UI Example - Checkbox on Pixl.js
Example with checkboxes
Check boxes in all kinds of sizes; used dev margins, bevels and X-mark for pixl, because TTF vsrsion was not suitable for B&W and resolutions / very small checkboxes. This pixl version is also working for TTF 240x320 ('backwards' compatible).
Source Code
// ----- setup lon and log() (considering emulating _eConsole)
var lon = true // logging is on / off
, log = function() { if (lon) { var lgr;(lgr=(typeof _eConsole
=="object")?_eConsole:console).log.apply(lgr,arguments);}};
// ----- pull in ui base and ui element(s) - (..._U = uncommented)
var ui = require("ui") // basic module _U(ncommented)
.adx(require("uiExt"),-1,"uiExt") // basic extension
.adx(require("uiEBC"),-1,"uiEBC") // button controlled ui extension
.adx(require("uiChk"),-1,"uiChk") // ui checkbox element
;
// define Pixl Button 'clazz'
var uiPBt = function(btn,downCb,upCb,debounce) {
var t=0;
setWatch( function(e){ if (! t) { t=Math.round(e.time*1000); if (downCb) downCb(t); }}
, btn, {edge:"rising" ,repeat:true, debounce:debounce} );
setWatch( function(e){ if ( t) { upCb(Math.round(e.time*1000)-t); t=0; }}
, btn, {edge:"falling",repeat:true,debounce:debounce} );
};
// ------- uiPBt -----------------------------------
// ----- define callback(s): preferred (untouch) / generic (all) touch event(s)
var cb = function(id, v, _, e, t) { log( "id:",id,"val:",v
,(t)?((t.t)?"":"un")+"touch focused":t); }
, ca = ( (typeof ca === "undefined")
? function(id, v, _, e, t) { var s=(t.f|65536).toString(2); // log flags
log("c:",e[1],"c:",e[1],"id:",id,"v:",v,"f:",[s.substr(5,4),s.substr(9,4),s.substr(13,4)].join(" "),t.f); }
: ca )
, backlite = function(id, v, e, t) { // turn backlight on / off w/ label change
// intentionally commented in this example... active in uiExampleAllPixl.
// digitalWrite(LED,v); // e[11][4]=(v)?"off":"on"; // set LED and label
return false; } // return true/y in callback redraws ui elt & label(s)
, u; // for space / memory / var saving value of * undefined *
// ----- define UI (in level 0 - built to be saved)
// ---------- Checkbox examples ----------
// 0 1 2 3 4 5 6 7 8 9 10 11
// flgs clazz id x y w s bc fc valObj cb, l (label array obj)
// btn ->x2->y2~------->[s,vOjb] fs tc x y label txt ca
var s = 0;
ui.c( 3,"chk","cA" , 0, 2, 9, s, 0, 7,true,backlite,[ 0, 0, 1, 2, "5|9" ]);
ui.c( 3,"chk","cB" , 0, 16, 11, s, 0, 7,true,backlite,[ 0, 0, -5,11, 7 ]);
ui.c( 3,"chk","cC" , 10, 14, 13, s, 0, 7,true,backlite,[ 0, 0, -6,13, 9 ]);
ui.c( 3,"chk","cD" , 22, 11, 16, s, 0, 7,true,backlite,[ 0, 0, -10,16, 12 ]);
ui.c( 3,"chk","cE" , 37, 8, 19, s, 0, 7,true,backlite,[ 0, 0, -12,19, 15 ]);
ui.c( 3,"chk","cF" , 55, 5, 22, s, 0, 7,true,backlite,[ 0, 0, -13,22, 18 ]);
ui.c( 3,"chk","cG" , 76, 3, 24, s, 0, 7,true,backlite,[ 0, 0, -14,24, 20 ]);
ui.c( 3,"chk","cH" , 99, 0, 27, s, 0, 7,true,backlite,[ 0, 0, -22,27, "23|27"]);
ui.c( 3,"chk","ca" , 0, 53, 9, s, 0, 0,true,backlite,[ 0, 0, 1, 2, "5|9" ]);
ui.c( 3,"chk","cb" , 0, 33, 11, s, 0, 0,true,backlite,[ 0, 0, -8,11, 11 ]);
ui.c( 3,"chk","cc" , 10, 33, 13, s, 0, 0,true,backlite,[ 0, 0, -9,13, 13 ]);
ui.c( 3,"chk","cd" , 22, 33, 16, s, 0, 0,true,backlite,[ 0, 0, -11,16, 16 ]);
ui.c( 3,"chk","ce" , 37, 33, 19, s, 0, 0,true,backlite,[ 0, 0, -12,19, 19 ]);
ui.c( 3,"chk","cf" , 55, 33, 22, s, 0, 0,true,backlite,[ 0, 0, -13,22, 22 ]);
ui.c( 3,"chk","cg" , 76, 33, 24, s, 0, 0,true,backlite,[ 0, 0, -14,24, 24 ]);
ui.c( 3,"chk","ch" , 99, 33, 27, s, 0, 0,true,backlite);
//----- Pixl sepcifics
var dsp = g, dspW=128, dspH=64 // ...to keep var names as usual
;
ui.bc=7; // set ui background color to white
ui.tc=0; // set ui touch color to black
ui.clrs= // set white to pixl color
[function(c,i){ var v=(i)?c^7:c; return [(v&&4)?0:1]; }.bind(ui)
];
var flp;
// ----- run UI
function onInit() {
dsp.clear(); LED.set(); // display clear and turn back light on
setTimeout(function(){
// connect ui to dsp and display it
ui.connect(dsp)
.w(0,0,dspW-1,dspH-1) // wipe screen (rect) w/ default / bg color
.d() // display all elements
.di = true // set display changes to immediate
;
flp = function(){ dsp.flip(); };
flp();
new uiPBt(BTN1,0,function(t){ui.sp();flp();}); // sel prev on BTN1
new uiPBt(BTN4,0,function(t){ui.sn();flp();}); // sel next on BTN4
new uiPBt(BTN3,0,function(t){ui.st(t+70,t);setTimeout(flp,t+140);}); // tap on BTN3
},1000);
}
setTimeout(onInit,999); // for dev only, remove before upload for save()
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