matches, the character is ignored
For instance:
let unicodeRemap = {
0x20ac:"\u0080", // Euro symbol
0x2026:"\u0085", // Ellipsis
};
E.decodeUTF8("UTF-8 Euro: \u00e2\u0082\u00ac", unicodeRemap, '[?]') == "UTF-8 Euro: \u0080"
Note: This is not available in devices with low flash memory
E.defrag ⇒
Call type:
E.defrag()
Description
BETA: defragment memory!
Note: This is not available in devices with low flash memory
E.dumpFragmentation ⇒
Call type:
E.dumpFragmentation()
Description
Show fragmentation.
is free space
#
is a normal variableL
is a locked variable (address used, cannot be moved)=
represents data in a Flat String (must be contiguous)
Note: This is not available in devices with low flash memory
E.dumpFreeList ⇒
Call type:
E.dumpFreeList()
Description
Dump any locked variables that aren't referenced from global
- for debugging
memory leaks only.
Note: This is not available in release builds
E.dumpLockedVars ⇒
Call type:
E.dumpLockedVars()
Description
Dump any locked variables that aren't referenced from global
- for debugging
memory leaks only.
Note: This does a linear scan over memory, finding variables
that are currently locked. In some cases it may show variables
like Unknown 66
which happen when part of a string has ended
up placed in memory ahead of the String that it's part of. See https://github.com/espruino/Espruino/issues/2345
Note: This is not available in release builds
E.dumpStr ⇒
Call type:
E.dumpStr()
Returns
A String
Description
Get the current interpreter state in a text form such that it can be copied to a new device
Note: This is not available in devices with low flash memory
E.dumpTimers ⇒
Call type:
E.dumpTimers()
Description
Output the current list of Utility Timer Tasks - for debugging only
Note: This is not available in devices with low flash memory
E.dumpVariables ⇒
Call type:
E.dumpVariables()
Description
Dumps a comma-separated list of all allocated variables along with the variables they link to. Can be used to visualise where memory is used.
Note: This is not available in devices with low flash memory
E.enableWatchdog ⇒
Call type:
E.enableWatchdog(timeout, isAuto)
Parameters
timeout
- The timeout in seconds before a watchdog reset
isAuto
- If undefined or true, the watchdog is kicked automatically. If not, you must call E.kickWatchdog()
yourself
Description
Enable the watchdog timer. This will reset Espruino if it isn't able to return to the idle loop within the timeout.
If isAuto
is false, you must call E.kickWatchdog()
yourself every so often
or the chip will reset.
E.enableWatchdog(0.5); // automatic mode
while(1); // Espruino will reboot because it has not been idle for 0.5 sec
E.enableWatchdog(1, false);
setInterval(function() {
if (everything_ok)
E.kickWatchdog();
}, 500);
// Espruino will now reset if everything_ok is false,
// or if the interval fails to be called
NOTE: This is only implemented on STM32, nRF5x and ESP32 devices (all official Espruino boards).
NOTE:* On STM32 (Pico, WiFi, Original) with setDeepSleep(1)
you need to
explicitly wake Espruino up with an interval of less than the watchdog timeout
or the watchdog will fire and the board will reboot. You can do this with
setInterval("", time_in_milliseconds)
.
*NOTE: On ESP32, the timeout will be rounded to the nearest second.
Note: This is not available in devices with low flash memory
event E.errorFlag ⇒
Call type:
E.on('errorFlag', function(errorFlags) { ... });
Parameters
errorFlags
- An array of new error flags, as would be returned by E.getErrorFlags()
. Error flags that were present before won't be reported.
Description
This event is called when an error is created by Espruino itself (rather than JS
code) which changes the state of the error flags reported by E.getErrorFlags()
This could be low memory, full buffers, UART overflow, etc. E.getErrorFlags()
has a full description of each type of error.
This event will only be emitted when error flag is set. If the error flag was
already set nothing will be emitted. To clear error flags so that you do get a
callback each time a flag is set, call E.getErrorFlags()
.
E.FFT ⇒
Call type:
E.FFT(arrReal, arrImage, inverse)
Parameters
arrReal
- An array of real values
arrImage
- An array of imaginary values (or if undefined, all values will be taken to be 0)
inverse
- Set this to true if you want an inverse FFT - otherwise leave as 0
Description
Performs a Fast Fourier Transform (FFT) in 32 bit floats on the supplied data
and writes it back into the original arrays. Note that if only one array is
supplied, the data written back is the modulus of the complex result
sqrt(r*r+i*i)
.
In order to perform the FFT, there has to be enough room on the stack to allocate two arrays of 32 bit floating point numbers - this will limit the maximum size of FFT possible to around 1024 items on most platforms.
Note: on the Original Espruino board, FFTs are performed in 64bit arithmetic as there isn't space to include the 32 bit maths routines (2x more RAM is required).
Note: This is not available in devices with low flash memory
E.fromUTF8 ⇒
Call type:
E.fromUTF8(str)
Parameters
str
- The string to check
Returns
A String
Description
Given a UTF8 String (see E.asUTF8
) this returns the underlying representation
of that String.
E.fromUTF8("\u03C0") == "\xCF\x80"
NOTE: UTF8 is currently only available on Bangle.js devices
Note: This is not available in devices with low flash memory
E.getAddressOf ⇒
Call type:
E.getAddressOf(v, flatAddress)
Parameters
v
- A variable to get the address of
flatAddress
- (boolean) If true
and a Flat String or Flat ArrayBuffer is supplied, return the address of the data inside it - otherwise 0. If false
(the default) return the address of the JsVar itself.
Returns
The address of the given variable
Description
Return the address in memory of the given variable. This can then be used with
peek
and poke
functions. However, changing data in JS variables directly
(flatAddress=false) will most likely result in a crash.
This functions exists to allow embedded targets to set up peripherals such as DMA so that they write directly to JS variables.
See http://www.espruino.com/Internals for more information
Note: This is not available in devices with low flash memory
E.getAnalogVRef ⇒
Call type:
E.getAnalogVRef()
Returns
The voltage (in Volts) that a reading of 1 from analogRead
actually represents - usually around 3.3v
Description
Check the internal voltage reference. To work out an actual voltage of an input
pin, you can use analogRead(pin)*E.getAnalogVRef()
Note: This value is calculated by reading the voltage on an internal voltage reference with the ADC. It will be slightly noisy, so if you need this for accurate measurements we'd recommend that you call this function several times and average the results.
While this is implemented on Espruino boards, it may not be implemented on other devices. If so it'll return NaN.
Note: This is not available in devices with low flash memory
E.getClock ⇒
Call type:
E.getClock()
Returns
An object containing information about the current clock
Description
On boards other than STM32 this currently just returns undefined
STM32
See E.setClock
for more information.
Returns:
{
sysclk, hclk, pclk1, pclk2, // various clocks in Hz
M, N, P, Q, PCLK1, PCLK2 // STM32F4: currently set divisors
RTCCLKSource : "LSI/LSE/HSE_Div#" // STM32F4 source for RTC clock
}
Note: This is not available in devices with low flash memory
E.getConsole ⇒
Call type:
E.getConsole()
Returns
The current console device as a string, or just null
if the console is null
Description
Returns the current console device - see E.setConsole
for more information.
E.getErrorFlags ⇒
Call type:
E.getErrorFlags()
Returns
An array of error flags
Description
Get and reset the error flags. Returns an array that can contain:
'FIFO_FULL'
: The receive FIFO filled up and data was lost. This could be state
transitions for setWatch, or received characters.
'BUFFER_FULL'
: A buffer for a stream filled up and characters were lost. This
can happen to any stream - Serial,HTTP,etc.
'CALLBACK'
: A callback (setWatch
, setInterval
, on('data',...)
) caused an
error and so was removed.
'LOW_MEMORY'
: Memory is running low - Espruino had to run a garbage collection
pass or remove some of the command history
'MEMORY'
: Espruino ran out of memory and was unable to allocate some data that
it needed.
'UART_OVERFLOW'
: A UART received data but it was not read in time and was
lost
Note: This is not available in devices with low flash memory
E.getFlags ⇒
Call type:
E.getFlags()
Returns
An object containing flag names and their values
Description
Get Espruino's interpreter flags that control the way it handles your JavaScript code.
deepSleep
- Allow deep sleep modes (also set by setDeepSleep)pretokenise
- When adding functions, pre-minify them and tokenise reserved wordsunsafeFlash
- Some platforms stop writes/erases to interpreter memory to stop you bricking the device accidentally - this removes that protectionunsyncFiles
- When writing files, don't flush all data to the SD card after each command (the default is to flush). This is much faster, but can cause filesystem damage if power is lost without the filesystem unmounted.
E.getPowerUsage ⇒
Call type:
E.getPowerUsage()
Returns
An object detailing power usage in microamps
Description
This function returns an object detailing the current estimated power usage of the Espruino device in microamps (uA). It is not intended to be a replacement for measuring actual power consumption, but can be useful for finding obvious power draws.
Where an Espruino device has outputs that are connected to other things, those are not included in the power usage figures.
Results look like:
{
device: {
CPU : 2000, // microcontroller
LCD : 100, // LCD
// ...
},
total : 5500 // estimated usage in microamps
}
Note: Currently only nRF52-based devices have variable CPU power usage figures. These are based on the time passed for each SysTick event, so under heavy usage the figure will update within 0.3s, but under low CPU usage it could take minutes for the CPU usage figure to update.
Note: On Jolt.js we take account of internal resistance on H0/H2/H4/H6 where we can measure voltage. H1/H3/H5/H7 cannot be measured.
Note: This is not available in devices with low flash memory
E.getRTCPrescaler ⇒
Call type:
E.getRTCPrescaler(calibrate)
Parameters
calibrate
- If false
, the current value. If true
, the calculated 'correct' value
Returns
The RTC prescaler's current value
Description
Gets the RTC's current prescaler value if calibrate
is undefined or false.
If calibrate
is true, the low speed oscillator's speed is calibrated against
the high speed oscillator (usually +/- 20 ppm) and a suggested value to be fed
into E.setRTCPrescaler(...)
is returned.
See E.setRTCPrescaler
for more information.
Note: This is only available in Espruino Pico boards and Espruino WiFi boards and 'Original' Espruino boards
E.getSizeOf ⇒
Call type:
E.getSizeOf(v, depth)
Parameters
v
- A variable to get the size of
depth
- The depth that detail should be provided for. If depth<=0 or undefined, a single integer will be returned
Returns
Information about the variable size - see below
Description
Return the number of variable blocks used by the supplied variable. This is useful if you're running out of memory and you want to be able to see what is taking up most of the available space.
If depth>0
and the variable can be recursed into, an array listing all
property names (including internal Espruino names) and their sizes is returned.
If depth>1
there is also a more
field that inspects the objects' children's
children.
For instance E.getSizeOf(function(a,b) { })
returns 5
.
But E.getSizeOf(function(a,b) { }, 1)
returns:
[
{
"name": "a",
"size": 1 },
{
"name": "b",
"size": 1 },
{
"name": "\xFFcod",
"size": 2 }
]
In this case setting depth to 2
will make no difference as there are no more
children to traverse.
See http://www.espruino.com/Internals for more information
Note: This is not available in devices with low flash memory
E.getTemperature ⇒
Call type:
E.getTemperature()
Returns
The temperature in degrees C
Description
Use the microcontroller's internal thermistor to work out the temperature.
On Puck.js v2.0 this will use the on-board PCT2075TP temperature sensor, but on other devices it may not be desperately well calibrated.
While this is implemented on Espruino boards, it may not be implemented on other devices. If so it'll return NaN.
Note:* This is not entirely accurate and varies by a few degrees from chip
to chip. It measures the *die temperature, so when connected to USB it could
be reading 10 over degrees C above ambient temperature. When running from
battery with setDeepSleep(true)
it is much more accurate though.
E.HSBtoRGB ⇒
Call type:
E.HSBtoRGB(hue, sat, bri, format)
Parameters
hue
- The hue, as a value between 0 and 1
sat
- The saturation, as a value between 0 and 1
bri
- The brightness, as a value between 0 and 1
format
- If true
or 1
, return an array of [R,G,B] values betwen 0 and 255. If 16
, return a 16 bit number. undefined
/24
is the same as normal (returning a 24 bit number)
Returns
A 24 bit number containing bytes representing red, green, and blue 0xBBGGRR
. Or if asArray
is true, an array [R,G,B]
Description
Convert hue, saturation and brightness to red, green and blue (packed into an
integer if asArray==false
or an array if asArray==true
).
This replaces Graphics.setColorHSB
and Graphics.setBgColorHSB
. On devices
with 24 bit colour it can be used as: Graphics.setColor(E.HSBtoRGB(h, s, b))
,
or on devices with 26 bit colour use Graphics.setColor(E.HSBtoRGB(h, s, b, 16))
You can quickly set RGB items in an Array or Typed Array using
array.set(E.HSBtoRGB(h, s, b, true), offset)
, which can be useful with arrays
used with require("neopixel").write
.
Note: This is not available in devices with low flash memory
E.hwRand ⇒
Call type:
E.hwRand()
Returns
A random number
Description
Unlike 'Math.random()' which uses a pseudo-random number generator, this method reads from the internal voltage reference several times, XOR-ing and rotating to try and make a relatively random value from the noise in the signal.
Note: This is not available in devices with low flash memory
event E.init ⇒
Call type:
E.on('init', function() { ... });
Description
This event is called right after the board starts up, and has a similar effect
to creating a function called onInit
.
For example to write "Hello World"
every time Espruino starts, use:
E.on('init', function() {
console.log("Hello World!");
});
Note:* that subsequent calls to E.on('init',
will *add a new handler,
rather than replacing the last one. This allows you to write modular code -
something that was not possible with onInit
.
E.isUTF8 ⇒
Call type:
E.isUTF8(str)
Parameters
str
- The string to check
Returns
True if the given String is treated as UTF8 by Espruino
Description
By default, strings in Espruino are standard 8 bit binary strings
unless they contain Unicode chars or a \u####
escape code
that doesn't map to the range 0..255.
This checks if a String is being treated by Espruino as a UTF8 String
See E.asUTF8
to convert to a UTF8 String
NOTE: UTF8 is currently only available on Bangle.js devices
Note: This is not available in devices with low flash memory
E.kickWatchdog ⇒
Call type:
E.kickWatchdog()
Description
Kicks a Watchdog timer set up with E.enableWatchdog(..., false)
. See
E.enableWatchdog
for more information.
NOTE: This is only implemented on STM32 and nRF5x devices (all official Espruino boards).
Note: This is not available in devices with low flash memory
event E.kill ⇒
Call type:
E.on('kill', function() { ... });
Description
This event is called just before the device shuts down for commands such as
reset()
, load()
, save()
, E.reboot()
or Bangle.off()
For example to write "Bye!"
just before shutting down use:
E.on('kill', function() {
console.log("Bye!");
});
NOTE: This event is not called when the device is 'hard reset' - for example by removing power, hitting an actual reset button, or via a Watchdog timer reset.
E.lockConsole ⇒
Call type:
E.lockConsole()
Description
If a password has been set with E.setPassword()
, this will lock the console so
the password needs to be entered to unlock it.
Note: This is not available in devices with low flash memory
E.lookupNoCase ⇒
Call type:
E.lookupNoCase(haystack, needle, returnKey)
Parameters
haystack
- The Array/Object/Function to search
needle
- The key to search for
returnKey
- If true, return the key, else return the value itself
Returns
The value in the Object matching 'needle', or if returnKey==true
the key's name - or undefined
Description
Search in an Object, Array, or Function
E.mapInPlace ⇒
Call type:
E.mapInPlace(from, to, map, bits)
Parameters
from
- An ArrayBuffer to read elements from
to
- An ArrayBuffer to write elements too
map
- An array or function(value,index)
to use to map one element to another, or undefined
to provide no mapping
bits
- If specified, the number of bits per element (MSB first) - otherwise use a 1:1 mapping. If negative, use LSB first.
Description
Take each element of the from
array, look it up in map
(or call
map(value,index)
if it is a function), and write it into the corresponding
element in the to
array.
You can use an array to map:
var a = new Uint8Array([1,2,3,1,2,3]);
var lut = new Uint8Array([128,129,130,131]);
E.mapInPlace(a, a, lut);
// a = [129, 130, 131, 129, 130, 131]
Or undefined
to pass straight through, or a function to do a normal 'mapping':
var a = new Uint8Array([0x12,0x34,0x56,0x78]);
var b = new Uint8Array(8);
E.mapInPlace(a, b, undefined); // straight through
// b = [0x12,0x34,0x56,0x78,0,0,0,0]
E.mapInPlace(a, b, (value,index)=>index); // write the index in the first 4 (because a.length==4)
// b = [0,1,2,3,4,0,0,0]
E.mapInPlace(a, b, undefined, 4); // 4 bits from 8 bit input -> 2x as many outputs, msb-first
// b = [1, 2, 3, 4, 5, 6, 7, 8]
E.mapInPlace(a, b, undefined, -4); // 4 bits from 8 bit input -> 2x as many outputs, lsb-first
// b = [2, 1, 4, 3, 6, 5, 8, 7]
E.mapInPlace(a, b, a=>a+2, 4);
// b = [3, 4, 5, 6, 7, 8, 9, 10]
var b = new Uint16Array(4);
E.mapInPlace(a, b, undefined, 12); // 12 bits from 8 bit input, msb-first
// b = [0x123, 0x456, 0x780, 0]
E.mapInPlace(a, b, undefined, -12); // 12 bits from 8 bit input, lsb-first
// b = [0x412, 0x563, 0x078, 0]
Note: This is not available in devices with low flash memory
E.memoryArea ⇒
Call type:
E.memoryArea(addr, len)
Parameters
addr
- The address of the memory area
len
- The length (in bytes) of the memory area
Returns
A String
Description
This creates and returns a special type of string, which references a
specific address in memory. It can be used in order to use sections of
Flash memory directly in Espruino (for example Storage
uses it
to allow files to be read directly from Flash).
Note: As of 2v21, Calling E.memoryArea
with an address of 0 will return undefined
E.memoryMap ⇒
Call type:
E.memoryMap(baseAddress, registers)
Parameters
baseAddress
- The base address (added to every address in registers
)
registers
- An object containing {name:address}
Returns
An object where each field is memory-mapped to a register.
Description
Create an object where every field accesses a specific 32 bit address in the microcontroller's memory. This is perfect for accessing on-chip peripherals.
// for NRF52 based chips
var GPIO = E.memoryMap(0x50000000,{OUT:0x504, OUTSET:0x508, OUTCLR:0x50C, IN:0x510, DIR:0x514, DIRSET:0x518, DIRCLR:0x51C});
GPIO.DIRSET = 1; // set GPIO0 to output
GPIO.OUT ^= 1; // toggle the output state of GPIO0
Note: This is not available in devices with low flash memory
E.nativeCall ⇒
Call type:
E.nativeCall(addr, sig, data)
Parameters
addr
- The address in memory of the function (or offset in data
if it was supplied
sig
- The signature of the call, returnType (arg1,arg2,...)
. Allowed types are void
,bool
,int
,double
,float
,Pin
,JsVar
data
- (Optional) A string containing the function itself. If not supplied then 'addr' is used as an absolute address.
Returns
The native function
Description
ADVANCED: It's very easy to crash Espruino using this function if you get the code/arguments you supply wrong!
Create a native function that executes the code at the given address, e.g.
E.nativeCall(0x08012345,'double (double,double)')(1.1, 2.2)
If you're executing a thumb function, you'll almost certainly need to set the bottom bit of the address to 1.
Note it's not guaranteed that the call signature you provide can be used - there are limits on the number of arguments allowed (5).
When supplying data
, if it is a 'flat string' then it will be used directly,
otherwise it'll be converted to a flat string and used.
The argument types in sig
are:
void
- returns nothingbool
- boolean valueint
- 32 bit integerdouble
- 64 bit floating pointfloat
- 32 bit floating point (2v21 and later)Pin
- Espruino 'pin' value (8 bit integer)JsVar
- Pointer to an Espruino JsVar structure
Note: This is not available in devices with low flash memory
E.openFile ⇒
Call type:
E.openFile(path, mode)
Parameters
path
- the path to the file to open.
mode
- The mode to use when opening the file. Valid values for mode are 'r' for read, 'w' for write new, 'w+' for write existing, and 'a' for append. If not specified, the default is 'r'.
Returns
A File object
Description
Open a file
E.pipe ⇒
Call type:
E.pipe(source, destination, options)
Parameters
source
- The source file/stream that will send content. As of 2v19 this can also be a String
destination
- The destination file/stream that will receive content from the source.
options
- [optional] An object { chunkSize : int=64, end : bool=true, complete : function }
chunkSize : The amount of data to pipe from source to destination at a time
complete : a function to call when the pipe activity is complete
end : call the 'end' function on the destination when the source is finished
Description
Pipe one stream to another.
This can be given any object with a read
method as a source, and any object with a .write(data)
method as a destination.
Data will be piped from source
to destination
in the idle loop until source.read(...)
returns undefined
.
For instance:
// Print a really big string to the console, 1 character at a time and write 'Finished!' at the end
E.pipe("This is a really big String",
{write: print},
{chunkSize:1, complete:()=>print("Finished!")});
// Pipe the numbers 1 to 100 to a StorageFile in Storage
E.pipe({ n:0, read : function() { if (this.n<100) return (this.n++)+"\n"; }},
require("Storage").open("testfile","w"));
// Pipe a StorageFile straight to the Bluetooth UART
E.pipe(require("Storage").open("testfile","r"), Bluetooth);
// Pipe a normal file in Storage (not StorageFile) straight to the Bluetooth UART
E.pipe(require("Storage").read("blob.txt"), Bluetooth);
// Pipe a normal file in Storage as a response to an HTTP request
function onPageRequest(req, res) {
res.writeHead(200, {'Content-Type': 'text/plain'});
E.pipe(require("Storage").read("webpage.txt"), res);
}
require("http").createServer(onPageRequest).listen(80);
Note: This is not available in devices with low flash memory
E.reboot ⇒
Call type:
E.reboot()
Description
Forces a hard reboot of the microcontroller - as close as possible to if the reset pin had been toggled.
Note: This is different to reset()
, which performs a software reset of
Espruino (resetting the interpreter and pin states, but not all the hardware)
E.reverseByte ⇒
Call type:
E.reverseByte(x)
Parameters
x
- A byte value to reverse the bits of
Returns
The byte with reversed bits
Description
Reverse the 8 bits in a byte, swapping MSB and LSB.
For example, E.reverseByte(0b10010000) == 0b00001001
.
Note that you can reverse all the bytes in an array with:
arr =
arr.map(E.reverseByte)
Note: This is not available in devices with low flash memory
E.setBootCode ⇒
Call type:
E.setBootCode(code, alwaysExec)
Parameters
code
- The code to execute (as a string)
alwaysExec
- Whether to always execute the code (even after a reset)
Description
This writes JavaScript code into Espruino's flash memory, to be executed on
startup. It differs from save()
in that save()
saves the whole state of the
interpreter, whereas this just saves JS code that is executed at boot.
Code will be executed before onInit()
and E.on('init', ...)
.
If alwaysExec
is true
, the code will be executed even after a call to
reset()
. This is useful if you're making something that you want to program,
but you want some code that is always built in (for instance setting up a
display or keyboard).
To remove boot code that has been saved previously, use E.setBootCode("")
Note: this removes any code that was previously saved with save()
E.setClock ⇒
Call type:
E.setClock(options)
Parameters
options
- Platform-specific options for setting clock speed
Returns
The actual frequency the clock has been set to
Description
This sets the clock frequency of Espruino's processor. It will return 0
if it
is unimplemented or the clock speed cannot be changed.
Note: On pretty much all boards, UART, SPI, I2C, PWM, etc will change frequency and will need setting up again in order to work.
STM32F4
Options is of the form { M: int, N: int, P: int, Q: int }
- see the 'Clocks'
section of the microcontroller's reference manual for what these mean.
- System clock = 8Mhz * N / ( M * P )
- USB clock (should be 48Mhz) = 8Mhz * N / ( M * Q )
Optional arguments are:
latency
- flash latency from 0..15PCLK1
- Peripheral clock 1 divisor (default: 2)PCLK2
- Peripheral clock 2 divisor (default: 4)
The Pico's default is {M:8, N:336, P:4, Q:7, PCLK1:2, PCLK2:4}
, use
{M:8,
N:336, P:8, Q:7, PCLK:1, PCLK2:2}
to halve the system clock speed while keeping
the peripherals running at the same speed (omitting PCLK1/2 will lead to the
peripherals changing speed too).
On STM32F4 boards (e.g. Espruino Pico), the USB clock needs to be kept at 48Mhz or USB will fail to work. You'll also experience USB instability if the processor clock falls much below 48Mhz.
ESP8266
Just specify an integer value, either 80 or 160 (for 80 or 160Mhz)
Note: This is not available in devices with low flash memory
E.setConsole ⇒
Call type:
E.setConsole(device, options)
Parameters
device
-
options
- [optional] object of options, see below
Description
Changes the device that the JS console (otherwise known as the REPL) is attached to. If the console is on a device, that device can be used for programming Espruino.
Rather than calling Serial.setConsole
you can call
E.setConsole("DeviceName")
.
This is particularly useful if you just want to remove the console.
E.setConsole(null)
will make the console completely inaccessible.
device
may be "Serial1"
,"USB"
,"Bluetooth"
,"Telnet"
,"Terminal"
, any
other hardware Serial
device, or null
to disable the console completely.
options
is of the form:
{
force : bool // default false, force the console onto this device so it does not move
// if false, changes in connection state (e.g. USB/Bluetooth) can move
// the console automatically.
}
Note: This is not available in devices with low flash memory
E.setDST ⇒
Call type:
E.setDST(params, ...)
Parameters
params, ...
- An array containing the settings for DST, or undefined
to disable
Description
Set the daylight savings time parameters to be used with Date
objects.
The parameters are - dstOffset: The number of minutes daylight savings time adds to the clock (usually 60) - set to 0 to disable DST - timezone: The time zone, in minutes, when DST is not in effect - positive east of Greenwich - startDowNumber: The index of the day-of-week in the month when DST starts - 0 for first, 1 for second, 2 for third, 3 for fourth and 4 for last - startDow: The day-of-week for the DST start calculation - 0 for Sunday, 6 for Saturday - startMonth: The number of the month that DST starts - 0 for January, 11 for December - startDayOffset: The number of days between the selected day-of-week and the actual day that DST starts - usually 0 - startTimeOfDay: The number of minutes elapsed in the day before DST starts - endDowNumber: The index of the day-of-week in the month when DST ends - 0 for first, 1 for second, 2 for third, 3 for fourth and 4 for last - endDow: The day-of-week for the DST end calculation - 0 for Sunday, 6 for Saturday - endMonth: The number of the month that DST ends - 0 for January, 11 for December - endDayOffset: The number of days between the selected day-of-week and the actual day that DST ends - usually 0 - endTimeOfDay: The number of minutes elapsed in the day before DST ends
To determine what the dowNumber, dow, month, dayOffset, timeOfDay
parameters
should be, start with a sentence of the form "DST starts on the last Sunday of
March (plus 0 days) at 03:00". Since it's the last Sunday, we have
startDowNumber = 4, and since it's Sunday, we have startDow = 0. That it is
March gives us startMonth = 2, and that the offset is zero days, we have
startDayOffset = 0. The time that DST starts gives us startTimeOfDay = 3*60.
"DST ends on the Friday before the second Sunday in November at 02:00" would give us endDowNumber=1, endDow=0, endMonth=10, endDayOffset=-2 and endTimeOfDay=120.
Using Ukraine as an example, we have a time which is 2 hours ahead of GMT in
winter (EET) and 3 hours in summer (EEST). DST starts at 03:00 EET on the last
Sunday in March, and ends at 04:00 EEST on the last Sunday in October. So
someone in Ukraine might call E.setDST(60,120,4,0,2,0,180,4,0,9,0,240);
Examples:
// United Kingdom
E.setDST(60,0,4,0,2,0,60,4,0,9,0,120);
// California, USA
E.setDST(60,-480,1,0,2,0,120,0,0,10,0,120);
// Or adjust -480 (-8 hours) for other US states
// Ukraine
E.setDST(60,120,4,0,2,0,180,4,0,9,0,240);
Note: This is not compatible with E.setTimeZone()
. Calling E.setTimeZone()
after this will disable DST.
Note: This is not available in ESPRNODAYLIGHT_SAVING
E.setFlags ⇒
Call type:
E.setFlags(flags)
Parameters
flags
- An object containing flag names and boolean values. You need only specify the flags that you want to change.
Description
Set the Espruino interpreter flags that control the way it handles your JavaScript code.
Run E.getFlags()
and check its description for a list of available flags and
their values.
E.setPassword ⇒
Call type:
E.setPassword(password)
Parameters
password
- The password - max 20 chars
Description
Set a password on the console (REPL). When powered on, Espruino will then demand
a password before the console can be used. If you want to lock the console
immediately after this you can call E.lockConsole()
To remove the password, call this function with no arguments.
Note: There is no protection against multiple password attempts, so someone could conceivably try every password in a dictionary.
Note: This password is stored in memory in plain text. If someone is able to
execute arbitrary JavaScript code on the device (e.g., you use eval
on input
from unknown sources) or read the device's firmware then they may be able to
obtain it.
Note: This is not available in devices with low flash memory
E.setRTCPrescaler ⇒
Call type:
E.setRTCPrescaler(prescaler)
Parameters
prescaler
- The amount of counts for one second of the RTC - this is a 15 bit integer value (0..32767)
Description
Sets the RTC's prescaler's maximum value. This is the counter that counts up on each oscillation of the low speed oscillator. When the prescaler counts to the value supplied, one second is deemed to have passed.
By default this is set to the oscillator's average speed as specified in the datasheet, and usually that is fine. However on early Espruino Pico boards the STM32F4's internal oscillator could vary by as much as 15% from the value in the datasheet. In that case you may want to alter this value to reflect the true RTC speed for more accurate timekeeping.
To change the RTC's prescaler value to a computed value based on comparing against the high speed oscillator, just run the following command, making sure it's done a few seconds after the board starts up:
E.setRTCPrescaler(E.getRTCPrescaler(true));
When changing the RTC prescaler, the RTC 'follower' counters are reset and it can take a second or two before readings from getTime are stable again.
To test, you can connect an input pin to a known frequency square wave and then
use setWatch
. If you don't have a frequency source handy, you can check
against the high speed oscillator:
// connect pin B3 to B4
analogWrite(B3, 0.5, {freq:0.5});
setWatch(function(e) {
print(e.time - e.lastTime);
}, B4, {repeat:true});
Note: This is only used on official Espruino boards containing an STM32 microcontroller. Other boards (even those using an STM32) don't use the RTC and so this has no effect.
Note: This is only available in Espruino Pico boards and Espruino WiFi boards and 'Original' Espruino boards
E.setTimeZone ⇒
Call type:
E.setTimeZone(zone)
Parameters
zone
- The time zone in hours
Description
Set the time zone to be used with Date
objects.
For example E.setTimeZone(1)
will be GMT+0100
Time can be set with setTime
.
Note: If daylight savings time rules have been set with E.setDST()
,
calling E.setTimeZone()
will remove them and move back to using a static
timezone that doesn't change based on the time of year.
E.srand ⇒
Call type:
E.srand(v)
Parameters
v
- The 32 bit integer seed to use for the random number generator
Description
Set the seed for the random number generator used by Math.random()
.
Note: This is not available in devices with low flash memory
E.stopEventPropagation ⇒
Call type:
E.stopEventPropagation()
Description
When using events with X.on('foo', function() { ... })
and then X.emit('foo')
you might want to stop subsequent
event handlers from being executed.
Calling this function doing the execution of events will ensure that no subsequent event handlers are executed.
var X = {}; // in Espruino all objects are EventEmitters
X.on('foo', function() { print("A"); })
X.on('foo', function() { print("B"); E.stopEventPropagation(); })
X.on('foo', function() { print("C"); })
X.emit('foo');
// prints A,B but not C
E.sum ⇒
Call type:
E.sum(arr)
Parameters
arr
- The array to sum
Returns
The sum of the given buffer
Description
Sum the contents of the given Array, String or ArrayBuffer and return the result
Note: This is not available in devices with low flash memory
E.toArrayBuffer ⇒
Call type:
E.toArrayBuffer(str)
Parameters
str
- The string to convert to an ArrayBuffer
Returns
An ArrayBuffer that uses the given string
Description
Create an ArrayBuffer from the given string. This is done via a reference, not a copy - so it is very fast and memory efficient.
Note that this is an ArrayBuffer, not a Uint8Array. To get one of those, do:
new Uint8Array(E.toArrayBuffer('....'))
.
E.toFlatString ⇒
Call type:
E.toFlatString(args, ...)
Parameters
args, ...
- The arguments to convert to a Flat String
Returns
A Flat String (or undefined)
Description
Returns a Flat String
representing the data in the arguments, or undefined
if one can't be allocated.
This provides the same behaviour that E.toString
had in Espruino before 2v18 - see E.toString
for
more information.
E.toJS ⇒
Call type:
E.toJS(arg)
Parameters
arg
- The JS variable to convert to a string
Returns
A String
Description
This performs the same basic function as JSON.stringify
, however
JSON.stringify
adds extra characters to conform to the JSON spec which aren't
required if outputting JS.
E.toJS
will also stringify JS functions, whereas JSON.stringify
ignores
them.
For example:
JSON.stringify({a:1,b:2}) == '{"a":1,"b":2}'
E.toJS({a:1,b:2}) == '{a:1,b:2}'
Note: Strings generated with E.toJS
can't be reliably parsed by
JSON.parse
- however they are valid JS so will work with eval
(but this has
security implications if you don't trust the source of the string).
On the desktop JSON5 parsers will parse the
strings produced by E.toJS
without trouble.
E.toString ⇒
Call type:
E.toString(args, ...)
Parameters
args, ...
- The arguments to convert to a String
Returns
A String
Description
Returns a String
representing the data in the arguments.
This creates a string from the given arguments in the same way as E.toUint8Array
. If each argument is:
- A String or an Array, each element is traversed and added as an 8 bit character
{data : ..., count : N}
causesdata
to be repeatedcount
times{callback : fn}
calls the function and adds the result- Anything else is converted to a character directly.
In the case where there's one argument which is an 8 bit typed array backed by a flat string of the same length, the backing string will be returned without doing a copy or other allocation. The same applies if there's a single argument which is itself a flat string.
E.toString(0,1,2,"Hi",3)
"\0\1\2Hi\3"
E.toString(1,2,{data:[3,4], count:4},5,6)
"\1\2\3\4\3\4\3\4\3\4\5\6"
E.toString(1,2,{callback : () => "Hello World"},5,6)
="\1\2Hello World\5\6"
Note: Prior to Espruino 2v18 E.toString
would always return a flat string,
or would return undefined
if one couldn't be allocated. Now, it will return
a normal (fragmented) String if a contiguous chunk of memory cannot be allocated.
You can still check if the returned value is a Flat string using E.getAddressOf(str, true)!=0
,
or can use E.toFlatString
instead.
event E.touch ⇒
Call type:
E.on('touch', function(x, y, b) { ... });
Parameters
x
- X coordinate in display coordinates
y
- Y coordinate in display coordinates
b
- Touch count - 0 for released, 1 for pressed
Description
This event is called when a full touchscreen device on an Espruino is interacted with.
Note: This event is not implemented on Bangle.js because it only has a two area touchscreen.
To use the touchscreen to draw lines, you could do:
var last;
E.on('touch',t=>{
if (last) g.lineTo(t.x, t.y);
else g.moveTo(t.x, t.y);
last = t.b;
});
E.toUint8Array ⇒
Call type:
E.toUint8Array(args, ...)
Parameters
args, ...
- The arguments to convert to a Uint8Array
Returns
A Uint8Array
Description
This creates a Uint8Array
from the given arguments. These are handled as
follows:
Number
-> read as an integer, using the lowest 8 bitsString
-> use each character's numeric value (e.g.String.charCodeAt(...)
)Array
-> Call itself on each elementArrayBuffer
or Typed Array -> use the lowest 8 bits of each elementObject
:{data:..., count: int}
-> call itselfobject.count
times, onobject.data
{callback : function}
-> call the given function, call itself on return value
For example:
E.toUint8Array([1,2,3])
=new Uint8Array([1, 2, 3])
E.toUint8Array([1,{data:2,count:3},3])
=new Uint8Array([1, 2, 2, 2, 3])
E.toUint8Array("Hello")
=new Uint8Array([72, 101, 108, 108, 111])
E.toUint8Array(["hi",{callback:function() { return [1,2,3] }}])
=new Uint8Array([104, 105, 1, 2, 3])
E.unmountSD ⇒
Call type:
E.unmountSD()
Description
Unmount the SD card, so it can be removed. If you remove the SD card without
calling this you may cause corruption, and you will be unable to access another
SD card until you reset Espruino or call E.unmountSD()
.
E.variance ⇒
Call type:
E.variance(arr, mean)
Parameters
arr
- The array to work out the variance for
mean
- The mean value of the array
Returns
The variance of the given buffer
Description
Work out the variance of the contents of the given Array, String or ArrayBuffer and return the result. This is equivalent to
v=0;for (i in arr)
v+=Math.pow(mean-arr[i],2)
Note: This is not available in devices with low flash memory
Error Class
The base class for runtime errors
Methods and Fields
constructor Error ⇒
Call type:
new Error(message)
Parameters
message
- [optional] An message string
Returns
An Error object
Description
Creates an Error object
function Error.toString ⇒
Call type:
function Error.toString()
Returns
A String
Description
File Class
This is the File object - it allows you to stream data to and from files (As
opposed to the require('fs').readFile(..)
style functions that read an entire
file).
To create a File object, you must type
var fd =
E.openFile('filepath','mode')
- see E.openFile for more
information.
Note: If you want to remove an SD card after you have started using it, you
must call E.unmountSD()
or you may cause damage to the card.
Methods and Fields
- function File.close()
- function File.pipe(destination, options)
- function File.read(length)
- function File.seek(nBytes)
- function File.skip(nBytes)
- function File.write(buffer)
function File.close ⇒
Call type:
function File.close()
Description
Close an open file.
function File.pipe ⇒
Call type:
function File.pipe(destination, options)
Parameters
destination
- The destination file/stream that will receive content from the source.
options
- [optional] An object { chunkSize : int=32, end : bool=true, complete : function }
chunkSize : The amount of data to pipe from source to destination at a time
complete : a function to call when the pipe activity is complete
end : call the 'end' function on the destination when the source is finished
Description
Pipe this file to a stream (an object with a 'write' method)
Note: This is not available in devices with low flash memory
function File.read ⇒
Call type:
function File.read(length)
Parameters
length
- is an integer specifying the number of bytes to read.
Returns
A string containing the characters that were read
Description
Read data in a file in byte size chunks
function File.seek ⇒
Call type:
function File.seek(nBytes)
Parameters
nBytes
- is an integer specifying the number of bytes to skip forwards.
Description
Seek to a certain position in the file
function File.skip ⇒
Call type:
function File.skip(nBytes)
Parameters
nBytes
- is a positive integer specifying the number of bytes to skip forwards.
Description
Skip the specified number of bytes forward in the file
function File.write ⇒
Call type:
function File.write(buffer)
Parameters
buffer
- A string containing the bytes to write
Returns
the number of bytes written
Description
Write data to a file.
Note: By default this function flushes all changes to the SD card, which
makes it slow (but also safe!). You can use E.setFlags({unsyncFiles:1})
to
disable this behaviour and really speed up writes - but then you must be sure to
close all files you are writing before power is lost or you will cause damage to
your SD card's filesystem.
Flash Library
This module allows you to read and write the nonvolatile flash memory of your device.
Also see the Storage
library, which provides a safer file-like interface to
nonvolatile storage.
It should be used with extreme caution, as it is easy to overwrite parts of Flash memory belonging to Espruino or even its bootloader. If you damage the bootloader then you may need external hardware such as a USB-TTL converter to restore it. For more information on restoring the bootloader see
Advanced
Reflashing
in your board's reference pages.
To see which areas of memory you can and can't overwrite, look at the values
reported by process.memory()
.
Note: On Nordic platforms there are checks in place to help you avoid
'bricking' your device be damaging the bootloader. You can disable these with
E.setFlags({unsafeFlash:1})
Methods and Fields
- require("Flash").erasePage(addr)
- require("Flash").getFree()
- require("Flash").getPage(addr)
- require("Flash").read(length, addr)
- require("Flash").write(data, addr)
Flash.erasePage ⇒
Call type:
require("Flash").erasePage(addr)
Parameters
addr
- An address in the page that is to be erased
Description
Erase a page of flash memory
Note: This is not available in devices with low flash memory
Flash.getFree ⇒
Call type:
require("Flash").getFree()
Returns
Array of objects with addr
and length
properties
Description
This method returns an array of objects of the form {addr : #, length : #}
,
representing contiguous areas of flash memory in the chip that are not used for
anything.
The memory areas returned are on page boundaries. This means that you can safely erase the page containing any address here, and you won't risk deleting part of the Espruino firmware.
Note: This is not available in devices with low flash memory
Flash.getPage ⇒
Call type:
require("Flash").getPage(addr)
Parameters
addr
- An address in memory
Returns
An object of the form { addr : #, length : #}
, where addr
is the start address of the page, and length
is the length of it (in bytes). Returns undefined if no page at address
Description
Returns the start and length of the flash page containing the given address.
Note: This is not available in devices with low flash memory
Flash.read ⇒
Call type:
require("Flash").read(length, addr)
Parameters
length
- The amount of data to read (in bytes)
addr
- The address to start reading from
Returns
A Uint8Array of data
Description
Read flash memory from the given address
Note: This is not available in devices with low flash memory
Flash.write ⇒
Call type:
require("Flash").write(data, addr)
Parameters
data
- The data to write
addr
- The address to start writing from
Description
Write data into memory at the given address
In flash memory you may only turn bits that are 1 into bits that are 0. If
you're writing data into an area that you have already written (so read
doesn't return all 0xFF
) you'll need to call erasePage
to clear the entire
page.
Note: This is not available in devices with low flash memory
Float32Array Class
This is the built-in JavaScript class for a typed array of 32 bit floating point values.
Instantiate this in order to efficiently store arrays of data (Espruino's normal arrays store data in a map, which is inefficient for non-sparse arrays).
Arrays of this type include all the methods from ArrayBufferView
Methods and Fields
constructor Float32Array ⇒
Call type:
new Float32Array(arr, byteOffset, length)
Parameters
arr
- The array or typed array to base this off, or an integer which is the array length
byteOffset
- The byte offset in the ArrayBuffer (ONLY IF the first argument was an ArrayBuffer
)
length
- The length (ONLY IF the first argument was an ArrayBuffer
)
Returns
A typed array
Description
Create a typed array based on the given input. Either an existing Array Buffer,
an Integer as a Length, or a simple array. If an ArrayBufferView
(e.g.
Uint8Array
rather than ArrayBuffer
) is given, it will be completely copied
rather than referenced.
Float64Array Class
This is the built-in JavaScript class for a typed array of 64 bit floating point values.
Instantiate this in order to efficiently store arrays of data (Espruino's normal arrays store data in a map, which is inefficient for non-sparse arrays).
Arrays of this type include all the methods from ArrayBufferView
Methods and Fields
constructor Float64Array ⇒
Call type:
new Float64Array(arr, byteOffset, length)
Parameters
arr
- The array or typed array to base this off, or an integer which is the array length
byteOffset
- The byte offset in the ArrayBuffer (ONLY IF the first argument was an ArrayBuffer
). Maximum 65535.
length
- The length (ONLY IF the first argument was an ArrayBuffer
)
Returns
A typed array
Description
Create a typed array based on the given input. Either an existing Array Buffer,
an Integer as a Length, or a simple array. If an ArrayBufferView
(e.g.
Uint8Array
rather than ArrayBuffer
) is given, it will be completely copied
rather than referenced.
fs Library
This library handles interfacing with a FAT32 filesystem on an SD card. The API is designed to be similar to node.js's - However Espruino does not currently support asynchronous file IO, so the functions behave like node.js's xxxxSync functions. Versions of the functions with 'Sync' after them are also provided for compatibility.
To use this, you must type var fs = require('fs')
to get access to the
library
See the page on File IO for more information, and for examples on wiring up an SD card if your device doesn't come with one.
Note: If you want to remove an SD card after you have started using it, you
must call E.unmountSD()
or you may cause damage to the card.
Methods and Fields
- require("fs").appendFile(path, data)
- require("fs").appendFileSync(path, data)
- require("fs").mkdir(path)
- require("fs").mkdirSync(path)
- require("fs").pipe(source, destination, options)
- require("fs").readdir(path)
- require("fs").readdirSync(path)
- require("fs").readFile(path)
- require("fs").readFileSync(path)
- require("fs").statSync(path)
- require("fs").unlink(path)
- require("fs").unlinkSync(path)
- require("fs").writeFile(path, data)
- require("fs").writeFileSync(path, data)
fs.appendFile ⇒
Call type:
require("fs").appendFile(path, data)
Parameters
path
- The path of the file to write
data
- The data to write to the file
Returns
True on success, false on failure
Description
Append the data to the given file, created a new file if it doesn't exist
NOTE: Espruino does not yet support Async file IO, so this function behaves like the 'Sync' version.
fs.appendFileSync ⇒
Call type:
require("fs").appendFileSync(path, data)
Parameters
path
- The path of the file to write
data
- The data to write to the file
Returns
True on success, false on failure
Description
Append the data to the given file, created a new file if it doesn't exist
Note: This is not available in devices with low flash memory
fs.mkdir ⇒
Call type:
require("fs").mkdir(path)
Parameters
path
- The name of the directory to create
Returns
True on success, or false on failure
Description
Create the directory
NOTE: Espruino does not yet support Async file IO, so this function behaves like the 'Sync' version.
Note: This is not available in devices with low flash memory
fs.mkdirSync ⇒
Call type:
require("fs").mkdirSync(path)
Parameters
path
- The name of the directory to create
Returns
True on success, or false on failure
Description
Create the directory
Note: This is not available in devices with low flash memory
fs.pipe ⇒
Call type:
require("fs").pipe(source, destination, options)
Parameters
source
- The source file/stream that will send content.
destination
- The destination file/stream that will receive content from the source.
options
- [optional] An object { chunkSize : int=64, end : bool=true, complete : function }
chunkSize : The amount of data to pipe from source to destination at a time
complete : a function to call when the pipe activity is complete
end : call the 'end' function on the destination when the source is finished
Description
Pipe this file to a destination stream (object which has a .write(data)
method).
Note: This is not available in devices with low flash memory
fs.readdir ⇒
Call type:
require("fs").readdir(path)
Parameters
path
- The path of the directory to list. If it is not supplied, '' is assumed, which will list the root directory
Returns
An array of filename strings (or undefined if the directory couldn't be listed)
Description
List all files in the supplied directory, returning them as an array of strings.
NOTE: Espruino does not yet support Async file IO, so this function behaves like the 'Sync' version.
fs.readdirSync ⇒
Call type:
require("fs").readdirSync(path)
Parameters
path
- The path of the directory to list. If it is not supplied, '' is assumed, which will list the root directory
Returns
An array of filename strings (or undefined if the directory couldn't be listed)
Description
List all files in the supplied directory, returning them as an array of strings.
Note: This is not available in devices with low flash memory
fs.readFile ⇒
Call type:
require("fs").readFile(path)
Parameters
path
- The path of the file to read
Returns
A string containing the contents of the file (or undefined if the file doesn't exist)
Description
Read all data from a file and return as a string
NOTE: Espruino does not yet support Async file IO, so this function behaves like the 'Sync' version.
fs.readFileSync ⇒
Call type:
require("fs").readFileSync(path)
Parameters
path
- The path of the file to read
Returns
A string containing the contents of the file (or undefined if the file doesn't exist)
Description
Read all data from a file and return as a string.
Note: The size of files you can load using this method is limited by the
amount of available RAM. To read files a bit at a time, see the File
class.
Note: This is not available in devices with low flash memory
fs.statSync ⇒
Call type:
require("fs").statSync(path)
Parameters
path
- The path of the file to get information on
Returns
An object describing the file, or undefined on failure
Description
Return information on the given file. This returns an object with the following fields:
size: size in bytes dir: a boolean specifying if the file is a directory or not mtime: A Date structure specifying the time the file was last modified
Note: This is not available in devices with low flash memory
fs.unlink ⇒
Call type:
require("fs").unlink(path)
Parameters
path
- The path of the file to delete
Returns
True on success, or false on failure
Description
Delete the given file
NOTE: Espruino does not yet support Async file IO, so this function behaves like the 'Sync' version.
Note: This is not available in devices with low flash memory
fs.unlinkSync ⇒
Call type:
require("fs").unlinkSync(path)
Parameters
path
- The path of the file to delete
Returns
True on success, or false on failure
Description
Delete the given file
Note: This is not available in devices with low flash memory
fs.writeFile ⇒
Call type:
require("fs").writeFile(path, data)
Parameters
path
- The path of the file to write
data
- The data to write to the file
Returns
True on success, false on failure
Description
Write the data to the given file
NOTE: Espruino does not yet support Async file IO, so this function behaves like the 'Sync' version.
fs.writeFileSync ⇒
Call type:
require("fs").writeFileSync(path, data)
Parameters
path
- The path of the file to write
data
- The data to write to the file
Returns
True on success, false on failure
Description
Write the data to the given file
Note: This is not available in devices with low flash memory
Function Class
This is the built-in class for Functions
Methods and Fields
- function Function.apply(this, args)
- function Function.bind(this, params, ...)
- function Function.call(this, params, ...)
- constructor Function(args, ...)
- function Function.replaceWith(newFunc)
function Function.apply ⇒
Call type:
function Function.apply(this, args)
Parameters
this
- The value to use as the 'this' argument when executing the function
args
- Optional Array of Arguments
Returns
The return value of executing this function
Description
This executes the function with the supplied 'this' argument and parameters
function Function.bind ⇒
Call type:
function Function.bind(this, params, ...)
Parameters
this
- The value to use as the 'this' argument when executing the function
params, ...
- Optional Default parameters that are prepended to the call
Returns
The 'bound' function
Description
This executes the function with the supplied 'this' argument and parameters
function Function.call ⇒
Call type:
function Function.call(this, params, ...)
Parameters
this
- The value to use as the 'this' argument when executing the function
params, ...
- Optional Parameters
Returns
The return value of executing this function
Description
This executes the function with the supplied 'this' argument and parameters
constructor Function ⇒
Call type:
new Function(args, ...)
Parameters
args, ...
- Zero or more arguments (as strings), followed by a string representing the code to run
Returns
A Number object
Description
Creates a function
function Function.replaceWith ⇒
Call type:
function Function.replaceWith(newFunc)
Parameters
newFunc
- The new function to replace this function with
Description
This replaces the function with the one in the argument - while keeping the old function's scope. This allows inner functions to be edited, and is used when edit() is called on an inner function.
Graphics Class
This class provides Graphics operations that can be applied to a surface.
Use Graphics.createXXX to create a graphics object that renders in the way you want. See the Graphics page for more information.
Note: On boards that contain an LCD, there is a built-in g
object of
type Graphics
. For instance to draw a line you'd type:
g.drawLine(0,0,100,100)
Methods and Fields
- function Graphics.asImage(type)
- property Graphics.buffer
- function Graphics.clear(reset)
- function Graphics.clearRect(x1, y1, x2, y2)
- Graphics.createArrayBuffer(width, height, bpp, options)
- Graphics.createCallback(width, height, bpp, callback)
- function Graphics.drawCircle(x, y, rad)
- function Graphics.drawEllipse(x1, y1, x2, y2)
- function Graphics.drawImage(image, x, y, options)
- function Graphics.drawLine(x1, y1, x2, y2)
- function Graphics.drawPoly(poly, closed)
- function Graphics.drawRect(x1, y1, x2, y2)
- function Graphics.drawString(str, x, y, solid)
- function Graphics.fillCircle(x, y, rad)
- function Graphics.fillEllipse(x1, y1, x2, y2)
- function Graphics.fillPoly(poly)
- function Graphics.fillRect(x1, y1, x2, y2)
- function Graphics.flip(all)
- function Graphics.getBgColor()
- function Graphics.getBPP()
- function Graphics.getColor()
- function Graphics.getFont()
- function Graphics.getFontHeight()
- function Graphics.getFonts()
- function Graphics.getHeight()
- Graphics.getInstance()
- function Graphics.getModified(reset)
- function Graphics.getPixel(x, y)
- function Graphics.getVectorFontPolys(str, options)
- function Graphics.getWidth()
- function Graphics.imageMetrics(str)
- function Graphics.lineTo(x, y)
- function Graphics.moveTo(x, y)
- function Graphics.reset()
- function Graphics.setBgColor(r, g, b)
- function Graphics.setClipRect(x1, y1, x2, y2)
- function Graphics.setColor(r, g, b)
- function Graphics.setFont(name, size)
- function Graphics.setFontAlign(x, y, rotation)
- function Graphics.setFontBitmap()
- function Graphics.setFontCustom(bitmap, firstChar, width, height)
- function Graphics.setFontPBF(file, scale)
- function Graphics.setFontVector(size)
- function Graphics.setPixel(x, y, col)
- function Graphics.setRotation(rotation, reflect)
- function Graphics.stringMetrics(str)
- function Graphics.stringWidth(str)
- function Graphics.toColor(r, g, b)
- function Graphics.wrapString(str, maxWidth)
function Graphics.asImage ⇒
Call type:
function Graphics.asImage(type)
Parameters
type
- The type of image to return. Either object
/undefined to return an image object, or string
to return an image string
Returns
An Image that can be used with Graphics.drawImage
Description
Return this Graphics
object as an Image that can be used with
Graphics.drawImage
. Check out the Graphics reference
page for more information on
images.
Will return undefined if data can't be allocated for the image.
The image data itself will be referenced rather than copied if:
- An image
object
was requested (notstring
) - The
Graphics
instance was created withGraphics.createArrayBuffer
- Is 8 bpp OR the
{msb:true}
option was given - No other format options (zigzag/etc) were given
Otherwise data will be copied, which takes up more space and may be quite slow.
If the Graphics
object contains transparent
or palette
fields,
as you might find in an image,
those will be included in the generated image too.
var gfx = Graphics.createArrayBuffer(8,8,1);
gfx.transparent = 0;
gfx.drawString("X",0,0);
var im = gfx.asImage("string");
Note: This is not available in devices with low flash memory
property Graphics.buffer ⇒
Call type:
property Graphics.buffer
Returns
An ArrayBuffer (or not defined on Graphics
instances not created with Graphics.createArrayBuffer
)
Description
On Graphics
instances with an offscreen buffer, this is an ArrayBuffer
that
provides access to the underlying pixel data.
g=Graphics.createArrayBuffer(8,8,8)
g.drawLine(0,0,7,7)
print(new Uint8Array(g.buffer))
new Uint8Array([
255, 0, 0, 0, 0, 0, 0, 0,
0, 255, 0, 0, 0, 0, 0, 0,
0, 0, 255, 0, 0, 0, 0, 0,
0, 0, 0, 255, 0, 0, 0, 0,
0, 0, 0, 0, 255, 0, 0, 0,
0, 0, 0, 0, 0, 255, 0, 0,
0, 0, 0, 0, 0, 0, 255, 0,
0, 0, 0, 0, 0, 0, 0, 255])
function Graphics.clear ⇒
Call type:
function Graphics.clear(reset)
Parameters
reset
- [optional] If true
, resets the state of Graphics to the default (eg. Color, Font, etc) as if calling Graphics.reset
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Clear the LCD with the Background Color
function Graphics.clearRect ⇒
Call type:
function Graphics.clearRect(x1, y1, x2, y2)
Parameters
x1
- The left X coordinate OR an object containing {x,y,x2,y2}
or {x,y,w,h}
y1
- The top Y coordinate
x2
- The right X coordinate
y2
- The bottom Y coordinate
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Fill a rectangular area in the Background Color
On devices with enough memory, you can specify {x,y,x2,y2,r}
as the first
argument, which allows you to draw a rounded rectangle.
Note: This is not available in devices with low flash memory
Graphics.createArrayBuffer ⇒
Call type:
Graphics.createArrayBuffer(width, height, bpp, options)
Parameters
width
- Pixels wide
height
- Pixels high
bpp
- Number of bits per pixel
options
- An object of other options. { zigzag : true/false(default), vertical_byte : true/false(default), msb : true/false(default), color_order: 'rgb'(default),'bgr',etc }
zigzag
= whether to alternate the direction of scanlines for rowsvertical_byte
= whether to align bits in a byte vertically or notmsb
= when bits<8, store pixels most significant bit first, when bits>8, store most significant byte first (as of 2v25, msb:true is default)interleavex
= Pixels 0,2,4,etc are from the top half of the image, 1,3,5,etc from the bottom half. Used for P3 LED panels.color_order
= re-orders the colour values that are supplied via setColorbuffer
= if specified, createArrayBuffer won't create a new buffer but will use the given one
Returns
The new Graphics
object
Description
Create a Graphics
object that renders to an ArrayBuffer
. This will have a field
called 'buffer'
that can get used to get at the buffer itself
Graphics.createCallback ⇒
Call type:
Graphics.createCallback(width, height, bpp, callback)
Parameters
width
- Pixels wide
height
- Pixels high
bpp
- Number of bits per pixel
callback
- A function of the form function(x,y,col)
that is called whenever a pixel needs to be drawn, or an object with: {setPixel:function(x,y,col),fillRect:function(x1,y1,x2,y2,col)}
. All arguments are already bounds checked.
Returns
The new Graphics
object
Description
Create a Graphics
object that renders by calling a JavaScript callback function
to draw pixels
Note: This is not available in devices with low flash memory
function Graphics.drawCircle ⇒
Call type:
function Graphics.drawCircle(x, y, rad)
Parameters
x
- The X axis
y
- The Y axis
rad
- The circle radius
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Draw an unfilled circle 1px wide in the Foreground Color
Note: This is not available in devices with low flash memory
function Graphics.drawEllipse ⇒
Call type:
function Graphics.drawEllipse(x1, y1, x2, y2)
Parameters
x1
- The left X coordinate
y1
- The top Y coordinate
x2
- The right X coordinate
y2
- The bottom Y coordinate
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Draw an ellipse in the Foreground Color
Note: This is not available in devices with low flash memory
function Graphics.drawImage ⇒
Call type:
function Graphics.drawImage(image, x, y, options)
Parameters
image
- An image to draw, either a String or an Object (see below)
x
- The X offset to draw the image
y
- The Y offset to draw the image
options
- options for scaling,rotation,etc (see below)
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Image can be:
- An object with the following fields
. bpp = bits per pixel (default is 1), transparent (if defined) is the colour that will be treated as transparent, and palette is a color palette that each pixel will be looked up in first{ width : int, height : int, bpp : optional int, buffer : ArrayBuffer/String, transparent: optional int, palette : optional Uint16Array(2/4/16) }
- A String where the the first few bytes are:
width,height,bpp,[transparent,]image_bytes...
. If a transparent colour is specified the top bit ofbpp
should be set. - An ArrayBuffer
Graphics
object (ifbpp<8
,msb:true
must be set) - this is disabled on devices without much flash memory available. If aGraphics
object is supplied, it can also contain transparent/palette fields as if it were an image.
See https://www.espruino.com/Graphics#images-bitmaps for more information about image formats.
Draw an image at the specified position.
- If the image is 1 bit, the graphics foreground/background colours will be used.
- If
img.palette
is a Uint16Array or 2/4/16 elements, color data will be looked from the supplied palette - On Bangle.js, 2 bit images blend from background(0) to foreground(1) colours
- On Bangle.js, 4 bit images use the Apple Mac 16 color palette
- On Bangle.js, 8 bit images use the Web Safe 216 color palette
- Otherwise color data will be copied as-is. Bitmaps are rendered MSB-first
If options
is supplied, drawImage
will allow images to be rendered at any
scale or angle. If options.rotate
is set it will center images at x,y
.
options
must be an object of the form:
{
rotate : float, // the amount to rotate the image in radians (default 0)
scale : float, // the amount to scale the image up (default 1)
frame : int // if specified and the image has frames of data
// after the initial frame, draw one of those frames from the image
filter : bool // (2v19+) when set, if scale<0.75 perform 2x2 supersampling to smoothly downscale the image
}
For example:
// In the top left of the screen
g.drawImage(img,0,0);
// In the top left of the screen, twice as big
g.drawImage(img,0,0,{scale:2});
// In the center of the screen, twice as big, 45 degrees
g.drawImage(img, g.getWidth()/2, g.getHeight()/2,
{scale:2, rotate:Math.PI/4});
function Graphics.drawLine ⇒
Call type:
function Graphics.drawLine(x1, y1, x2, y2)
Parameters
x1
- The left
y1
- The top
x2
- The right
y2
- The bottom
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Draw a line between x1,y1 and x2,y2 in the current foreground color
function Graphics.drawPoly ⇒
Call type:
function Graphics.drawPoly(poly, closed)
Parameters
poly
- An array of vertices, of the form [x1,y1,x2,y2,x3,y3,etc]
closed
- Draw another line between the last element of the array and the first
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Draw a polyline (lines between each of the points in poly
) in the current
foreground color
Note: there is a limit of 64 points (128 XY elements) for polygons
Note: This is not available in devices with low flash memory
function Graphics.drawRect ⇒
Call type:
function Graphics.drawRect(x1, y1, x2, y2)
Parameters
x1
- The left X coordinate OR an object containing {x,y,x2,y2}
or {x,y,w,h}
y1
- The top Y coordinate
x2
- The right X coordinate
y2
- The bottom Y coordinate
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Draw an unfilled rectangle 1px wide in the Foreground Color
function Graphics.drawString ⇒
Call type:
function Graphics.drawString(str, x, y, solid)
Parameters
str
- The string
x
- The X position of the leftmost pixel
y
- The Y position of the topmost pixel
solid
- For bitmap fonts, should empty pixels be filled with the background color?
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Draw a string of text in the current font.
g.drawString("Hello World", 10, 10);
Images may also be embedded inside strings (e.g. to render Emoji or characters
not in the current font). To do this, just add 0
then the image string (about
Images) For example:
g.drawString("Hi \0\7\5\1\x82 D\x17\xC0");
// draws:
// # # # # #
// # # #
// ### ## #
// # # # # #
// # # ### #####
function Graphics.fillCircle ⇒
Call type:
function Graphics.fillCircle(x, y, rad)
Parameters
x
- The X axis
y
- The Y axis
rad
- The circle radius
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Draw a filled circle in the Foreground Color
Note: This is not available in devices with low flash memory
function Graphics.fillEllipse ⇒
Call type:
function Graphics.fillEllipse(x1, y1, x2, y2)
Parameters
x1
- The left X coordinate
y1
- The top Y coordinate
x2
- The right X coordinate
y2
- The bottom Y coordinate
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Draw a filled ellipse in the Foreground Color
Note: This is not available in devices with low flash memory
function Graphics.fillPoly ⇒
Call type:
function Graphics.fillPoly(poly)
Parameters
poly
- An array of vertices, of the form [x1,y1,x2,y2,x3,y3,etc]
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Draw a filled polygon in the current foreground color.
g.fillPoly([
16, 0,
31, 31,
26, 31,
16, 12,
6, 28,
0, 27 ]);
This fills from the top left hand side of the polygon (low X, low Y) down to
but not including the bottom right. When placed together polygons will align
perfectly without overdraw - but this will not fill the same pixels as
drawPoly
(drawing a line around the edge of the polygon).
Note: there is a limit of 64 points (128 XY elements) for polygons
Note: This is not available in devices with low flash memory
function Graphics.fillRect ⇒
Call type:
function Graphics.fillRect(x1, y1, x2, y2)
Parameters
x1
- The left X coordinate OR an object containing {x,y,x2,y2}
or {x,y,w,h}
y1
- The top Y coordinate
x2
- The right X coordinate
y2
- The bottom Y coordinate
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Fill a rectangular area in the Foreground Color
On devices with enough memory, you can specify {x,y,x2,y2,r}
as the first
argument, which allows you to draw a rounded rectangle.
function Graphics.flip ⇒
Call type:
function Graphics.flip(all)
Parameters
all
- [optional] (only on some devices) If true
then copy all pixels, not just those that have changed.
Description
On instances of graphics that drive a display with an offscreen buffer, calling this function will copy the contents of the offscreen buffer to the screen.
Call this when you have drawn something to Graphics and you want it shown on the screen.
If a display does not have an offscreen buffer, it may not have a g.flip()
method.
On Bangle.js 1, there are different graphics modes chosen with
Bangle.setLCDMode()
. The default mode is unbuffered and in this mode
g.flip()
does not affect the screen contents.
On some devices, this command will attempt to only update the areas of the
screen that have changed in order to increase speed. If you have accessed the
Graphics.buffer
directly then you may need to use Graphics.flip(true)
to
force a full update of the screen.
function Graphics.getBgColor ⇒
Call type:
function Graphics.getBgColor()
Returns
The integer value of the colour
Description
Get the background color to use for subsequent drawing operations
function Graphics.getBPP ⇒
Call type:
function Graphics.getBPP()
Returns
The bits per pixel of this Graphics
instance
Description
The number of bits per pixel of this Graphics
instance
Note: Bangle.js 2 behaves a little differently here. The display is 3 bit,
so getBPP
returns 3 and asBMP
/asImage
/etc return 3 bit images. However in
order to allow dithering, the colors returned by Graphics.getColor
and
Graphics.theme
are actually 16 bits.
function Graphics.getColor ⇒
Call type:
function Graphics.getColor()
Returns
The integer value of the colour
Description
Get the color to use for subsequent drawing operations
function Graphics.getFont ⇒
Call type:
function Graphics.getFont()
Returns
Get the name of the current font
Description
Get the font by name - can be saved and used with Graphics.setFont
.
Normally this might return something like "4x6"
, but if a scale factor is
specified, a colon and then the size is reported, like "4x6:2"
Note: For custom fonts, Custom
is currently reported instead of the font
name.
Note: This is not available in devices with low flash memory
function Graphics.getFontHeight ⇒
Call type:
function Graphics.getFontHeight()
Returns
The height in pixels of the current font
Description
Return the height in pixels of the current font
Note: This is not available in devices with low flash memory
function Graphics.getFonts ⇒
Call type:
function Graphics.getFonts()
Returns
And array of font names
Description
Return an array of all fonts currently in the Graphics library.
Note: Vector fonts are specified as Vector#
where #
is the font height.
As there are effectively infinite fonts, just Vector
is included in the list.
Note: This is not available in devices with low flash memory
function Graphics.getHeight ⇒
Call type:
function Graphics.getHeight()
Returns
The height of this Graphics
instance
Description
The height of this Graphics
instance
Graphics.getInstance ⇒
Call type:
Graphics.getInstance()
Returns
An instance of Graphics
or undefined
Description
On devices like Pixl.js or HYSTM boards that contain a built-in display this will return an instance of the graphics class that can be used to access that display.
Internally, this is stored as a member called gfx
inside the 'hiddenRoot'.
function Graphics.getModified ⇒
Call type:
function Graphics.getModified(reset)
Parameters
reset
- Whether to reset the modified area or not
Returns
An object {x1,y1,x2,y2} containing the modified area, or undefined if not modified
Description
Return the area of the Graphics canvas that has been modified, and optionally clear the modified area to 0.
For instance if g.setPixel(10,20)
was called, this would return
{x1:10,
y1:20, x2:10, y2:20}
Note: This is not available in devices with low flash memory
function Graphics.getPixel ⇒
Call type:
function Graphics.getPixel(x, y)
Parameters
x
- The left
y
- The top
Returns
The color
Description
Get a pixel's color
function Graphics.getVectorFontPolys ⇒
Call type:
function Graphics.getVectorFontPolys(str, options)
Parameters
str
- The string
options
- [optional] {x,y,w,h}
(see below)
Returns
An array of Uint8Arrays for vector font polygons
Description
Return the current string as a series of polygons (using the current vector font). options
is as follows:
x
- X offset of font (default 0)y
- Y offset of font (default 0)w
- Width of font (default 256) - the actual width will likely be less than this as most characters are non-squareh
- Height of font (default 256) - the actual height will likely be less than this as most characters don't fully fill the font box
g.getVectorFontPolys("Hi", {x:-80,y:-128});
Note: This is not available in \1 or \2
function Graphics.getWidth ⇒
Call type:
function Graphics.getWidth()
Returns
The width of this Graphics
instance
Description
The width of this Graphics
instance
function Graphics.imageMetrics ⇒
Call type:
function Graphics.imageMetrics(str)
Parameters
str
- The string
Returns
An object containing {width,height,bpp,transparent}
for the image
Description
Return the width and height in pixels of an image (either Graphics, Image
Object, Image String or ArrayBuffer). Returns undefined
if image couldn't be
decoded.
frames
is also included is the image contains more information than you'd
expect for a single bitmap. In this case the bitmap might be an animation with
multiple frames
function Graphics.lineTo ⇒
Call type:
function Graphics.lineTo(x, y)
Parameters
x
- X value
y
- Y value
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Draw a line from the last position of lineTo
or moveTo
to this position
function Graphics.moveTo ⇒
Call type:
function Graphics.moveTo(x, y)
Parameters
x
- X value
y
- Y value
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Move the cursor to a position - see lineTo
function Graphics.reset ⇒
Call type:
function Graphics.reset()
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Reset the state of Graphics to the defaults (e.g. Color, Font, etc) that would have been used when Graphics was initialised.
function Graphics.setBgColor ⇒
Call type:
function Graphics.setBgColor(r, g, b)
Parameters
r
- Red (between 0 and 1) OR* an integer representing the color in the current bit depth and color order *OR a hexidecimal color string of the form '#012345'
g
- Green (between 0 and 1)
b
- Blue (between 0 and 1)
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Set the background color to use for subsequent drawing operations.
See Graphics.setColor
for more information on the mapping of r
, g
, and b
to pixel values.
Note:* On devices with low flash memory, r
*must be an integer representing the color in the current bit depth. It cannot
be a floating point value, and g
and b
are ignored.
function Graphics.setClipRect ⇒
Call type:
function Graphics.setClipRect(x1, y1, x2, y2)
Parameters
x1
- Top left X coordinate
y1
- Top left Y coordinate
x2
- Bottom right X coordinate
y2
- Bottom right Y coordinate
Returns
The instance of Graphics this was called on, to allow call chaining
Description
This sets the 'clip rect' that subsequent drawing operations are clipped to sit between.
These values are inclusive - e.g. g.setClipRect(1,0,5,0)
will ensure that only
pixel rows 1,2,3,4,5 are touched on column 0.
Note: For maximum flexibility on Bangle.js 1, the values here are not range
checked. For normal use, X and Y should be between 0 and
getWidth()-1
/getHeight()-1
.
Note: The x/y values here are rotated, so that if Graphics.setRotation
is
used they correspond to the coordinates given to the draw functions, not to the
physical device pixels.
Note: This is not available in devices with low flash memory
function Graphics.setColor ⇒
Call type:
function Graphics.setColor(r, g, b)
Parameters
r
- Red (between 0 and 1) OR* an integer representing the color in the current bit depth and color order *OR a hexidecimal color string of the form '#012345'
g
- [optional] Green (between 0 and 1)
b
- [optional] Blue (between 0 and 1)
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Set the color to use for subsequent drawing operations.
If just r
is specified as an integer, the numeric value will be written directly into a pixel. eg. On a 24 bit Graphics
instance you set bright blue with either g.setColor(0,0,1)
or g.setColor(0x0000FF)
.
A good shortcut to ensure you get white on all platforms is to use g.setColor(-1)
The mapping is as follows:
- 32 bit:
r,g,b
=>0xFFrrggbb
- 24 bit:
r,g,b
=>0xrrggbb
- 16 bit:
r,g,b
=>0brrrrrggggggbbbbb
(RGB565) - Other bpp:
r,g,b
=> white ifr+g+b > 50%
, otherwise black (user
on its own as an integer)
If you specified color_order
when creating the Graphics
instance, r
,g
and b
will be swapped as you specified.
Note:* On devices with low flash memory, r
*must be an integer representing the color in the current bit depth. It cannot
be a floating point value, and g
and b
are ignored.
function Graphics.setFont ⇒
Call type:
function Graphics.setFont(name, size)
Parameters
name
- The name of the font to use (if undefined, the standard 4x6 font will be used)
size
- The size of the font (or undefined)
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Set the font by name. Various forms are available:
g.setFont("4x6")
- standard 4x6 bitmap fontg.setFont("Vector:12")
- vector font 12px highg.setFont("4x6:2")
- 4x6 bitmap font, doubled in sizeg.setFont("6x8:2x3")
- 6x8 bitmap font, doubled in width, tripled in height
You can also use these forms, but they are not recommended:
g.setFont("Vector12")
- vector font 12px highg.setFont("4x6",2)
- 4x6 bitmap font, doubled in size
g.getFont()
will return the current font as a String.
For a list of available font names, you can use g.getFonts()
.
Note: This is not available in devices with low flash memory
function Graphics.setFontAlign ⇒
Call type:
function Graphics.setFontAlign(x, y, rotation)
Parameters
x
- X alignment. -1=left (default), 0=center, 1=right
y
- Y alignment. -1=top (default), 0=center, 1=bottom
rotation
- Rotation of the text. 0=normal, 1=90 degrees clockwise, 2=180, 3=270
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Set the alignment for subsequent calls to drawString
Note: This is not available in devices with low flash memory
function Graphics.setFontBitmap ⇒
Call type:
function Graphics.setFontBitmap()
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Make subsequent calls to drawString
use the built-in 4x6 pixel bitmapped Font
It is recommended that you use Graphics.setFont("4x6")
for more flexibility.
function Graphics.setFontCustom ⇒
Call type:
function Graphics.setFontCustom(bitmap, firstChar, width, height)
Parameters
bitmap
- A column-first, MSB-first, 1bpp bitmap containing the font bitmap
firstChar
- The first character in the font - usually 32 (space)
width
- The width of each character in the font. Either an integer, or a string where each character represents the width
height
- The height as an integer (max 255). Bits 8-15 represent the scale factor (eg. 2<<8
is twice the size). Bits 16-23 represent the BPP (0,1=1 bpp, 2=2 bpp, 4=4 bpp)
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Make subsequent calls to drawString
use a Custom Font of the given height. See
the Fonts page for more information about
custom fonts and how to create them.
For examples of use, see the font modules.
Note: while you can specify the character code of the first character with
firstChar
, the newline character 13 will always be treated as a newline and
not rendered.
Note: This is not available in devices with low flash memory
function Graphics.setFontPBF ⇒
Call type:
function Graphics.setFontPBF(file, scale)
Parameters
file
- The font as a PBF file
scale
- The scale factor, default=1 (2=2x size)
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Note: This is not available in devices with low flash memory
function Graphics.setFontVector ⇒
Call type:
function Graphics.setFontVector(size)
Parameters
size
- The height of the font, as an integer
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Make subsequent calls to drawString
use a Vector Font of the given height.
It is recommended that you use Graphics.setFont("Vector", size)
for more
flexibility.
Note: This is not available in \1 or \2
function Graphics.setPixel ⇒
Call type:
function Graphics.setPixel(x, y, col)
Parameters
x
- The left
y
- The top
col
- The color (if undefined
, the foreground color is useD)
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Set a pixel's color
function Graphics.setRotation ⇒
Call type:
function Graphics.setRotation(rotation, reflect)
Parameters
rotation
- The clockwise rotation. 0 for no rotation, 1 for 90 degrees, 2 for 180, 3 for 270
reflect
- Whether to reflect the image
Returns
The instance of Graphics this was called on, to allow call chaining
Description
Set the current rotation of the graphics device.
function Graphics.stringMetrics ⇒
Call type:
function Graphics.stringMetrics(str)
Parameters
str
- The string
Returns
An object containing {width,height,etc}
for the string - see below
Description
Return the width and height in pixels of a string of text in the current font. The object returned contains:
JS
{
width, // Width of the string in pixels
height, // Height of the string in pixels
unrenderableChars, // If true, the string contains characters that the current font isn't able to render.
imageCount, // How many inline images are in this string?
maxImageHeight, // If there are images, what is the maximum height of all images?
}
function Graphics.stringWidth ⇒
Call type:
function Graphics.stringWidth(str)
Parameters
str
- The string
Returns
The length of the string in pixels
Description
Return the size in pixels of a string of text in the current font
function Graphics.toColor ⇒
Call type:
function Graphics.toColor(r, g, b)
Parameters
r
- Red (between 0 and 1) OR* an integer representing the color in the current bit depth and color order *OR a hexidecimal color string of the form '#rrggbb'
or '#rgb'
g
- Green (between 0 and 1)
b
- Blue (between 0 and 1)
Returns
The color index represented by the arguments
Description
Work out the color value to be used in the current bit depth based on the arguments.
This is used internally by setColor and setBgColor
// 1 bit
g.toColor(1,1,1) => 1
// 16 bit
g.toColor(1,0,0) => 0xF800
Note: This is not available in devices with low flash memory
function Graphics.wrapString ⇒
Call type:
function Graphics.wrapString(str, maxWidth)
Parameters
str
- The string
maxWidth
- The width in pixels
Returns
An array of lines that are all less than maxWidth
Description
Wrap a string to the given pixel width using the current font, and return the lines as an array.
To render within the screen's width you can do:
g.drawString(g.wrapString(text, g.getWidth()).join("\n")),
heatshrink Library
Simple library for compression/decompression using heatshrink, an LZSS compression tool.
Espruino uses heatshrink internally to compress RAM down to fit in Flash memory
when save()
is used. This just exposes that functionality.
Functions here take and return buffers of data. There is no support for streaming, so both the compressed and decompressed data must be able to fit in memory at the same time.
var c = require("heatshrink").compress("Hello World");
// =new Uint8Array([....]).buffer
var d = require("heatshrink").decompress(c);
// =new Uint8Array([72, 101, ...]).buffer
E.toString(d)
// ="Hello World"
If you'd like a way to perform compression/decompression on desktop, check out https://github.com/espruino/EspruinoWebTools#heatshrinkjs
Methods and Fields
heatshrink.compress ⇒
Call type:
require("heatshrink").compress(data)
Parameters
data
- The data to compress
Returns
Returns the result as an ArrayBuffer
Description
Compress the data supplied as input, and return heatshrink encoded data as an ArrayBuffer
.
No type information is stored, and the data
argument is treated as an array of bytes
(whether it is a String
/Uint8Array
or even Uint16Array
), so the result of
decompressing any compressed data will always be an ArrayBuffer
.
If you'd like a way to perform compression/decompression on desktop, check out https://github.com/espruino/EspruinoWebTools#heatshrinkjs
Note: This is not available in devices with low flash memory
heatshrink.decompress ⇒
Call type:
require("heatshrink").decompress(data)
Parameters
data
- The data to decompress
Returns
Returns the result as an ArrayBuffer
Description
Decompress the heatshrink-encoded data supplied as input, and return it as an ArrayBuffer
.
To get the result as a String, wrap require("heatshrink").decompress
in E.toString
: E.toString(require("heatshrink").decompress(...))
If you'd like a way to perform compression/decompression on desktop, check out https://github.com/espruino/EspruinoWebTools#heatshrinkjs
Note: This is not available in devices with low flash memory
I2C Class
This class allows use of the built-in I2C ports. Currently it allows I2C Master mode only.
All addresses are in 7 bit format. If you have an 8 bit address then you need to shift it one bit to the right.
Instances
Methods and Fields
- I2C.find(pin)
- constructor I2C()
- function I2C.readFrom(address, quantity)
- function I2C.readReg(address, reg, quantity)
- function I2C.setup(options)
- function I2C.writeTo(address, data, ...)
I2C.find ⇒
Call type:
I2C.find(pin)
Parameters
pin
- A pin to search with
Returns
An object of type I2C
, or undefined
if one couldn't be found.
Description
DEPRECATED - this will be removed in subsequent versions of Espruino
Try and find an I2C hardware device that will work on this pin (e.g. I2C1
)
May return undefined if no device can be found.
Note: This is not available in devices with low flash memory
constructor I2C ⇒
Call type:
new I2C()
Returns
An I2C object
Description
Create a software I2C port. This has limited functionality (no baud rate), but it can work on any pins.
Use I2C.setup
to configure this port.
function I2C.readFrom ⇒
Call type:
function I2C.readFrom(address, quantity)
Parameters
address
- The 7 bit address of the device to request bytes from, or an object of the form {address:12, stop:false}
to send this data without a STOP signal.
quantity
- The number of bytes to request
Returns
The data that was returned - as a Uint8Array
Description
Request bytes from the given slave device, and return them as a Uint8Array
(packed array of bytes). This is like using Arduino Wire's requestFrom,
available and read functions. Sends a STOP unless {address:X, stop:false}
is used.
function I2C.readReg ⇒
Call type:
function I2C.readReg(address, reg, quantity)
Parameters
address
- The 7 bit address of the device to request bytes from
reg
- The register on the device to read bytes from
quantity
- The number of bytes to request
Returns
The data that was returned - as a Uint8Array
Description
Request bytes from a register on the given I2C slave device, and return them as a Uint8Array
(packed array of bytes).
This is the same as calling I2C.writeTo
and I2C.readFrom
:
I2C.readReg = function(address, reg, quantity) {
this.writeTo({address:address, stop:false}, reg);
return this.readFrom(address, quantity);
};
function I2C.setup ⇒
Call type:
function I2C.setup(options)
Parameters
options
- [optional] A structure containing extra information on initialising the I2C port{scl:pin, sda:pin, bitrate:100000}
You can find out which pins to use by looking at your board's reference page and searching for pins with the I2C
marker. Note that 400kHz is the maximum bitrate for most parts.
Description
Set up this I2C port
If not specified in options, the default pins are used (usually the lowest numbered pins on the lowest port that supports this peripheral)
function I2C.writeTo ⇒
Call type:
function I2C.writeTo(address, data, ...)
Parameters
address
- The 7 bit address of the device to transmit to, or an object of the form {address:12, stop:false}
to send this data without a STOP signal.
data, ...
- One or more items to write. May be ints, strings, arrays, or special objects (see E.toUint8Array
for more info).
Description
Transmit to the slave device with the given address. This is like Arduino's beginTransmission, write, and endTransmission rolled up into one.
Int16Array Class
This is the built-in JavaScript class for a typed array of 16 bit signed integers.
Instantiate this in order to efficiently store arrays of data (Espruino's normal arrays store data in a map, which is inefficient for non-sparse arrays).
Arrays of this type include all the methods from ArrayBufferView
Methods and Fields
constructor Int16Array ⇒
Call type:
new Int16Array(arr, byteOffset, length)
Parameters
arr
- The array or typed array to base this off, or an integer which is the array length
byteOffset
- The byte offset in the ArrayBuffer (ONLY IF the first argument was an ArrayBuffer
)
length
- The length (ONLY IF the first argument was an ArrayBuffer
)
Returns
A typed array
Description
Create a typed array based on the given input. Either an existing Array Buffer,
an Integer as a Length, or a simple array. If an ArrayBufferView
(e.g.
Uint8Array
rather than ArrayBuffer
) is given, it will be completely copied
rather than referenced.
Int32Array Class
This is the built-in JavaScript class for a typed array of 32 bit signed integers.
Instantiate this in order to efficiently store arrays of data (Espruino's normal arrays store data in a map, which is inefficient for non-sparse arrays).
Arrays of this type include all the methods from ArrayBufferView
Methods and Fields
constructor Int32Array ⇒
Call type:
new Int32Array(arr, byteOffset, length)
Parameters
arr
- The array or typed array to base this off, or an integer which is the array length
byteOffset
- The byte offset in the ArrayBuffer (ONLY IF the first argument was an ArrayBuffer
)
length
- The length (ONLY IF the first argument was an ArrayBuffer
)
Returns
A typed array
Description
Create a typed array based on the given input. Either an existing Array Buffer,
an Integer as a Length, or a simple array. If an ArrayBufferView
(e.g.
Uint8Array
rather than ArrayBuffer
) is given, it will be completely copied
rather than referenced.
Int8Array Class
This is the built-in JavaScript class for a typed array of 8 bit signed integers.
Instantiate this in order to efficiently store arrays of data (Espruino's normal arrays store data in a map, which is inefficient for non-sparse arrays).
Arrays of this type include all the methods from ArrayBufferView
Methods and Fields
constructor Int8Array ⇒
Call type:
new Int8Array(arr, byteOffset, length)
Parameters
arr
- The array or typed array to base this off, or an integer which is the array length
byteOffset
- The byte offset in the ArrayBuffer (ONLY IF the first argument was an ArrayBuffer
)
length
- The length (ONLY IF the first argument was an ArrayBuffer
)
Returns
A typed array
Description
Create a typed array based on the given input. Either an existing Array Buffer,
an Integer as a Length, or a simple array. If an ArrayBufferView
(e.g.
Uint8Array
rather than ArrayBuffer
) is given, it will be completely copied
rather than referenced.
InternalError Class
The base class for internal errors
Methods and Fields
constructor InternalError ⇒
Call type:
new InternalError(message)
Parameters
message
- [optional] An message string
Returns
An InternalError object
Description
Creates an InternalError object
function InternalError.toString ⇒
Call type:
function InternalError.toString()
Returns
A String
Description
JSON Class
An Object that handles conversion to and from the JSON data interchange format
Methods and Fields
JSON.parse ⇒
Call type:
JSON.parse(string)
Parameters
string
- A JSON string
Returns
The JavaScript object created by parsing the data string
Description
Parse the given JSON string into a JavaScript object
JSON.stringify ⇒
Call type:
JSON.stringify(data, replacer, space)
Parameters
data
- The data to be converted to a JSON string
replacer
- [optional] This value is ignored
space
- [optional] The number of spaces to use for padding, a string, or null/undefined for no whitespace
Returns
A JSON string
Description
Convert the given object into a JSON string which can subsequently be parsed with JSON.parse or eval.
Note: This differs from JavaScript's standard JSON.stringify
in that:
- The
replacer
argument is ignored - Typed arrays like
new Uint8Array(5)
will be dumped as if they were arrays, not as if they were objects (since it is more compact)
Math Class
This is a standard JavaScript class that contains useful Maths routines
Methods and Fields
- Math.abs(x)
- Math.acos(x)
- Math.asin(x)
- Math.atan(x)
- Math.atan2(y, x)
- Math.ceil(x)
- Math.clip(x, min, max)
- Math.cos(theta)
- Math.E
- Math.exp(x)
- Math.floor(x)
- Math.LN10
- Math.LN2
- Math.log(x)
- Math.LOG10E
- Math.LOG2E
- Math.max(args, ...)
- Math.min(args, ...)
- Math.PI
- Math.pow(x, y)
- Math.randInt(range)
- Math.random()
- Math.round(x)
- Math.sign(x)
- Math.sin(theta)
- Math.sqrt(x)
- Math.SQRT1_2
- Math.SQRT2
- Math.tan(theta)
- Math.wrap(x, max)
Math.abs ⇒
Call type:
Math.abs(x)
Parameters
x
- A floating point value
Returns
The absolute value of x (eg, Math.abs(2)==2
, but also Math.abs(-2)==2
)
Description
Math.acos ⇒
Call type:
Math.acos(x)
Parameters
x
- The value to get the arc cosine of
Returns
The arc cosine of x, between 0 and PI
Description
Note: This is not available in devices with extremely low flash memory (eg. HYSTM32_28)
Math.asin ⇒
Call type:
Math.asin(x)
Parameters
x
- The value to get the arc sine of
Returns
The arc sine of x, between -PI/2 and PI/2
Description
Note: This is not available in devices with extremely low flash memory (eg. HYSTM32_28)
Math.atan ⇒
Call type:
Math.atan(x)
Parameters
x
- The value to get the arc tangent of
Returns
The arc tangent of x, between -PI/2 and PI/2
Description
Math.atan2 ⇒
Call type:
Math.atan2(y, x)
Parameters
y
- The Y-part of the angle to get the arc tangent of
x
- The X-part of the angle to get the arc tangent of
Returns
The arctangent of Y/X, between -PI and PI
Description
Note: This is not available in devices with low flash memory
Math.ceil ⇒
Call type:
Math.ceil(x)
Parameters
x
- The value to round up
Returns
x, rounded upwards to the nearest integer
Description
Math.clip ⇒
Call type:
Math.clip(x, min, max)
Parameters
x
- A floating point value to clip
min
- The smallest the value should be
max
- The largest the value should be
Returns
The value of x, clipped so as not to be below min or above max.
Description
DEPRECATED - Please use E.clip()
instead. Clip a number to be between min and
max (inclusive)
Note: This is not available in devices with low flash memory
Math.cos ⇒
Call type:
Math.cos(theta)
Parameters
theta
- The angle to get the cosine of
Returns
The cosine of theta
Description
Math.E ⇒
Call type:
Math.E
Returns
The value of E - 2.718281828459045
Description
Math.exp ⇒
Call type:
Math.exp(x)
Parameters
x
- The value raise E to the power of
Returns
E^x
Description
Note: This is not available in devices with extremely low flash memory (eg. HYSTM32_28)
Math.floor ⇒
Call type:
Math.floor(x)
Parameters
x
- The value to round down
Returns
x, rounded downwards to the nearest integer
Description
Math.LN10 ⇒
Call type:
Math.LN10
Returns
The natural logarithm of 10 - 2.302585092994046
Description
Note: This is not available in devices with low flash memory
Math.LN2 ⇒
Call type:
Math.LN2
Returns
The natural logarithm of 2 - 0.6931471805599453
Description
Note: This is not available in devices with low flash memory
Math.log ⇒
Call type:
Math.log(x)
Parameters
x
- The value to take the logarithm (base E) root of
Returns
The log (base E) of x
Description
Note: This is not available in devices with extremely low flash memory (eg. HYSTM32_28)
Math.LOG10E ⇒
Call type:
Math.LOG10E
Returns
The base 10 logarithm of e - 0.4342944819032518
Description
Note: This is not available in devices with low flash memory
Math.LOG2E ⇒
Call type:
Math.LOG2E
Returns
The base 2 logarithm of e - 1.4426950408889634
Description
Note: This is not available in devices with low flash memory
Math.max ⇒
Call type:
Math.max(args, ...)
Parameters
args, ...
- Floating point values to clip
Returns
The maximum of the supplied values
Description
Find the maximum of a series of numbers
Math.min ⇒
Call type:
Math.min(args, ...)
Parameters
args, ...
- Floating point values to clip
Returns
The minimum of the supplied values
Description
Find the minimum of a series of numbers
Math.PI ⇒
Call type:
Math.PI
Returns
The value of PI - 3.141592653589793
Description
Math.pow ⇒
Call type:
Math.pow(x, y)
Parameters
x
- The value to raise to the power
y
- The power x should be raised to
Returns
x raised to the power y (x^y)
Description
Note: This is not available in devices with extremely low flash memory (eg. HYSTM32_28)
Math.randInt ⇒
Call type:
Math.randInt(range)
Parameters
range
- How big a random number do we want
Returns
A random integer
Description
(Added in 2v25) Returns a random integer X
, where 0 <= X < range
, or -2147483648 <= X <= 2147483647
if range <= 0
or undefined
If range
is supplied, this value is created using modulo
of a 31 bit integer, so as val
gets larger (24+ bits)
the values produced will be less randomly distributed, and no values above 0x7FFFFFFF
will ever be returned.
If val==undefined
or val<=0
a 32 bit random number will be returned as an int (-2147483648
.. 2147483647
).
Note: this is not part of the JS spec, but is included in Espruino as it makes a lot of sense on embedded targets
Math.random ⇒
Call type:
Math.random()
Returns
A random number X, where 0 <= X < 1
Description
Math.round ⇒
Call type:
Math.round(x)
Parameters
x
- The value to round
Returns
x, rounded to the nearest integer
Description
Math.sign ⇒
Call type:
Math.sign(x)
Parameters
x
- The value to get the sign from
Returns
sign on x - -1, 1, or 0
Description
Note: This is not available in devices with extremely low flash memory (eg. HYSTM32_28)
Math.sin ⇒
Call type:
Math.sin(theta)
Parameters
theta
- The angle to get the sine of
Returns
The sine of theta
Description
Math.sqrt ⇒
Call type:
Math.sqrt(x)
Parameters
x
- The value to take the square root of
Returns
The square root of x
Description
Note: This is not available in devices with extremely low flash memory (eg. HYSTM32_28)
Math.SQRT1_2 ⇒
Call type:
Math.SQRT1_2
Returns
The square root of 1/2 - 0.7071067811865476
Description
Note: This is not available in devices with low flash memory
Math.SQRT2 ⇒
Call type:
Math.SQRT2
Returns
The square root of 2 - 1.4142135623730951
Description
Note: This is not available in devices with low flash memory
Math.tan ⇒
Call type:
Math.tan(theta)
Parameters
theta
- The angle to get the tangent of
Returns
The tangent of theta
Description
Math.wrap ⇒
Call type:
Math.wrap(x, max)
Parameters
x
- A floating point value to wrap
max
- The largest the value should be
Returns
The value of x, wrapped so as not to be below min or above max.
Description
DEPRECATED - This is not part of standard JavaScript libraries
Wrap a number around if it is less than 0 or greater than or equal to max. For
instance you might do: Math.wrap(angleInDegrees, 360)
Note: This is not available in devices with low flash memory
Modules Class
Built-in class that caches the modules used by the require
command
Methods and Fields
- Modules.addCached(id, sourcecode)
- Modules.getCached()
- Modules.removeAllCached()
- Modules.removeCached(id)
Modules.addCached ⇒
Call type:
Modules.addCached(id, sourcecode)
Parameters
id
- The module name to add
sourcecode
- The module's sourcecode
Description
Add the given module to the cache
Modules.getCached ⇒
Call type:
Modules.getCached()
Returns
An array of module names
Description
Return an array of module names that have been cached
Modules.removeAllCached ⇒
Call type:
Modules.removeAllCached()
Description
Remove all cached modules
Modules.removeCached ⇒
Call type:
Modules.removeCached(id)
Parameters
id
- The module name to remove
Description
Remove the given module from the list of cached modules
neopixel Library
This library allows you to write to Neopixel/WS281x/APA10x/SK6812 LED strips
These use a high speed single-wire protocol which needs platform-specific implementation on some devices - hence this library to simplify things.
Methods and Fields
neopixel.write ⇒
Call type:
require("neopixel").write(pin, data)
Parameters
pin
- The Pin the LEDs are connected to
data
- The data to write to the LED strip (must be a multiple of 3 bytes long)
Description
Write to a strip of NeoPixel/WS281x/APA104/APA106/SK6812-style LEDs attached to the given pin.
// set just one pixel, red, green, blue
require("neopixel").write(B15, [255,0,0]);
// Produce an animated rainbow over 25 LEDs
var rgb = new Uint8ClampedArray(25*3);
var pos = 0;
function getPattern() {
pos++;
for (var i=0;i<rgb.length;) {
rgb[i++] = (1 + Math.sin((i+pos)*0.1324)) * 127;
rgb[i++] = (1 + Math.sin((i+pos)*0.1654)) * 127;
rgb[i++] = (1 + Math.sin((i+pos)*0.1)) * 127;
}
return rgb;
}
setInterval(function() {
require("neopixel").write(B15, getPattern());
}, 100);
Note:
Different types of LED have the data in different orders - so don't be surprised by RGB or BGR orderings!
Some LED strips (SK6812) actually take 4 bytes per LED (red, green, blue and white). These are still supported but the array of data supplied must still be a multiple of 3 bytes long. Just round the size up - it won't cause any problems.
On some platforms like STM32, pins capable of hardware SPI MOSI are required.
On STM32,
neopixel.write
chooses a hardware SPI device to output the signal on and uses that. However in order to avoid spikes in the output, if that hardware device is already initialised it will not be re-initialised. This means that if the SPI device was already in use, you may have to useSPIx.setup({baud:3200000, mosi:the_pin})
to force it to be re-setup on the pin.Espruino devices tend to have 3.3v IO, while WS2812/etc run off of 5v. Many WS2812 will only register a logic '1' at 70% of their input voltage - so if powering them off 5v you will not be able to send them data reliably. You can work around this by powering the LEDs off a lower voltage (for example 3.7v from a LiPo battery), can put the output into the
af_opendrain
state and use a pullup resistor to 5v on STM32 based boards (nRF52 are not 5v tolerant so you can't do this), or can use a level shifter to shift the voltage up into the 5v range.
Number Class
This is the built-in JavaScript class for numbers.
Methods and Fields
- Number.MAX_VALUE
- Number.MIN_VALUE
- Number.NaN
- Number.NEGATIVE_INFINITY
- constructor Number(value, ...)
- Number.POSITIVE_INFINITY
- function Number.toFixed(decimalPlaces)
Number.MAX_VALUE ⇒
Call type:
Number.MAX_VALUE
Returns
Maximum representable value
Description
Number.MIN_VALUE ⇒
Call type:
Number.MIN_VALUE
Returns
Smallest representable value
Description
Number.NaN ⇒
Call type:
Number.NaN
Returns
Not a Number
Description
Number.NEGATIVE_INFINITY ⇒
Call type:
Number.NEGATIVE_INFINITY
Returns
Negative Infinity (-1/0)
Description
constructor Number ⇒
Call type:
new Number(value, ...)
Parameters
value, ...
- A single value to be converted to a number
Returns
A Number object
Description
Creates a number
Number.POSITIVE_INFINITY ⇒
Call type:
Number.POSITIVE_INFINITY
Returns
Positive Infinity (1/0)
Description
function Number.toFixed ⇒
Call type:
function Number.toFixed(decimalPlaces)
Parameters
decimalPlaces
- A number between 0 and 20 specifying the number of decimal digits after the decimal point
Returns
A string
Description
Format the number as a fixed point number
Object Class
This is the built-in class for Objects
Methods and Fields
- function Object.addListener(event, listener)
- Object.assign(args, ...)
- function Object.clone()
- Object.create(proto, propertiesObject)
- Object.defineProperties(obj, props)
- Object.defineProperty(obj, name, desc)
- function Object.emit(event, args, ...)
- Object.entries(object)
- Object.fromEntries(entries)
- Object.getOwnPropertyDescriptor(obj, name)
- Object.getOwnPropertyDescriptors(obj)
- Object.getOwnPropertyNames(object)
- Object.getPrototypeOf(object)
- function Object.hasOwnProperty(name)
- Object.keys(object)
- property Object.length
- constructor Object(value)
- function Object.on(event, listener)
- function Object.prependListener(event, listener)
- function Object.removeAllListeners(event)
- function Object.removeListener(event, listener)
- Object.setPrototypeOf(object, prototype)
- function Object.toString(radix)
- function Object.valueOf()
- Object.values(object)
function Object.addListener ⇒
Call type:
function Object.addListener(event, listener)
Parameters
event
- The name of the event, for instance 'data'
listener
- The listener to call when this event is received
Description
Register an event listener for this object, for instance Serial1.addListener('data', function(d) {...})
.
An alias for Object.on
Note: This is not available in Embeddable Espruino C builds
Object.assign ⇒
Call type:
Object.assign(args, ...)
Parameters
args, ...
- The target object, then any items objects to use as sources of keys
Returns
The target object
Description
Appends all keys and values in any subsequent objects to the first object
Note: Unlike the standard ES6 Object.assign
, this will throw an exception
if given raw strings, bools or numbers rather than objects.
function Object.clone ⇒
Call type:
function Object.clone()
Returns
A copy of this Object
Description
Copy this object to a new object, but as a shallow copy. This has a similar effect to calling Object.assign({}, obj)
.
orig = { a : 1, b : [ 2, 3 ] }
copy = orig.clone();
// copy = { a : 1, b : [ 2, 3 ] }
Note: This is not a standard JavaScript function, but is unique to Espruino
Object.create ⇒
Call type:
Object.create(proto, propertiesObject)
Parameters
proto
- A prototype object
propertiesObject
- An object containing properties. NOT IMPLEMENTED
Returns
A new object
Description
Creates a new object with the specified prototype object and properties. properties are currently unsupported.
Object.defineProperties ⇒
Call type:
Object.defineProperties(obj, props)
Parameters
obj
- An object
props
- An object whose fields represent property names, and whose values are property descriptors.
Returns
The object, obj.
Description
Adds new properties to the Object. See Object.defineProperty
for more
information
Object.defineProperty ⇒
Call type:
Object.defineProperty(obj, name, desc)
Parameters
obj
- An object
name
- The name of the property
desc
- The property descriptor
Returns
The object, obj.
Description
Add a new property to the Object. 'Desc' is an object with the following fields:
configurable
(bool = false) - can this property be changed/deleted (not implemented)enumerable
(bool = false) - can this property be enumerated (not implemented)value
(anything) - the value of this propertywritable
(bool = false) - can the value be changed with the assignment operator?get
(function) - the getter function, or undefined if no getter (only supported on some platforms)set
(function) - the setter function, or undefined if no setter (only supported on some platforms)
Note: configurable
, enumerable
and writable
are not implemented and
will be ignored.
function Object.emit ⇒
Call type:
function Object.emit(event, args, ...)
Parameters
event
- The name of the event, for instance 'data'
args, ...
- Optional arguments
Description
Call any event listeners that were added to this object with Object.on
, for
instance obj.emit('data', 'Foo')
.
For more information see Object.on
Note: This is not available in Embeddable Espruino C builds
Object.entries ⇒
Call type:
Object.entries(object)
Parameters
object
- The object to return values for
Returns
An array of [key,value]
pairs - one for each key on the given object
Description
Return all enumerable keys and values of the given object
Note: This is not available in devices with low flash memory
Object.fromEntries ⇒
Call type:
Object.fromEntries(entries)
Parameters
entries
- An array of [key,value]
pairs to be used to create an object
Returns
An object containing all the specified pairs
Description
Transforms an array of key-value pairs into an object
Note: This is not available in devices with low flash memory
Object.getOwnPropertyDescriptor ⇒
Call type:
Object.getOwnPropertyDescriptor(obj, name)
Parameters
obj
- The object
name
- The name of the property
Returns
An object with a description of the property. The values of writable/enumerable/configurable may not be entirely correct due to Espruino's implementation.
Description
Get information on the given property in the object, or undefined
Object.getOwnPropertyDescriptors ⇒
Call type:
Object.getOwnPropertyDescriptors(obj)
Parameters
obj
- The object
Returns
An object containing all the property descriptors of an object
Description
Get information on all properties in the object (from Object.getOwnPropertyDescriptor
), or just {}
if no properties
Note: This is not available in devices with low flash memory
Object.getOwnPropertyNames ⇒
Call type:
Object.getOwnPropertyNames(object)
Parameters
object
- The Object to return a list of property names for
Returns
An array of the Object's own properties
Description
Returns an array of all properties (enumerable or not) found directly on a given object.
Object.getPrototypeOf ⇒
Call type:
Object.getPrototypeOf(object)
Parameters
object
- An object
Returns
The prototype
Description
Get the prototype of the given object - this is like writing object.__proto__
but is the 'proper' ES6 way of doing it
function Object.hasOwnProperty ⇒
Call type:
function Object.hasOwnProperty(name)
Parameters
name
- The name of the property to search for
Returns
True if it exists, false if it doesn't
Description
Return true if the object (not its prototype) has the given property.
NOTE: This currently returns false-positives for built-in functions in prototypes
Object.keys ⇒
Call type:
Object.keys(object)
Parameters
object
- The object to return keys for
Returns
An array of strings - one for each key on the given object
Description
Return all enumerable keys of the given object
property Object.length ⇒
Call type:
property Object.length
Returns
The length of the object
Description
Find the length of the object
constructor Object ⇒
Call type:
new Object(value)
Parameters
value
- A single value to be converted to an object
Returns
An Object
Description
Creates an Object from the supplied argument
function Object.on ⇒
Call type:
function Object.on(event, listener)
Parameters
event
- The name of the event, for instance 'data'
listener
- The listener to call when this event is received
Description
Register an event listener for this object, for instance
Serial1.on('data',
function(d) {...})
.
This is the same as Node.js's EventEmitter but on Espruino the functionality is built into every object:
var o = {}; // o can be any object...
// call an arrow function when the 'answer' event is received
o.on('answer', x => console.log(x));
// call a named function when the 'answer' event is received
function printAnswer(d) {
console.log("The answer is", d);
}
o.on('answer', printAnswer);
// emit the 'answer' event - functions added with 'on' will be executed
o.emit('answer', 42);
// prints: 42
// prints: The answer is 42
// If you have a named function, it can be removed by name
o.removeListener('answer', printAnswer);
// Now 'printAnswer' is removed
o.emit('answer', 43);
// prints: 43
// Or you can remove all listeners for 'answer'
o.removeAllListeners('answer')
// Now nothing happens
o.emit('answer', 44);
// nothing printed
If you have more than one handler for an event, and you'd
like that handler to stop the event being passed to other handlers
then you can call E.stopEventPropagation()
in that handler.
Note: This is not available in Embeddable Espruino C builds
function Object.prependListener ⇒
Call type:
function Object.prependListener(event, listener)
Parameters
event
- The name of the event, for instance 'data'
listener
- The listener to call when this event is received
Description
Register an event listener for this object, for instance Serial1.addListener('data', function(d) {...})
.
An alias for Object.on
Note: This is not available in Embeddable Espruino C builds
function Object.removeAllListeners ⇒
Call type:
function Object.removeAllListeners(event)
Parameters
event
- [optional] The name of the event, for instance 'data'
. If not specified all listeners are removed.
Description
Removes all listeners (if event===undefined
), or those of the specified event.
Serial1.on("data", function(data) { ... });
Serial1.removeAllListeners("data");
// or
Serial1.removeAllListeners(); // removes all listeners for all event types
For more information see Object.on
function Object.removeListener ⇒
Call type:
function Object.removeListener(event, listener)
Parameters
event
- The name of the event, for instance 'data'
listener
- The listener to remove
Description
Removes the specified event listener.
function foo(d) {
console.log(d);
}
Serial1.on("data", foo);
Serial1.removeListener("data", foo);
For more information see Object.on
Object.setPrototypeOf ⇒
Call type:
Object.setPrototypeOf(object, prototype)
Parameters
object
- An object
prototype
- The prototype to set on the object
Returns
The object passed in
Description
Set the prototype of the given object - this is like writing
object.__proto__ =
prototype
but is the 'proper' ES6 way of doing it
function Object.toString ⇒
Call type:
function Object.toString(radix)
Parameters
radix
- [optional] If the object is an integer, the radix (between 2 and 36) to use. NOTE: Setting a radix does not work on floating point numbers.
Returns
A String representing the object
Description
Convert the Object to a string
function Object.valueOf ⇒
Call type:
function Object.valueOf()
Returns
The primitive value of this object
Description
Returns the primitive value of this object.
Object.values ⇒
Call type:
Object.values(object)
Parameters
object
- The object to return values for
Returns
An array of values - one for each key on the given object
Description
Return all enumerable values of the given object
Note: This is not available in devices with low flash memory
OneWire Class
This class provides a software-defined OneWire master. It is designed to be similar to Arduino's OneWire library.
Note: OneWire commands are very timing-sensitive, and on nRF52 devices
(Bluetooth LE Espruino boards) the bluetooth stack can get in the way. Before
version 2v18 of Espruino OneWire could be unreliable, but as of firmware 2v18
Espruino now schedules OneWire accesses with the bluetooth stack to ensure it doesn't interfere.
OneWire is now reliable but some functions such as OneWire.search
can now take
a while to execute (around 1 second).
Methods and Fields
- constructor OneWire(pin)
- function OneWire.read(count)
- function OneWire.reset()
- function OneWire.search(command)
- function OneWire.select(rom)
- function OneWire.skip()
- function OneWire.write(data, power)
constructor OneWire ⇒
Call type:
new OneWire(pin)
Parameters
pin
- The pin to implement OneWire on
Returns
A OneWire object
Description
Create a software OneWire implementation on the given pin
function OneWire.read ⇒
Call type:
function OneWire.read(count)
Parameters
count
- [optional] The amount of bytes to read
Returns
The byte that was read, or a Uint8Array
if count was specified and >=0
Description
Read a byte
function OneWire.reset ⇒
Call type:
function OneWire.reset()
Returns
True is a device was present (it held the bus low)
Description
Perform a reset cycle
function OneWire.search ⇒
Call type:
function OneWire.search(command)
Parameters
command
- (Optional) command byte. If not specified (or zero), this defaults to 0xF0. This can could be set to 0xEC to perform a DS18B20 'Alarm Search Command'
Returns
An array of devices that were found
Description
Search for devices
function OneWire.select ⇒
Call type:
function OneWire.select(rom)
Parameters
rom
- The device to select (get this using OneWire.search()
)
Description
Select a ROM - always performs a reset first
function OneWire.skip ⇒
Call type:
function OneWire.skip()
Description
Skip a ROM
function OneWire.write ⇒
Call type:
function OneWire.write(data, power)
Parameters
data
- A byte (or array of bytes) to write
power
- Whether to leave power on after write (default is false)
Description
Write one or more bytes
Pin Class
This is the built-in class for Pins, such as D0,D1,LED1, or BTN
You can call the methods on Pin, or you can use Wiring-style functions such as digitalWrite
Methods and Fields
- function Pin.analog()
- function Pin.getInfo()
- function Pin.getMode()
- function Pin.mode(mode)
- Pin.Pin()
- constructor Pin(value)
- function Pin.pulse(value, time)
- function Pin.pwm(value, options)
- function Pin.read()
- function Pin.reset()
- function Pin.set()
- function Pin.toggle()
- function Pin.write(value)
- function Pin.writeAtTime(value, time)
function Pin.analog ⇒
Call type:
function Pin.analog()
Returns
The analog Value of the Pin between 0 and 1
Description
(Added in 2v20) Get the analogue value of the given pin. See analogRead
for more information.
function Pin.getInfo ⇒
Call type:
function Pin.getInfo()
Returns
An object containing information about this pins
Description
Get information about this pin and its capabilities. Of the form:
{
"port" : "A", // the Pin's port on the chip
"num" : 12, // the Pin's number
"mode" : (2v25+) // string: the pin's mode (same as Pin.getMode())
"output" : (2v25+) // 0/1: the state of the pin's output register
"in_addr" : 0x..., // (if available) the address of the pin's input address in bit-banded memory (can be used with peek)
"out_addr" : 0x..., // (if available) the address of the pin's output address in bit-banded memory (can be used with poke)
"analog" : { ADCs : [1], channel : 12 }, // If analog input is available
"functions" : {
"TIM1":{type:"CH1, af:0},
"I2C3":{type:"SCL", af:1}
}
}
Will return undefined if pin is not valid.
Note: This is not available in devices with low flash memory
function Pin.getMode ⇒
Call type:
function Pin.getMode()
Returns
The pin mode, as a string
Description
Return the current mode of the given pin. See pinMode
for more information.
function Pin.mode ⇒
Call type:
function Pin.mode(mode)
Parameters
mode
- The mode - a string that is either 'analog', 'input', 'inputpullup', 'inputpulldown', 'output', 'opendrain', 'afoutput' or 'afopendrain'. Do not include this argument if you want to revert to automatic pin mode setting.
Description
Pin.Pin ⇒
Call type:
Pin.Pin()
Description
This is the built-in class for Pins, such as D0,D1,LED1, or BTN
You can call the methods on Pin, or you can use Wiring-style functions such as digitalWrite
constructor Pin ⇒
Call type:
new Pin(value)
Parameters
value
- A value to be converted to a pin. Can be a number, pin, or String.
Returns
A Pin object
Description
Creates a pin from the given argument (or returns undefined if no argument)
function Pin.pulse ⇒
Call type:
function Pin.pulse(value, time)
Parameters
value
- Whether to pulse high (true) or low (false)
time
- A time in milliseconds, or an array of times (in which case a square wave will be output starting with a pulse of 'value')
Description
(Added in 2v20) Pulse the pin with the value for the given time in milliseconds.
LED.pulse(1, 100); // pulse LED on for 100ms
LED.pulse(1, [100,1000,100]); // pulse LED on for 100ms, off for 1s, on for 100ms
This is identical to digitalPulse
.
function Pin.pwm ⇒
Call type:
function Pin.pwm(value, options)
Parameters
value
- A value between 0 and 1
options
- An object containing options for analog output - see below
Description
(Added in 2v20) Set the analog Value of a pin. It will be output using PWM.
See analogWrite
for more information.
Objects can contain:
freq
- pulse frequency in Hz, e.g.analogWrite(A0,0.5,{ freq : 10 });
- specifying a frequency will force PWM output, even if the pin has a DACsoft
- boolean, If true software PWM is used if hardware is not available.forceSoft
- boolean, If true software PWM is used even if hardware PWM or a DAC is available
function Pin.read ⇒
Call type:
function Pin.read()
Returns
Whether pin is a logical 1 or 0
Description
Returns the input state of the pin as a boolean.
Note: if you didn't call pinMode
beforehand then this function will also
reset the pin's state to "input"
function Pin.reset ⇒
Call type:
function Pin.reset()
Description
Sets the output state of the pin to a 0
Note: if you didn't call pinMode
beforehand then this function will also
reset the pin's state to "output"
function Pin.set ⇒
Call type:
function Pin.set()
Description
Sets the output state of the pin to a 1
Note: if you didn't call pinMode
beforehand then this function will also
reset the pin's state to "output"
function Pin.toggle ⇒
Call type:
function Pin.toggle()
Returns
True if the pin is high after calling the function
Description
Toggles the state of the pin from off to on, or from on to off.
Note: This method doesn't currently work on the ESP8266 port of Espruino.
Note: if you didn't call pinMode
beforehand then this function will also
reset the pin's state to "output"
function Pin.write ⇒
Call type:
function Pin.write(value)
Parameters
value
- Whether to set output high (true/1) or low (false/0)
Description
Sets the output state of the pin to the parameter given
Note: if you didn't call pinMode
beforehand then this function will also
reset the pin's state to "output"
function Pin.writeAtTime ⇒
Call type:
function Pin.writeAtTime(value, time)
Parameters
value
- Whether to set output high (true/1) or low (false/0)
time
- Time at which to write (in seconds)
Description
Sets the output state of the pin to the parameter given at the specified time.
Note:* this *doesn't change the mode of the pin to an output. To do that,
you need to use pin.write(0)
or pinMode(pin, 'output')
first.
Note: This is not available in devices with low flash memory
process Class
This class contains information about Espruino itself
Methods and Fields
process.env ⇒
Call type:
process.env
Returns
An object
Description
Returns an Object containing various pre-defined variables.
VERSION
- is the Espruino versionGIT_COMMIT
- is Git commit hash this firmware was built fromBOARD
- the board's ID (e.g.PUCKJS
)RAM
- total amount of on-chip RAM in bytesFLASH
- total amount of on-chip flash memory in bytesSPIFLASH
- (on Bangle.js) total amount of off-chip flash memory in bytesHWVERSION
- For Puck.js this is the board revision (1, 2, 2.1), or for Bangle.js it's 1 or 2STORAGE
- memory in bytes dedicated to theStorage
moduleSERIAL
- the serial number of this chipCONSOLE
- the name of the current console device being used (Serial1
,USB
,Bluetooth
, etc)MODULES
- a list of built-in modules separated by commasEXPTR
- The address of theexportPtrs
structure in flash (this includes links to built-in functions that compiled JS code needs)APP_RAM_BASE
- On nRF5x boards, this is the RAM required by the Softdevice if it doesn't exactly match what was allocated. You can use this to updateLD_APP_RAM_BASE
in theBOARD.py
file
For example, to get a list of built-in modules, you can use
process.env.MODULES.split(',')
Note: process.env
is not writeable - so as not to waste RAM, the contents
are generated on demand. If you need to be able to change them, use process.env=process.env;
first to ensure the values stay allocated.
process.memory ⇒
Call type:
process.memory(gc)
Parameters
gc
- [optional] A boolean. If undefined
or true
Garbage collection is performed, if false
it is not
Returns
Information about memory usage
Description
Run a Garbage Collection pass, and return an object containing information on memory usage.
free
: Memory that is available to be used (in blocks)usage
: Memory that has been used (in blocks)total
: Total memory (in blocks)history
: Memory used for command history - that is freed if memory is low. Note that this is INCLUDED in the figure for 'free'gc
: Memory freed during the GC passgctime
: Time taken for GC pass (in milliseconds)blocksize
: Size of a block (variable) in bytesstackEndAddress
: (on ARM) the address (that can be used with peek/poke/etc) of the END of the stack. The stack grows down, so unless you do a lot of recursion the bytes above this can be used.stackFree
: (on ARM) how many bytes of free execution stack are there at the point of execution.flash_start
: (on ARM) the address of the start of flash memory (usually0x8000000
)flash_binary_end
: (on ARM) the address in flash memory of the end of Espruino's firmware.flash_code_start
: (on ARM) the address in flash memory of pages that store any code that you save withsave()
.flash_length
: (on ARM) the amount of flash memory this firmware was built for (in bytes). Note: Some STM32 chips actually have more memory than is advertised.
Memory units are specified in 'blocks', which are around 16 bytes each
(depending on your device). The actual size is available in blocksize
. See
http://www.espruino.com/Performance for more information.
Note: To find free areas of flash memory, see require('Flash').getFree()
event process.uncaughtException ⇒
Call type:
process.on('uncaughtException', function(exception) { ... });
Parameters
exception
- The uncaught exception
Description
This event is called when an exception gets thrown and isn't caught (e.g. it gets all the way back to the event loop).
You can use this for logging potential problems that might occur during execution when you might not be able to see what is written to the console, for example:
var lastError;
process.on('uncaughtException', function(e) {
lastError=e;
print(e,e.stack?"\n"+e.stack:"")
});
function checkError() {
if (!lastError) return print("No Error");
print(lastError,lastError.stack?"\n"+lastError.stack:"")
}
Note: When this is used, exceptions will cease to be reported on the console - which may make debugging difficult!
process.version ⇒
Call type:
process.version
Returns
The version of Espruino
Description
Returns the version of Espruino as a String
Promise Class
This is the built-in class for ES6 Promises
Methods and Fields
- Promise.all(promises)
- function Promise.catch(onRejected)
- constructor Promise(executor)
- Promise.reject(promises)
- Promise.resolve(promises)
- function Promise.then(onFulfilled, onRejected)
Promise.all ⇒
Call type:
Promise.all(promises)
Parameters
promises
- An array of promises
Returns
A new Promise
Description
Return a new promise that is resolved when all promises in the supplied array are resolved.
Note: This is not available in devices with low flash memory
function Promise.catch ⇒
Call type:
function Promise.catch(onRejected)
Parameters
onRejected
- A callback that is called when this promise is rejected
Returns
The original Promise
Description
Note: This is not available in devices with low flash memory
constructor Promise ⇒
Call type:
new Promise(executor)
Parameters
executor
- A function of the form function (resolve, reject)
Returns
A Promise
Description
Create a new Promise. The executor function is executed immediately (before the constructor even returns) and
Note: This is not available in devices with low flash memory
Promise.reject ⇒
Call type:
Promise.reject(promises)
Parameters
promises
- Data to pass to the .catch
handler
Returns
A new Promise
Description
Return a new promise that is already rejected (at idle it'll call .catch
)
Note: This is not available in devices with low flash memory
Promise.resolve ⇒
Call type:
Promise.resolve(promises)
Parameters
promises
- Data to pass to the .then
handler
Returns
A new Promise
Description
Return a new promise that is already resolved (at idle it'll call .then
)
Note: This is not available in devices with low flash memory
function Promise.then ⇒
Call type:
function Promise.then(onFulfilled, onRejected)
Parameters
onFulfilled
- A callback that is called when this promise is resolved
onRejected
- [optional] A callback that is called when this promise is rejected (or nothing)
Returns
The original Promise
Description
Note: This is not available in devices with low flash memory
ReferenceError Class
The base class for reference errors - where a variable which doesn't exist has been accessed.
Methods and Fields
constructor ReferenceError ⇒
Call type:
new ReferenceError(message)
Parameters
message
- [optional] An message string
Returns
A ReferenceError object
Description
Creates a ReferenceError object
function ReferenceError.toString ⇒
Call type:
function ReferenceError.toString()
Returns
A String
Description
RegExp Class
The built-in class for handling Regular Expressions
Note: Espruino's regular expression parser does not contain all the features present in a full ES6 JS engine. however some parts of the spec are not implemented:
- Assertions other than
^
and$
- Numeric quantifiers (eg
x{3}
)
There's a GitHub issue concerning RegExp features here
Methods and Fields
function RegExp.exec ⇒
Call type:
function RegExp.exec(str)
Parameters
str
- A string to match on
Returns
A result array, or null
Description
Test this regex on a string - returns a result array on success, or null
otherwise.
/Wo/.exec("Hello World")
will return:
[
"Wo",
"index": 6,
"input": "Hello World"
]
Or with groups /W(o)rld/.exec("Hello World")
returns:
[
"World",
"o", "index": 6,
"input": "Hello World"
]
Note: This is not available in devices with low flash memory
constructor RegExp ⇒
Call type:
new RegExp(regex, flags)
Parameters
regex
- A regular expression as a string
flags
- Flags for the regular expression as a string
Returns
A RegExp object
Description
Creates a RegExp object, for handling Regular Expressions
Note: This is not available in devices with low flash memory
function RegExp.test ⇒
Call type:
function RegExp.test(str)
Parameters
str
- A string to match on
Returns
true for a match, or false
Description
Test this regex on a string - returns true
on a successful match, or false
otherwise
Note: This is not available in devices with low flash memory
Serial Class
This class allows use of the built-in USARTs
Methods may be called on the USB
, Serial1
, Serial2
, Serial3
, Serial4
,
Serial5
and Serial6
objects. While different processors provide different
numbers of USARTs, on official Espruino boards you can always rely on at least
Serial1
being available
Instances
LoopbackA
A loopback serial device. Data sent toLoopbackA
comes out ofLoopbackB
andLoopbackB
A loopback serial device. Data sent toLoopbackA
comes out ofLoopbackB
andSerial1
The first Serial (USART) portSerial2
The second Serial (USART) portSerial3
The third Serial (USART) portSerial4
The fourth Serial (USART) portSerial5
The fifth Serial (USART) portUSB
The USB Serial port
Methods and Fields
- function Serial.available()
- event Serial.data(data)
- Serial.find(pin)
- function Serial.flush()
- event Serial.framing()
- function Serial.inject(data, ...)
- function Serial.isConnected()
- event Serial.parity()
- function Serial.pipe(destination, options)
- function Serial.print(string)
- function Serial.println(string)
- function Serial.read(chars)
- constructor Serial()
- function Serial.setConsole(force)
- function Serial.setup(baudrate, options)
- function Serial.unsetup()
- function Serial.write(data, ...)
function Serial.available ⇒
Call type:
function Serial.available()
Returns
How many bytes are available
Description
Return how many bytes are available to read. If there is already a listener for data, this will always return 0.
event Serial.data ⇒
Call type:
Serial.on('data', function(data) { ... });
Parameters
data
- A string containing one or more characters of received data
Description
The data
event is called when data is received. If a handler is defined with
X.on('data', function(data) { ... })
then it will be called, otherwise data
will be stored in an internal buffer, where it can be retrieved with X.read()
Serial.find ⇒
Call type:
Serial.find(pin)
Parameters
pin
- A pin to search with
Returns
An object of type Serial
, or undefined
if one couldn't be found.
Description
DEPRECATED - this will be removed in subsequent versions of Espruino
Try and find a USART (Serial) hardware device that will work on this pin (e.g.
Serial1
)
May return undefined if no device can be found.
Note: This is not available in devices with low flash memory
function Serial.flush ⇒
Call type:
function Serial.flush()
Description
Flush this serial stream (pause execution until all data has been sent)
Note: This is not available in devices with low flash memory
event Serial.framing ⇒
Call type:
Serial.on('framing', function() { ... });
Description
The framing
event is called when there was activity on the input to the UART
but the STOP
bit wasn't in the correct place. This is either because there was
noise on the line, or the line has been pulled to 0 for a long period of time.
To enable this, you must initialise Serial with
SerialX.setup(..., { ...,
errors:true });
Note: Even though there was an error, the byte will still be received and
passed to the data
handler.
Note: This only works on STM32 and NRF52 based devices (e.g. all official Espruino boards)
function Serial.inject ⇒
Call type:
function Serial.inject(data, ...)
Parameters
data, ...
- One or more items to write. May be ints, strings, arrays, or special objects (see E.toUint8Array
for more info).
Description
Add data to this device as if it came directly from the input - it will be
returned via serial.on('data', ...)
;
Serial1.on('data', function(d) { print("Got",d); });
Serial1.inject('Hello World');
// prints "Got Hel","Got lo World" (characters can be split over multiple callbacks)
This is most useful if you wish to send characters to Espruino's REPL (console) while it is on another device.
Note: This is not available in devices with low flash memory
function Serial.isConnected ⇒
Call type:
function Serial.isConnected()
Returns
true
if connected/initialised, false otherwise
Description
(Added 2v25) Is the given Serial device connected?
- USB/Bluetooth/Telnet/etc: Is this connected?
- Serial1/etc: Has the device been initialised?
- LoopbackA/LoopbackB/Terminal: always return true
event Serial.parity ⇒
Call type:
Serial.on('parity', function() { ... });
Description
The parity
event is called when the UART was configured with a parity bit, and
this doesn't match the bits that have actually been received.
To enable this, you must initialise Serial with
SerialX.setup(..., { ...,
errors:true });
Note: Even though there was an error, the byte will still be received and
passed to the data
handler.
Note: This only works on STM32 and NRF52 based devices (e.g. all official Espruino boards)
function Serial.pipe ⇒
Call type:
function Serial.pipe(destination, options)
Parameters
destination
- The destination file/stream that will receive content from the source.
options
- [optional] An object { chunkSize : int=32, end : bool=true, complete : function }
chunkSize : The amount of data to pipe from source to destination at a time
complete : a function to call when the pipe activity is complete
end : call the 'end' function on the destination when the source is finished
Description
Pipe this USART to a stream (an object with a 'write' method)
Note: This is not available in devices with low flash memory
function Serial.print ⇒
Call type:
function Serial.print(string)
Parameters
string
- A String to print
Description
Print a string to the serial port - without a line feed
Note: This function replaces any occurrences of \n
in the string with
\r\n
. To avoid this, use Serial.write
.
function Serial.println ⇒
Call type:
function Serial.println(string)
Parameters
string
- A String to print
Description
Print a line to the serial port with a newline (\r\n
) at the end of it.
Note: This function converts data to a string first, e.g.
Serial.print([1,2,3])
is equivalent to Serial.print("1,2,3")
. If you'd like
to write raw bytes, use Serial.write
.
function Serial.read ⇒
Call type:
function Serial.read(chars)
Parameters
chars
- The number of characters to read, or undefined/0 for all available
Returns
A string containing the required bytes.
Description
Return a string containing characters that have been received
constructor Serial ⇒
Call type:
new Serial()
Returns
A Serial object
Description
Create a software Serial port. This has limited functionality (only low baud rates), but it can work on any pins.
Use Serial.setup
to configure this port.
function Serial.setConsole ⇒
Call type:
function Serial.setConsole(force)
Parameters
force
- Whether to force the console to this port
Description
Set this Serial port as the port for the JavaScript console (REPL).
Unless force
is set to true, changes in the connection state of the board (for
instance plugging in USB) will cause the console to change.
See E.setConsole
for a more flexible version of this function.
function Serial.setup ⇒
Call type:
function Serial.setup(baudrate, options)
Parameters
baudrate
- The baud rate - the default is 9600
options
- [optional] A structure containing extra information on initialising the serial port - see below.
Description
Setup this Serial port with the given baud rate and options.
e.g.
Serial1.setup(9600,{rx:a_pin, tx:a_pin});
The second argument can contain:
{
rx:pin, // Receive pin (data in to Espruino)
tx:pin, // Transmit pin (data out of Espruino)
ck:pin, // (default none) Clock Pin
cts:pin, // (default none) Clear to Send Pin
bytesize:8, // (default 8)How many data bits - 7 or 8
parity:null/'none'/'o'/'odd'/'e'/'even',
// (default none) Parity bit
stopbits:1, // (default 1) Number of stop bits to use
flow:null/undefined/'none'/'xon', // (default none) software flow control
path:null/undefined/string // Linux Only - the path to the Serial device to use
errors:false // (default false) whether to forward framing/parity errors
}
You can find out which pins to use by looking at your board's reference
page and searching for pins with the UART
/USART
markers.
If not specified in options, the default pins are used for rx and tx (usually
the lowest numbered pins on the lowest port that supports this peripheral). ck
and cts
are not used unless specified.
Note that even after changing the RX and TX pins, if you have called setup
before then the previous RX and TX pins will still be connected to the Serial
port as well - until you set them to something else using digitalWrite
or
pinMode
.
Flow control can be xOn/xOff (flow:'xon'
) or hardware flow control (receive
only) if cts
is specified. If cts
is set to a pin, the pin's value will be 0
when Espruino is ready for data and 1 when it isn't.
By default, framing or parity errors don't create framing
or parity
events
on the Serial
object because storing these errors uses up additional storage
in the queue. If you're intending to receive a lot of malformed data then the
queue might overflow E.getErrorFlags()
would return FIFO_FULL
. However if
you need to respond to framing
or parity
errors then you'll need to use
errors:true
when initialising serial.
On Linux builds there is no default Serial device, so you must specify a path to
a device - for instance: Serial1.setup(9600,{path:"/dev/ttyACM0"})
You can also set up 'software serial' using code like:
var s = new Serial();
s.setup(9600,{rx:a_pin, tx:a_pin});
However software serial doesn't use ck
, cts
, parity
, flow
or errors
parts of the initialisation object.
function Serial.unsetup ⇒
Call type:
function Serial.unsetup()
Description
If the serial (or software serial) device was set up, uninitialise it.
Note: This is not available in devices with low flash memory
function Serial.write ⇒
Call type:
function Serial.write(data, ...)
Parameters
data, ...
- One or more items to write. May be ints, strings, arrays, or special objects (see E.toUint8Array
for more info).
Description
Write a character or array of data to the serial port
This method writes unmodified data, e.g. Serial.write([1,2,3])
is equivalent to
Serial.write("\1\2\3")
. If you'd like data converted to a string first, use
Serial.print
.
SPI Class
This class allows use of the built-in SPI ports. Currently it is SPI master only.
Instances
Methods and Fields
- SPI.find(pin)
- function SPI.send(data, nss_pin)
- function SPI.send4bit(data, bit0, bit1, nss_pin)
- function SPI.send8bit(data, bit0, bit1, nss_pin)
- function SPI.setup(options)
- constructor SPI()
- function SPI.write(data, ...)
SPI.find ⇒
Call type:
SPI.find(pin)
Parameters
pin
- A pin to search with
Returns
An object of type SPI
, or undefined
if one couldn't be found.
Description
DEPRECATED - this will be removed in subsequent versions of Espruino
Try and find an SPI hardware device that will work on this pin (e.g. SPI1
)
May return undefined if no device can be found.
Note: This is not available in devices with low flash memory
function SPI.send ⇒
Call type:
function SPI.send(data, nss_pin)
Parameters
data
- The data to send - either an Integer, Array, String, or Object of the form {data: ..., count:#}
nss_pin
- An nSS pin - this will be lowered before SPI output and raised afterwards (optional). There will be a small delay between when this is lowered and when sending starts, and also between sending finishing and it being raised.
Returns
The data that was returned
Description
Send data down SPI, and return the result. Sending an integer will return an integer, a String will return a String, and anything else will return a Uint8Array.
Sending multiple bytes in one call to send is preferable as they can then be transmitted end to end. Using multiple calls to send() will result in significantly slower transmission speeds.
For maximum speeds, please pass either Strings or Typed Arrays as arguments.
Note that you can even pass arrays of arrays, like [1,[2,3,4],5]
function SPI.send4bit ⇒
Call type:
function SPI.send4bit(data, bit0, bit1, nss_pin)
Parameters
data
- The data to send - either an integer, array, or string
bit0
- The 4 bits to send for a 0 (MSB first)
bit1
- The 4 bits to send for a 1 (MSB first)
nss_pin
- An nSS pin - this will be lowered before SPI output and raised afterwards (optional). There will be a small delay between when this is lowered and when sending starts, and also between sending finishing and it being raised.
Description
Send data down SPI, using 4 bits for each 'real' bit (MSB first). This can be useful for faking one-wire style protocols
Sending multiple bytes in one call to send is preferable as they can then be transmitted end to end. Using multiple calls to send() will result in significantly slower transmission speeds.
function SPI.send8bit ⇒
Call type:
function SPI.send8bit(data, bit0, bit1, nss_pin)
Parameters
data
- The data to send - either an integer, array, or string
bit0
- The 8 bits to send for a 0 (MSB first)
bit1
- The 8 bits to send for a 1 (MSB first)
nss_pin
- An nSS pin - this will be lowered before SPI output and raised afterwards (optional). There will be a small delay between when this is lowered and when sending starts, and also between sending finishing and it being raised
Description
Send data down SPI, using 8 bits for each 'real' bit (MSB first). This can be useful for faking one-wire style protocols
Sending multiple bytes in one call to send is preferable as they can then be transmitted end to end. Using multiple calls to send() will result in significantly slower transmission speeds.
Note: This is not available in devices with low flash memory
function SPI.setup ⇒
Call type:
function SPI.setup(options)
Parameters
options
- An Object containing extra information on initialising the SPI port
Description
Set up this SPI port as an SPI Master.
Options can contain the following (defaults are shown where relevant):
{
sck:pin,
miso:pin,
mosi:pin,
baud:integer=100000, // ignored on software SPI
mode:integer=0, // between 0 and 3
order:string='msb' // can be 'msb' or 'lsb'
bits:8 // only available for software SPI
}
If sck
,miso
and mosi
are left out, they will automatically be chosen.
However if one or more is specified then the unspecified pins will not be set
up.
You can find out which pins to use by looking at your board's reference
page and searching for pins with the SPI
marker. Some boards such as
those based on nRF52
chips can have SPI on any pins, so don't have specific
markings.
The SPI mode
is between 0 and 3 - see
http://en.wikipedia.org/wiki/SerialPeripheralInterfaceBus#Clockpolarityandphase
On STM32F1-based parts, you cannot mix AF and non-AF pins (SPI pins are usually grouped on the chip - and you can't mix pins from two groups). Espruino will not warn you about this.
constructor SPI ⇒
Call type:
new SPI()
Returns
A SPI object
Description
Create a software SPI port. This has limited functionality (no baud rate), but it can work on any pins.
Use SPI.setup
to configure this port.
function SPI.write ⇒
Call type:
function SPI.write(data, ...)
Parameters
data, ...
- One or more items to write. May be ints, strings, arrays, or special objects (see E.toUint8Array
for more info).
If the last argument is a pin, it is taken to be the NSS pin
Description
Write a character or array of characters to SPI - without reading the result back.
For maximum speeds, please pass either Strings or Typed Arrays as arguments.
Stepper Class
(2v21+ only) This class allows Espruino to control stepper motors.
// initialise
var s = new Stepper({
pins : [D1,D0,D2,D3],
freq : 200
});
// step 1000 steps...
s.moveTo(1000, {turnOff:true}).then(() => {
print("Done!");
});
On Espruino before 2v20 you can still use the Stepper Motor module at https://www.espruino.com/StepperMotor - it just isn't quite as fast.
Methods and Fields
- function Stepper.getPosition()
- function Stepper.moveTo(position, options)
- constructor Stepper(options)
- function Stepper.stop(options)
function Stepper.getPosition ⇒
Call type:
function Stepper.getPosition()
Returns
The current position of the stepper motor in steps
Description
Get the current position of the stepper motor in steps
Note: This is only available in Built-in Stepper Motor class (2v21+)
function Stepper.moveTo ⇒
Call type:
function Stepper.moveTo(position, options)
Parameters
position
- The position in steps to move to (can be either positive or negative)
options
- Optional options struct
Returns
A Promise that resolves when the stepper has finished moving
Description
Move a a certain number of steps in either direction. position
is remembered, so
s.moveTo(1000)
will move 1000 steps forward the first time it is called, but
s.moveTo(1500)
called afterwards will only move 500 steps.
, options
can be:
s.moveTo(steps, {
freq : 100, // optional (frequency in Hz) step frequency
turnOff : true, // optional (default false) turn off stepper after this movement?
relative : true, // optional (default false) the step number is relative (not absolute)
}).then(() => {
// movement finished...
});
Note: This is only available in Built-in Stepper Motor class (2v21+)
constructor Stepper ⇒
Call type:
new Stepper(options)
Parameters
options
- options struct {pins:[1,2,3,4]}
Returns
An Stepper object
Description
Create a Stepper
class. options
can contain:
... = new Stepper({
pins : [...], // required - 4 element array of pins
pattern : [...], // optional - a 4/8 element array of step patterns
offpattern : 0, // optional (default 0) - the pattern to output to stop driving the stepper motor
freq : 500, // optional (default 100) steps per second
})
pins
must be supplied as a 4 element array of pins. When created,
if pin state has not been set manually on each pin, the pins will
be set to outputs.
If pattern
isn't specified, a default pattern of [0b0001,0b0010,0b0100,0b1000]
will be used. You
can specify different patterns, for example [0b1100,0b1000,0b1001,0b0001,0b0011,0b0010,0b0110,0b0100]
.
Note: This is only available in Built-in Stepper Motor class (2v21+)
function Stepper.stop ⇒
Call type:
function Stepper.stop(options)
Parameters
options
- Optional options struct
Description
Stop a stepper motor that is currently running.
You can specify .stop({turnOff:true})
to force the stepper motor to turn off.
Note: This is only available in Built-in Stepper Motor class (2v21+)
Storage Library
This module allows you to read and write part of the nonvolatile flash memory of your device using a filesystem-like API.
Also see the Flash
library, which provides a low level, more dangerous way to
access all parts of your flash memory.
The Storage
library provides two distinct types of file:
require("Storage").write(...)
/require("Storage").read(...)
/etc create simple contiguous files of fixed length. This is the recommended file type.require("Storage").open(...)
creates aStorageFile
, which stores the file in numbered chunks ("filename\1"
/"filename\2"
/etc). It allows data to be appended and for the file to be read line by line.
You must read a file using the same method you used to write it - e.g. you can't
create a file with require("Storage").open(...)
and then read it with
require("Storage").read(...)
.
Note: In firmware 2v05 and later, the maximum length for filenames is 28 characters. However in 2v04 and earlier the max length is 8.
Methods and Fields
- require("Storage").compact(showMessage)
- require("Storage").erase(name)
- require("Storage").eraseAll()
- require("Storage").getFree(checkInternalFlash)
- require("Storage").getStats(checkInternalFlash)
- require("Storage").hash(regex)
- require("Storage").list(regex, filter)
- require("Storage").open(name, mode)
- require("Storage").optimise()
- require("Storage").read(name, offset, length)
- require("Storage").readArrayBuffer(name)
- require("Storage").readJSON(name, noExceptions)
- require("Storage").write(name, data, offset, size)
- require("Storage").writeJSON(name, data)
Storage.compact ⇒
Call type:
require("Storage").compact(showMessage)
Parameters
showMessage
- [optional] If true, an overlay message will be displayed on the screen while compaction is happening. Default is false.
Description
The Flash Storage system is journaling. To make the most of the limited write
cycles of Flash memory, Espruino marks deleted/replaced files as garbage/trash files and
moves on to a fresh part of flash memory. Espruino only fully erases those files
when it is running low on flash, or when compact
is called.
compact
may fail if there isn't enough RAM free on the stack to use as swap
space, however in this case it will not lose data.
Note: compact
rearranges the contents of memory. If code is referencing
that memory (e.g. functions that have their code stored in flash) then they may
become garbled when compaction happens. To avoid this, call eraseFiles
before
uploading data that you intend to reference to ensure that uploaded files are
right at the start of flash and cannot be compacted further.
Note: This is not available in devices with low flash memory
Storage.erase ⇒
Call type:
require("Storage").erase(name)
Parameters
name
- The filename - max 28 characters (case sensitive)
Description
Erase a single file from the flash storage area.
Note: This function should be used with normal files, and not StorageFile
s
created with require("Storage").open(filename, ...)
. To erase those, use
require("Storage").open(..., "r").erase()
.
Storage.eraseAll ⇒
Call type:
require("Storage").eraseAll()
Description
Erase the flash storage area. This will remove all files created with
require("Storage").write(...)
as well as any code saved with save()
or
E.setBootCode()
.
Storage.getFree ⇒
Call type:
require("Storage").getFree(checkInternalFlash)
Parameters
checkInternalFlash
- Check the internal flash (rather than external SPI flash). Default false, so will check external storage
Returns
The amount of free bytes
Description
Return the amount of free bytes available in Storage. Due to fragmentation there may be more bytes available, but this represents the maximum size of file that can be written.
NOTE: checkInternalFlash
is only useful on DICKENS devices - other devices don't use two different flash banks
Note: This is not available in devices with low flash memory
Storage.getStats ⇒
Call type:
require("Storage").getStats(checkInternalFlash)
Parameters
checkInternalFlash
- Check the internal flash (rather than external SPI flash). Default false, so will check external storage
Returns
An object containing info about the current Storage system
Description
Returns:
{
totalBytes // Amount of bytes in filesystem
freeBytes // How many bytes are left at the end of storage?
fileBytes // How many bytes of allocated files do we have?
fileCount // How many allocated files do we have?
trashBytes // How many bytes of trash files do we have?
trashCount // How many trash files do we have? (can be cleared with .compact)
}
NOTE: checkInternalFlash
is only useful on DICKENS devices - other devices don't use two different flash banks
Note: This is not available in devices with low flash memory
Storage.hash ⇒
Call type:
require("Storage").hash(regex)
Parameters
regex
- [optional] If supplied, filenames are checked against this regular expression (with String.match(regexp)
) to see if they match before being hashed
Returns
A hash of the files matching
Description
List all files in the flash storage area matching the specified regex (ignores StorageFiles), and then hash their filenames and file locations.
Identical files may have different hashes (e.g. if Storage is compacted and the file moves) but the chances of different files having the same hash are extremely small.
// Hash files
require("Storage").hash()
// Files ending in '.boot.js'
require("Storage").hash(/\.boot\.js$/)
Note: This function is used by Bangle.js as a way to cache files. For
instance the bootloader will add all .boot.js
files together into a single
.boot0
file, but it needs to know quickly whether anything has changed.
Note: This is not available in devices with low flash memory
Storage.list ⇒
Call type:
require("Storage").list(regex, filter)
Parameters
regex
- [optional] If supplied, filenames are checked against this regular expression (with String.match(regexp)
) to see if they match before being returned
filter
- [optional] If supplied, File Types are filtered based on this: {sf:true}
or {sf:false}
for whether to show StorageFile
Returns
An array of filenames
Description
List all files in the flash storage area. An array of Strings is returned.
By default this lists files created by StorageFile
(require("Storage").open
)
which have a file number ("\1"
/"\2"
/etc) appended to them.
// All files
require("Storage").list()
// Files ending in '.js'
require("Storage").list(/\.js$/)
// All Storage Files
require("Storage").list(undefined, {sf:true})
// All normal files (e.g. created with Storage.write)
require("Storage").list(undefined, {sf:false})
Note: This will output system files (e.g. saved code) as well as files that you may have written.
Storage.open ⇒
Call type:
require("Storage").open(name, mode)
Parameters
name
- The filename - max 27 characters (case sensitive)
mode
- The open mode - must be either 'r'
for read,'w'
for write , or 'a'
for append
Returns
An object containing {read,write,erase}
Description
Open a file in the Storage area. This can be used for appending data (normal read/write operations only write the entire file).
Please see StorageFile
for more information (and examples).
Note: These files write through immediately - they do not need closing.
Note: This is not available in devices with low flash memory
Storage.optimise ⇒
Call type:
require("Storage").optimise()
Description
Writes a lookup table for files into Bangle.js's storage. This allows any file stored up to that point to be accessed quickly.
Note: This is not available in devices with low flash memory
Storage.read ⇒
Call type:
require("Storage").read(name, offset, length)
Parameters
name
- The filename - max 28 characters (case sensitive)
offset
- [optional] The offset in bytes to start from
length
- [optional] The length to read in bytes (if <=0, the entire file is read)
Returns
A string of data, or undefined
if the file is not found
Description
Read a file from the flash storage area that has been written with
require("Storage").write(...)
.
This function returns a memory-mapped String that points to the actual memory area in read-only memory, so it won't use up RAM.
As such you can check if a file exists efficiently using
require("Storage").read(filename)!==undefined
.
If you evaluate this string with eval
, any functions contained in the String
will keep their code stored in flash memory.
Note: This function should be used with normal files, and not StorageFile
s
created with require("Storage").open(filename, ...)
Storage.readArrayBuffer ⇒
Call type:
require("Storage").readArrayBuffer(name)
Parameters
name
- The filename - max 28 characters (case sensitive)
Returns
An ArrayBuffer containing data from the file, or undefined
Description
Read a file from the flash storage area that has been written with
require("Storage").write(...)
, and return the raw binary data as an
ArrayBuffer.
This can be used:
- In a
DataView
withnew DataView(require("Storage").readArrayBuffer("x"))
- In a
Uint8Array/Float32Array/etc
withnew Uint8Array(require("Storage").readArrayBuffer("x"))
Note: This function should be used with normal files, and not StorageFile
s
created with require("Storage").open(filename, ...)
Note: This is not available in devices with low flash memory
Storage.readJSON ⇒
Call type:
require("Storage").readJSON(name, noExceptions)
Parameters
name
- The filename - max 28 characters (case sensitive)
noExceptions
- If true and the JSON is not valid, just return undefined
- otherwise an Exception
is thrown
Returns
An object containing parsed JSON from the file, or undefined
Description
Read a file from the flash storage area that has been written with
require("Storage").write(...)
, and parse JSON in it into a JavaScript object.
This is identical to JSON.parse(require("Storage").read(...))
. It will throw
an exception if the data in the file is not valid JSON.
Note: This function should be used with normal files, and not StorageFile
s
created with require("Storage").open(filename, ...)
Note: This is not available in devices with low flash memory
Storage.write ⇒
Call type:
require("Storage").write(name, data, offset, size)
Parameters
name
- The filename - max 28 characters (case sensitive)
data
- The data to write
offset
- [optional] The offset within the file to write (if 0
/undefined
a new file is created, otherwise Espruino attempts to write within an existing file if one exists)
size
- [optional] The size of the file (if a file is to be created that is bigger than the data)
Returns
True on success, false on failure
Description
Write/create a file in the flash storage area. This is nonvolatile and will not disappear when the device resets or power is lost.
Simply write require("Storage").write("MyFile", "Some data")
to write a new
file, and require("Storage").read("MyFile")
to read it.
If you supply:
- A String, it will be written as-is
- An array, will be written as a byte array (but read back as a String)
- An object, it will automatically be converted to a JSON string before being written.
Note: If an array is supplied it will not be converted to JSON. To be
explicit about the conversion you can use Storage.writeJSON
You may also create a file and then populate data later as long as you don't try and overwrite data that already exists. For instance:
var f = require("Storage");
f.write("a","Hello",0,14); // Creates a new file, 14 chars long
print(JSON.stringify(f.read("a"))); // read the file
// any nonwritten chars will be char code 255:
"Hello\u00FF\u00FF\u00FF\u00FF\u00FF\u00FF\u00FF\u00FF\u00FF"
f.write("a"," ",5); // write within the file
f.write("a","World!!!",6); // write again within the file
print(f.read("a")); // "Hello World!!!"
f.write("a"," ",0); // Writing to location 0 again will cause the file to be re-written
print(f.read("a")); // " "
This can be useful if you've got more data to write than you have RAM available - for instance the Web IDE uses this method to write large files into onboard storage.
Note: This function should be used with normal files, and not StorageFile
s
created with require("Storage").open(filename, ...)
Storage.writeJSON ⇒
Call type:
require("Storage").writeJSON(name, data)
Parameters
name
- The filename - max 28 characters (case sensitive)
data
- The JSON data to write
Returns
True on success, false on failure
Description
Write/create a file in the flash storage area. This is nonvolatile and will not disappear when the device resets or power is lost.
Simply write require("Storage").writeJSON("MyFile", [1,2,3])
to write a new
file, and require("Storage").readJSON("MyFile")
to read it.
This is (almost) equivalent to require("Storage").write(name, JSON.stringify(data))
(see the notes below)
Note: This function should be used with normal files, and not StorageFile
s
created with require("Storage").open(filename, ...)
Note: Normally JSON.stringify
converts any non-standard character to an escape code with \uXXXX
, but
as of Espruino 2v20, when writing to a file we use the most compact form, like \xXX
or \X
, as well as
skipping quotes on fields. This saves space and is faster, but also means that if a String wasn't a UTF8
string but contained characters in the UTF8 codepoint range, when saved it won't end up getting reloaded as a UTF8 string.
It does mean that you cannot parse the file with just JSON.parse
as it's no longer standard JSON but is JS,
so you must use Storage.readJSON
Note: This is not available in devices with low flash memory
StorageFile Class
These objects are created from require("Storage").open
and allow Storage items
to be read/written.
The Storage
library writes into Flash memory (which can only be erased in
chunks), and unlike a normal filesystem it allocates files in one long
contiguous area to allow them to be accessed easily from Espruino.
This presents a challenge for StorageFile
which allows you to append to a
file, so instead StorageFile
stores files in chunks. It uses the last
character of the filename to denote the chunk number (e.g. "foobar\1"
,
"foobar\2"
, etc).
This means that while StorageFile
files exist in the same area as those from
Storage
, they should be read using Storage.open
(and not Storage.read
).
f = require("Storage").open("foobar","w");
f.write("Hell");
f.write("o World\n");
f.write("Hello\n");
f.write("World 2\n");
f.write("Hello World 3\n");
// there's no need to call 'close'
// then
f = require("Storage").open("foobar","r");
f.read(13) // "Hello World\nH"
f.read(13) // "ello\nWorld 2\n"
f.read(13) // "Hello World 3"
f.read(13) // "\n"
f.read(13) // undefined
// or
f = require("Storage").open("foobar","r");
f.readLine() // "Hello World\n"
f.readLine() // "Hello\n"
f.readLine() // "World 2\n"
f.readLine() // "Hello World 3\n"
f.readLine() // undefined
// now get rid of file
f.erase();
Note: StorageFile
uses the fact that all bits of erased flash memory are 1
to detect the end of a file. As such you should not write character code 255
("\xFF"
) to these files.
Methods and Fields
- function StorageFile.erase()
- function StorageFile.getLength()
- function StorageFile.pipe(destination, options)
- function StorageFile.read(len)
- function StorageFile.readLine()
- function StorageFile.write(data)
function StorageFile.erase ⇒
Call type:
function StorageFile.erase()
Description
Erase this StorageFile
- after being called this file can no longer be written to.
Note: You shouldn't call require("Storage").erase(...)
on a StorageFile
, but should
instead open the StorageFile and call .erase
on the returned file: require("Storage").open(..., "r").erase()
Note: This is not available in devices with low flash memory
function StorageFile.getLength ⇒
Call type:
function StorageFile.getLength()
Returns
The current length in bytes of the file
Description
Return the length of the current file.
This requires Espruino to read the file from scratch, which is not a fast operation.
Note: This is not available in devices with low flash memory
function StorageFile.pipe ⇒
Call type:
function StorageFile.pipe(destination, options)
Parameters
destination
- The destination file/stream that will receive content from the source.
options
- [optional] An object { chunkSize : int=32, end : bool=true, complete : function }
chunkSize : The amount of data to pipe from source to destination at a time
complete : a function to call when the pipe activity is complete
end : call the 'end' function on the destination when the source is finished
Description
Pipe this file to a stream (an object with a 'write' method)
Note: This is not available in devices with low flash memory
function StorageFile.read ⇒
Call type:
function StorageFile.read(len)
Parameters
len
- How many bytes to read
Returns
A String, or undefined
Description
Read 'len' bytes of data from the file, and return a String containing those bytes.
If the end of the file is reached, the String may be smaller than the amount of
bytes requested, or if the file is already at the end, undefined
is returned.
Note: This is not available in devices with low flash memory
function StorageFile.readLine ⇒
Call type:
function StorageFile.readLine()
Returns
A line of data
Description
Read a line of data from the file (up to and including "\n"
)
Note: This is not available in devices with low flash memory
function StorageFile.write ⇒
Call type:
function StorageFile.write(data)
Parameters
data
- The data to write. This should not include '\xFF'
(character code 255)
Description
Append the given data to a file. You should not attempt to append "\xFF"
(character code 255).
Note: This is not available in devices with low flash memory
String Class
This is the built-in class for Text Strings.
Text Strings in Espruino are not zero-terminated, so you can store zeros in them.
Methods and Fields
- function String.charAt(pos)
- function String.charCodeAt(pos)
- function String.concat(args, ...)
- function String.endsWith(searchString, length)
- String.fromCharCode(code, ...)
- function String.includes(substring, fromIndex)
- function String.indexOf(substring, fromIndex)
- function String.lastIndexOf(substring, fromIndex)
- property String.length
- function String.match(substr)
- function String.padEnd(targetLength, padString)
- function String.padStart(targetLength, padString)
- function String.removeAccents()
- function String.repeat(count)
- function String.replace(subStr, newSubStr)
- function String.replaceAll(subStr, newSubStr)
- function String.slice(start, end)
- function String.split(separator)
- function String.startsWith(searchString, position)
- constructor String(str, ...)
- function String.substr(start, len)
- function String.substring(start, end)
- function String.toLowerCase()
- function String.toUpperCase()
- function String.trim()
function String.charAt ⇒
Call type:
function String.charAt(pos)
Parameters
pos
- The character number in the string. Negative values return characters from end of string (-1 = last char)
Returns
The character in the string
Description
Return a single character at the given position in the String.
function String.charCodeAt ⇒
Call type:
function String.charCodeAt(pos)
Parameters
pos
- The character number in the string. Negative values return characters from end of string (-1 = last char)
Returns
The integer value of a character in the string, or NaN
if out of bounds
Description
Return the integer value of a single character at the given position in the String.
function String.concat ⇒
Call type:
function String.concat(args, ...)
Parameters
args, ...
- Strings to append
Returns
The result of appending all arguments to this string
Description
Append all arguments to this String
and return the result. Does not modify the
original String
.
Note: This is not available in devices with low flash memory
function String.endsWith ⇒
Call type:
function String.endsWith(searchString, length)
Parameters
searchString
- The string to search for
length
- [optional] The 'end' of the string - if left off the actual length of the string is used
Returns
true
if the given characters are found at the end of the string, otherwise, false
.
Description
Note: This is not available in devices with low flash memory
String.fromCharCode ⇒
Call type:
String.fromCharCode(code, ...)
Parameters
code, ...
- One or more character codes to create a string from (range 0-255).
Returns
The character
Description
Return the character(s) represented by the given character code(s).
function String.includes ⇒
Call type:
function String.includes(substring, fromIndex)
Parameters
substring
- The string to search for
fromIndex
- [optional] The start character index (or 0 if not defined)
Returns
true
if the given characters are in the string, otherwise, false
.
Description
Note: This is not available in devices with low flash memory
function String.indexOf ⇒
Call type:
function String.indexOf(substring, fromIndex)
Parameters
substring
- The string to search for
fromIndex
- [optional] Index to search from
Returns
The index of the string, or -1 if not found
Description
Return the index of substring in this string, or -1 if not found
function String.lastIndexOf ⇒
Call type:
function String.lastIndexOf(substring, fromIndex)
Parameters
substring
- The string to search for
fromIndex
- [optional] Index to search from
Returns
The index of the string, or -1 if not found
Description
Return the last index of substring in this string, or -1 if not found
property String.length ⇒
Call type:
property String.length
Returns
The value of the string
Description
Find the length of the string
function String.match ⇒
Call type:
function String.match(substr)
Parameters
substr
- Substring or RegExp to match
Returns
A match array or null
(see below):
Description
Matches an occurrence subStr
in the string.
Returns null
if no match, or:
"abcdef".match("b") == [
"b", // array index 0 - the matched string
index: 1, // the start index of the match
input: "b" // the input string
]
"abcdefabcdef".match(/bcd/) == [
"bcd", index: 1,
input: "abcdefabcdef"
]
'Global' RegExp matches just return an array of matches (with no indices):
"abcdefabcdef".match(/bcd/g) = [
"bcd",
"bcd"
]
function String.padEnd ⇒
Call type:
function String.padEnd(targetLength, padString)
Parameters
targetLength
- The length to pad this string to
padString
- [optional] The string to pad with, default is ' '
Returns
A string containing this string padded to the correct length
Description
Pad this string at the end to the required number of characters
"Hello".padEnd(10) == "Hello "
"123".padEnd(10,".-") == "123.-.-.-."
Note: This is not available in devices with low flash memory
function String.padStart ⇒
Call type:
function String.padStart(targetLength, padString)
Parameters
targetLength
- The length to pad this string to
padString
- [optional] The string to pad with, default is ' '
Returns
A string containing this string padded to the correct length
Description
Pad this string at the beginning to the required number of characters
"Hello".padStart(10) == " Hello"
"123".padStart(10,".-") == ".-.-.-.123"
Note: This is not available in devices with low flash memory
function String.removeAccents ⇒
Call type:
function String.removeAccents()
Returns
This string with the accents/diacritics (such as é, ü) removed from characters in the ISO 8859-1 set
Description
This is not a standard JavaScript function, but is provided to allow use of fonts that only support ASCII (char codes 0..127, like the 4x6 font) with character input that might be in the ISO8859-1 range.
Note: This is not available in devices with low flash memory
function String.repeat ⇒
Call type:
function String.repeat(count)
Parameters
count
- An integer with the amount of times to repeat this String
Returns
A string containing repetitions of this string
Description
Repeat this string the given number of times.
Note: This is not available in devices with low flash memory
function String.replace ⇒
Call type:
function String.replace(subStr, newSubStr)
Parameters
subStr
- The string (or Regular Expression) to search for
newSubStr
- The string to replace it with. Replacer functions are supported, but only when subStr is a RegExp
Returns
This string with subStr
replaced
Description
Search and replace ONE occurrence of subStr
with newSubStr
and return the
result. This doesn't alter the original string.
function String.replaceAll ⇒
Call type:
function String.replaceAll(subStr, newSubStr)
Parameters
subStr
- The string (or Regular Expression) to search for
newSubStr
- The string to replace it with. Replacer functions are supported, but only when subStr is a RegExp
Returns
This string with subStr
replaced
Description
Search and replace ALL occurrences of subStr
with newSubStr
and return the
result. This doesn't alter the original string.
function String.slice ⇒
Call type:
function String.slice(start, end)
Parameters
start
- The start character index, if negative it is from the end of the string
end
- [optional] The end character index, if negative it is from the end of the string, and if omitted it is the end of the string
Returns
Part of this string from start for len characters
Description
function String.split ⇒
Call type:
function String.split(separator)
Parameters
Returns
Part of this string from start for len characters
Description
Return an array made by splitting this string up by the separator. e.g.
'1,2,3'.split(',')==['1', '2', '3']
Regular Expressions can also be used to split strings, e.g.
'1a2b3
4'.split(/[^0-9]/)==['1', '2', '3', '4']
.
function String.startsWith ⇒
Call type:
function String.startsWith(searchString, position)
Parameters
searchString
- The string to search for
position
- [optional] The start character index (or 0 if not defined)
Returns
true
if the given characters are found at the beginning of the string, otherwise, false
.
Description
Note: This is not available in devices with low flash memory
constructor String ⇒
Call type:
new String(str, ...)
Parameters
str, ...
- A value to turn into a string. If undefined or not supplied, an empty String is created.
Returns
A String
Description
Create a new String
function String.substr ⇒
Call type:
function String.substr(start, len)
Parameters
start
- The start character index
len
- [optional] The number of characters
Returns
Part of this string from start for len characters
Description
function String.substring ⇒
Call type:
function String.substring(start, end)
Parameters
start
- The start character index (inclusive)
end
- [optional] The end character index (exclusive)
Returns
The part of this string between start and end
Description
function String.toLowerCase ⇒
Call type:
function String.toLowerCase()
Parameters
Returns
The lowercase version of this string
Description
function String.toUpperCase ⇒
Call type:
function String.toUpperCase()
Parameters
Returns
The uppercase version of this string
Description
function String.trim ⇒
Call type:
function String.trim()
Returns
A String with Whitespace removed from the beginning and end
Description
Return a new string with any whitespace (tabs, space, form feed, newline, carriage return, etc) removed from the beginning and end.
SyntaxError Class
The base class for syntax errors
Methods and Fields
constructor SyntaxError ⇒
Call type:
new SyntaxError(message)
Parameters
message
- [optional] An message string
Returns
A SyntaxError object
Description
Creates a SyntaxError object
function SyntaxError.toString ⇒
Call type:
function SyntaxError.toString()
Returns
A String
Description
TypeError Class
The base class for type errors
Methods and Fields
function TypeError.toString ⇒
Call type:
function TypeError.toString()
Returns
A String
Description
constructor TypeError ⇒
Call type:
new TypeError(message)
Parameters
message
- [optional] An message string
Returns
A TypeError object
Description
Creates a TypeError object
Uint16Array Class
This is the built-in JavaScript class for a typed array of 16 bit unsigned integers.
Instantiate this in order to efficiently store arrays of data (Espruino's normal arrays store data in a map, which is inefficient for non-sparse arrays).
Arrays of this type include all the methods from ArrayBufferView
Methods and Fields
constructor Uint16Array ⇒
Call type:
new Uint16Array(arr, byteOffset, length)
Parameters
arr
- The array or typed array to base this off, or an integer which is the array length
byteOffset
- The byte offset in the ArrayBuffer (ONLY IF the first argument was an ArrayBuffer
)
length
- The length (ONLY IF the first argument was an ArrayBuffer
)
Returns
A typed array
Description
Create a typed array based on the given input. Either an existing Array Buffer,
an Integer as a Length, or a simple array. If an ArrayBufferView
(e.g.
Uint8Array
rather than ArrayBuffer
) is given, it will be completely copied
rather than referenced.
Uint24Array Class
This is the built-in JavaScript class for a typed array of 24 bit unsigned integers.
Instantiate this in order to efficiently store arrays of data (Espruino's normal arrays store data in a map, which is inefficient for non-sparse arrays).
Arrays of this type include all the methods from ArrayBufferView
Methods and Fields
constructor Uint24Array ⇒
Call type:
new Uint24Array(arr, byteOffset, length)
Parameters
arr
- The array or typed array to base this off, or an integer which is the array length
byteOffset
- The byte offset in the ArrayBuffer (ONLY IF the first argument was an ArrayBuffer
)
length
- The length (ONLY IF the first argument was an ArrayBuffer
)
Returns
A typed array
Description
Create a typed array based on the given input. Either an existing Array Buffer,
an Integer as a Length, or a simple array. If an ArrayBufferView
(e.g.
Uint8Array
rather than ArrayBuffer
) is given, it will be completely copied
rather than referenced.
Note: This is not available in devices with low flash memory
Uint32Array Class
This is the built-in JavaScript class for a typed array of 32 bit unsigned integers.
Instantiate this in order to efficiently store arrays of data (Espruino's normal arrays store data in a map, which is inefficient for non-sparse arrays).
Arrays of this type include all the methods from ArrayBufferView
Methods and Fields
constructor Uint32Array ⇒
Call type:
new Uint32Array(arr, byteOffset, length)
Parameters
arr
- The array or typed array to base this off, or an integer which is the array length
byteOffset
- The byte offset in the ArrayBuffer (ONLY IF the first argument was an ArrayBuffer
)
length
- The length (ONLY IF the first argument was an ArrayBuffer
)
Returns
A typed array
Description
Create a typed array based on the given input. Either an existing Array Buffer,
an Integer as a Length, or a simple array. If an ArrayBufferView
(e.g.
Uint8Array
rather than ArrayBuffer
) is given, it will be completely copied
rather than referenced.
Uint8Array Class
This is the built-in JavaScript class for a typed array of 8 bit unsigned integers.
Instantiate this in order to efficiently store arrays of data (Espruino's normal arrays store data in a map, which is inefficient for non-sparse arrays).
Arrays of this type include all the methods from ArrayBufferView
Methods and Fields
constructor Uint8Array ⇒
Call type:
new Uint8Array(arr, byteOffset, length)
Parameters
arr
- The array or typed array to base this off, or an integer which is the array length
byteOffset
- The byte offset in the ArrayBuffer (ONLY IF the first argument was an ArrayBuffer
)
length
- The length (ONLY IF the first argument was an ArrayBuffer
)
Returns
A typed array
Description
Create a typed array based on the given input. Either an existing Array Buffer,
an Integer as a Length, or a simple array. If an ArrayBufferView
(e.g.
Uint8Array
rather than ArrayBuffer
) is given, it will be completely copied
rather than referenced.
Uint8ClampedArray Class
This is the built-in JavaScript class for a typed array of 8 bit unsigned integers that are automatically clamped to the range 0 to 255.
Instantiate this in order to efficiently store arrays of data (Espruino's normal arrays store data in a map, which is inefficient for non-sparse arrays).
Arrays of this type include all the methods from ArrayBufferView
Methods and Fields
constructor Uint8ClampedArray ⇒
Call type:
new Uint8ClampedArray(arr, byteOffset, length)
Parameters
arr
- The array or typed array to base this off, or an integer which is the array length
byteOffset
- The byte offset in the ArrayBuffer (ONLY IF the first argument was an ArrayBuffer
)
length
- The length (ONLY IF the first argument was an ArrayBuffer
)
Returns
A typed array
Description
Create a typed array based on the given input. Either an existing Array Buffer,
an Integer as a Length, or a simple array. If an ArrayBufferView
(e.g.
Uint8Array
rather than ArrayBuffer
) is given, it will be completely copied
rather than referenced.
Clamped arrays clamp their values to the allowed range, rather than 'wrapping'.
e.g. after a[0]=12345;
, a[0]==255
.
Waveform Class
This class handles waveforms. In Espruino, a Waveform is a set of data that you want to input or output.
Methods and Fields
- function Waveform.startInput(output, freq, options)
- function Waveform.startOutput(output, freq, options)
- function Waveform.stop()
- constructor Waveform(samples, options)
function Waveform.startInput ⇒
Call type:
function Waveform.startInput(output, freq, options)
Parameters
output
- The pin to output on
freq
- The frequency to output each sample at
options
- [optional] options struct {time:float,repeat:bool}
where: time
is the that the waveform with start output at, e.g. getTime()+1
(otherwise it is immediate), repeat
is a boolean specifying whether to repeat the give sample
Description
Will start inputting the waveform on the given pin that supports analog. If not
repeating, it'll emit a finish
event when it is done.
Note: This is not available in devices with low flash memory
function Waveform.startOutput ⇒
Call type:
function Waveform.startOutput(output, freq, options)
Parameters
output
- The pin to output on
freq
- The frequency to output each sample at
options
- [optional] options struct {time:float, repeat:bool, npin:Pin}
(see below)
Description
Will start outputting the waveform on the given pin - the pin must have
previously been initialised with analogWrite. If not repeating, it'll emit a
finish
event when it is done.
{
time : float, // the that the waveform with start output at, e.g. `getTime()+1` (otherwise it is immediate)
repeat : bool, // whether to repeat the given sample
npin : Pin, // If specified, the waveform is output across two pins (see below)
}
Using npin
allows you to split the Waveform output between two pins and hence avoid
any DC bias (or need to capacitor), for instance you could attach a speaker to H0
and
H1
on Jolt.js. When the value in the waveform was at 50% both outputs would be 0,
below 50% the signal would be on npin
with pin
as 0, and above 50% it would be on pin
with npin
as 0.
Note: This is not available in devices with low flash memory
function Waveform.stop ⇒
Call type:
function Waveform.stop()
Description
Stop a waveform that is currently outputting
Note: This is not available in devices with low flash memory
constructor Waveform ⇒
Call type:
new Waveform(samples, options)
Parameters
samples
- The number of samples to allocate as an integer, or an arraybuffer (2v25+) containing the samples
options
- [optional] options struct { doubleBuffer:bool, bits : 8/16 }
(see below)
Returns
An Waveform object
Description
Create a waveform class. This allows high speed input and output of waveforms.
It has an internal variable called buffer
(as well as buffer2
when
double-buffered - see options
below) which contains the data to input/output.
Options can contain:
JS
{
doubleBuffer : bool // whether to allocate two buffers or not (default false)
bits : 8/16 // the amount of bits to use (default 8).
}
When double-buffered, a 'buffer' event will be emitted each time a buffer is finished with (the argument is that buffer). When the recording stops, a 'finish' event will be emitted (with the first argument as the buffer).
JS
// Output a sine wave
var w = new Waveform(1000);
for (var i=0;i<1000;i++) w.buffer[i]=128+120*Math.sin(i/2);
analogWrite(H0, 0.5, {freq:80000}); // set up H0 to output an analog value by PWM
w.on("finish", () => print("Done!"))
w.startOutput(H0,8000); // start playback
JS
// On 2v25, from Storage
var f = require("Storage").read("sound.pcm");
var w = new Waveform(E.toArrayBuffer(f));
w.on("finish", () => print("Done!"))
w.startOutput(H0,8000); // start playback
See https://www.espruino.com/Waveform for more examples.
Note: This is not available in devices with low flash memory